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Old Jun 23, 2006, 07:13 AM // 07:13   #21
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Quote:
Originally Posted by Francis Demeules
Confusion here, not Lyssa' Aura [E]. We've talked about Lyssa Balance (not elite).

Chaos Storm is just funny. I used it in RA for testing few days ago and I was the lucky mesmer to get a 55HP as a target experiment. Got 35 sec recharge but that monk died fast, lol.
I think you mean shatter storm aren't you????
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Old Jun 23, 2006, 09:04 AM // 09:04   #22
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If shatter storm did 15-30 dmg for each enchantment removed and cost 15 energy it would be such a better elite, at the moment its pretty crappie imo.

Now MoR + Lyssa's Balance isn't a bad idea for straight up removal allowing you to use skills which would otherwise just get CoPed e.g. Shame.
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Old Jun 25, 2006, 07:05 AM // 07:05   #23
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Originally Posted by hoppythebunny
Put in power return...and you have a nice monk lock down.
Maybe I'm missing something but...
HOW THE HELL IS POWER RETURN MONK LOCK DOWN?
Monk skills recharge quickly
Monk skills cost little energy
Monk skills are highly difficult to interrupt

Am I getting through here? Power return is not the skill to use to "lock down" a monk. They carry 1-3 interruptable skills tops, and those have a 40% chance of fastcasting making them "extremely" difficult to interrupt. More often than not those skills include Mantra of Recall, Energy Drain, and Inspired Hex. I hope everyone can see interrupting inspired hex with power return is a stupid move, so we can move onto mantra of recall and energy drain. Interrupting mantra and energy drain is great, pristine even. However, you are loosing sight of two key factors. First they are long recharging skills, so a more powerful interrupt "power spike, power leak, power drain, cry of frustration, etc." could interrupt it continously which many argue is power return's greatest strong point. Second off, the monk apparantly wants energy, so the gain of interrupting this skill is greatly lessened. Interrupting with a skill that did nothing (but interrupt) would be more beneficial as it places the monk in a less favorable position, a position with less options.
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Old Jun 25, 2006, 07:10 AM // 07:10   #24
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Boonprot = monk
but monk does not always = boonprot

HA monks have few uninterruptable spells, and return fits nicely with spike and block and cry to deal out cheerful amounts of interrupting. In GvG, you would be using return on other targets, not the monks.
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Old Jun 25, 2006, 07:45 AM // 07:45   #25
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Quote:
Originally Posted by Avarre
Boonprot = monk
but monk does not always = boonprot

HA monks have few uninterruptable spells, and return fits nicely with spike and block and cry to deal out cheerful amounts of interrupting. In GvG, you would be using return on other targets, not the monks.
Right; but he said "monk lockdown" not "other targets"
If I wanted monk lockdown I would get a energy denial or blackout/diversion spammer...last thing I want is the oppertunity for my opponent to gain energy; ie cast more healing spells than before, due to my interference. For a "lock down" typically to be instated the result must be met of disabling the target from any determining actions...giving them energy is usally in the opposite direction when the opponent has a bar full of quick cast and quick recharge skills.

First time I have ever seen you praise powerblock to any extent...
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Old Jun 25, 2006, 08:56 AM // 08:56   #26
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Shatter and Drain. It all depends on situation.
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Old Jul 05, 2006, 12:51 AM // 00:51   #27
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Avarre is spot on - not all monks are booners - EE if you wanna KO booners enchant removal is unnecessary 14dom 13insp (i think) burn, weariness, surge, wrack, inscriptions, humility. but as for enchant removal i like drain and shatter, if im running them it'll usually be with renewal and diversion.
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Old Jul 05, 2006, 05:24 AM // 05:24   #28
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If we're talking *mesmer* enchantment removal, I would have to say Shatter Hex or Lyssa's Balance. If we're talking best enchantment removal in the game- Necromancer Gaze of Contempt wins hands down. Your target is generally above 50% health and an enchantment removal is generally a prequel to an attack anyway. Gaze of Contempt removes *all* enchantments, regardless of what they are and costs you no hp.

Personally I like Drain Enchantment simply because it has a decent recharge and you get a lot of energy for removing the enchantment.
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Old Jul 05, 2006, 07:44 AM // 07:44   #29
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Drain and Shatter are my favorite, drain is nice for energy and shatter is handy to open a spike with.

Why shouldn't I praise powerblock? I never said it was a bad skill, just that I don't like it in PvE... this isn't Pve...
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Old Jul 05, 2006, 01:33 PM // 13:33   #30
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Quote:
Originally Posted by Phe Belladona
Avarre is spot on - not all monks are booners - EE if you wanna KO booners enchant removal is unnecessary 14dom 13insp (i think) burn, weariness, surge, wrack, inscriptions, humility. but as for enchant removal i like drain and shatter, if im running them it'll usually be with renewal and diversion.
I wouldn't call myself the "expert" or "king" of boonprot killers; but I could easily make prince.
The "best" way to kill boonproters is to powerblock guardian, or to knockdown work+spike them.
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