Jun 21, 2006, 08:34 PM // 20:34
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#1
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Ascalonian Squire
Join Date: Jun 2006
Guild: equites mortus
Profession: Me/
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best enchantment removal
My question is what is the best enchantment removal?
now whit the boon prot monks youre primarily take off the enchantments. But what is the best?
lyssa's balance:I just love this skill, I usually haven't any enchantment and monk's often drown in their enchantment's his 15 sec recharge and 5 energy cost are very nice, I just love it.
shatter storm:Ehm never played with it, seems like a mass enchantment removal just before a spike to soften the target up 10 energy and 10 sec recharge for every echantment makes him pretty cheap.
shatter enchantment:neh don't really like this one has a nice spike damage, but 15 energy and 25 sec recharge is far too much
drain enchantment:nice energy management skill like shatter it has a 25 sec recharge and 10 energy cost but whit the +20 energy its oke more an energy management then real enchantment removal.
feed back:lol ..... ehhhh oke serious now, its a nice enchantment removal, but not as the primal one, use it as a e-denial skill and its godly. But for enchantment removal it really ***** because of its 30 sec recharge 2 sec cast and 10 energy cost. Divine boon is recast in ......1-2 sec come on they should make it AoE.
inspired enchantment: [giggles]..... WOW this is godly 0 sec recharge 1 sec cast and that for 10 energy......wait a sec its ****......its replaced by the enchantment who you removed for about 20 sec that gives us a recharge of........ maths ........ 20 sec + a netto energy gain of .......3 energy ehm oke Anet if its a joke very funny if not good work to put some humoristic aspects in such a great game.
srr for my english, and if I'm wrong please say it sometimes I think my skill check site isn't always right
grzzzzzzz
:edit: sorry guys forgot 1 enchantment removal revealed enchantment but its same as inspired enchantment.
Last edited by hoppythebunny; Jun 21, 2006 at 08:37 PM // 20:37..
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Jun 21, 2006, 08:50 PM // 20:50
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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First off, I assume that you are only looking for Mesmer only spells.
Shatter Enchantment is the best. Why? Does damage & removes 1 enchantment.
Mantra of Recovery &/or Serpent of Quickness, and you've got yourself a nice reusable spell. All you need is energy.
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Jun 21, 2006, 09:51 PM // 21:51
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Theres no point in most the mesmer enchantment removal skills. Half the Necro ones are practically rigged. Order of Apostasy(?), Gaze of Comtempt, Rend Enchantments, basically remove everything on the target for really poor drawbacks. Shatterstorm, the elite skill that basically rends itself useless if you remove more than 2 in comparison to Rend Enchantments that loses you some health only if they're monk enchantments.
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Jun 21, 2006, 10:31 PM // 22:31
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Gaze of Contempt ftw !!!!!
Best mesmer enchant remove has to be shatter enchant !!
(maybe renewal it ?)
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Jun 21, 2006, 10:37 PM // 22:37
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#5
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Shatter isn't that great. Sure it does 100 damage but the energy cost is really high. I'd rather be gaining energy for other skills and remove the enchantment, leaving the damage to my team.
It also has a fairly long recharge...
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Jun 21, 2006, 11:06 PM // 23:06
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#6
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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For a Domination-only mesmer : best(.... the only one ?) is Shatter enchantment.
For a shutdown (diversion) or degen builds, due to their being heavily energy-consuming, i would prefer Drain Enchantment.
Feedback suits best for Energy denial Mesmers.
Lyssas Balance is fair in all situations.
Shatter Storm is probably the best, BUT it's an elite... In terms of team build, there're better solutions : Necros.
Finally, let's not forget the only skill capable of removing Spell Breaker, Obsidian Flesh & Shadow Form : Signet of Disenchantment
Inspired Enchantment is best for Mo/Me imo. Not suitable for Mesmer primary.
Last edited by Themis; Jun 21, 2006 at 11:10 PM // 23:10..
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Jun 21, 2006, 11:09 PM // 23:09
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#7
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Drain Enchant is the best
There is no down side. Remove an enchant and gain energy.
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Jun 21, 2006, 11:22 PM // 23:22
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#8
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Signet of Disenchantment
Description: Lose all energy. Target foe loses one enchantment.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
Linked Attribute: None.
Skill Type: Signet.
Sound sucky but it passes throught Spellbreaker.
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Jun 22, 2006, 12:16 AM // 00:16
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#9
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Forge Runner
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I think they all have a use, with shatter enchantment being the most lethal when used right.
Usually someone who put on an enchantment is already in some sort of trouble, and that enchantment got strip (1 life saving goes away) while they take damage (then get send to hell).
It is like beating a drowning dog or throw stone down at the person who fell in a well.
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Jun 22, 2006, 12:22 AM // 00:22
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#10
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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If you have enough EManagement, I'd go Shatter. If not, I'd go Drain.
Don't have Factions so cannot comment on Shatterstorm.
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Jun 22, 2006, 01:45 AM // 01:45
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#11
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Necro enchantment removals are very different to Mesmer ones. The two main Necro heavy hitters are Rend and Gaze, as well as Order of Apostasy. There's also Lingering Curse and Well of the Profane, and of course, Strip Enchantment. All these, with the exception of Strip, have long cast times, and high energy costs (except Rend). And all they do is remove enchantments. In other words, they're offensive. If they enemy don't utilise a lot of enchantments, then they're pretty much redundant.
Mesmer enchantment removals, on the other hand, benefit in almost every situation, for GvG and PvP terms anyway. Shatter does huge damage, and many guilds utilise it in a spike. Drain is one of the best enchantment removals in the game, as it doubles as an effective energy management skills. Inspired is there if you want two enchantment removals and another energy management, and it has the added benefit of having a lower recharge than Drain. Lyssa's Balance is a speedy enchantment removal, with low recharge, and Shatter Storm is...kinda meh. Every team uses at least some enchantments, and even a low-enchantment team will allow the user benefits . Drain is my personal favourite.
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Jun 22, 2006, 01:52 AM // 01:52
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#12
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Academy Page
Join Date: Oct 2005
Guild: Masters of the Realms
Profession: W/Mo
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Quote:
Originally Posted by Themis
Finally, let's not forget the only skill capable of removing Spell Breaker, Obsidian Flesh & Shadow Form : Signet of Disenchantment
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You forgot chillblains and well of the profane, that's 2 more removers... but IMO they're situational at best.
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Jun 22, 2006, 03:00 AM // 03:00
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#13
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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All comments aside the "best" mesmer removal with necro removal in mind is the sig...simply due to spellbreaker. It can do something nothing else can; take spellbreaker down at range.
Without necros; the debate is on...
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Jun 22, 2006, 08:20 AM // 08:20
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Enchant removal isn't just limited to necros and mesmers. There's a ritualist spirit called disenchantment -- no clue what it might do :P
Assassins have to an extend some enchant control (not sure if they have straight up removal but they certainly have + dmg if foe is enchanted).
Shatter does cost a lot but I would usually use it in a build with drain enchant and power drain as well. The 94 damage really counters prot spirit (if that is the enchant you remove). Plus your not exactly gonna be spamming shatter are you, its good for a coordinated useage every so often.
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Jun 22, 2006, 08:37 AM // 08:37
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#15
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ǝuoʞoɯ
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Quote:
Originally Posted by fatboyslimerr
Enchant removal isn't just limited to necros and mesmers. There's a ritualist spirit called disenchantment -- no clue what it might do :P
Assassins have to an extend some enchant control (not sure if they have straight up removal but they certainly have + dmg if foe is enchanted).
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Create a level 1..7 Spirit. This Spirit deals 3..13 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 10..30 seconds.
costs 25 () energy and takes a min to recharge..
my favorite mesmer enchant remover would probably be drain, free energy, i dont mind that at all. i mostly play as monk, but i still put it in my skillbar, in case i ever come across a wammo in aspenwood and need a bit of energy.
tho, you cant really say that there is a best. every single of them is better than another at different situation. just use whatever floats your boat:P
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Jun 22, 2006, 12:48 PM // 12:48
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#16
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Well, since I assume you're trying to disable Mantra of Recall (disabling boon would be redundant...like 2 sec recharge).
Use Signet of Humility, just knocks out their elite skill. Throw in an enchantment removal and there goes their energy management.
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Jun 22, 2006, 01:25 PM // 13:25
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#17
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Perhaps Signet of Humility + Gaze of Contempt -- Foe's elite is disabled for xx seconds and they lose all enchantments for only 15 energy. Sounds pretty sweet to me.
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Jun 22, 2006, 04:25 PM // 16:25
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#18
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Ascalonian Squire
Join Date: Jun 2006
Guild: equites mortus
Profession: Me/
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What about lyssa's balance, I know that it hasn't got any side effect. But its cheap fast cast time, no atribute and has a 15 sec recharge.
Use lyssa's balance with MoR and it has a 7,5 sec recharge, isn't that anoying for the monk, every 7,5 sec he loses 1 enchantment . Put in power return, diversion, shame, and you have a nice monk lock down.
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Jun 23, 2006, 01:11 AM // 01:11
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#19
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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inspired MoR is always amusing but apart from a few giggles its a gimmicky skill.
nothing beats necro disenchants although drain enchant is up there since it serves as an energy management. Shatter is rather expensive to use. Lyssa's is nice but its an elite, that must be noted.
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Jun 23, 2006, 05:17 AM // 05:17
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#20
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by jummeth
nothing beats necro disenchants although drain enchant is up there since it serves as an energy management. Shatter is rather expensive to use. Lyssa's is nice but its an elite, that must be noted.
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Confusion here, not Lyssa' Aura [E]. We've talked about Lyssa Balance (not elite).
Chaos Storm is just funny. I used it in RA for testing few days ago and I was the lucky mesmer to get a 55HP as a target experiment. Got 35 sec recharge but that monk died fast, lol.
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