Jul 01, 2006, 01:32 AM // 01:32
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#1
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Ascalonian Squire
Join Date: Jul 2006
Profession: W/Mo
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I need a W/A build with daggers.
I'm planning on making a new build with my friend, and I want mine to be better than hers. Does anyone have any idea about a W/A build that uses daggers?
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Jul 01, 2006, 10:14 AM // 10:14
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#2
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Ascalonian Squire
Join Date: Jun 2006
Location: Canada
Guild: Stupid Tag For You
Profession: R/W
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Quote:
Originally Posted by DJBollinger
I'm planning on making a new build with my friend, and I want mine to be better than hers. Does anyone have any idea about a W/A build that uses daggers?
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First off, there's no such thing as builds being automatically better than others. GW is about playstyle and one man's gold is another's dirt. It's all about efficiency and skill chaining.
Secondly, a W/A who focuses on daggers would be gimping himself a fair deal overall. Non-Attack Skill dagger attacks do very little damage compared to warrior weapons and warriors simply don't have the energy and energy regen rate to maintain a steady high damage over time using Dagger Attack Skills.
If I am not mistaken, most W/A focus on Shadow Arts skills for heals and the ability to quickly reach melee range.
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Jul 01, 2006, 12:58 PM // 12:58
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#3
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Ascalonian Squire
Join Date: Apr 2006
Guild: gRoy
Profession: W/
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im made this one for fort aspenwood ... for pvp you can try to replace strenght signet with rezz sig ... should still work fine
uh sry for the picture being in german ... ask if you dont understand anyting
daggers:def+5,zealous,15^50
attributes: strenght 14, daggers 12, shadow arts 8
...use at least gladi armor for chest and hips,sup.life,sup.abso,sup.strenght
if you mess up with your energy then try to replace 15^50 with +5 energy daggers ... but zealous is a must
if you can be healed because youre playing in a team with a monk you can replace shadowhealing with tigerstance or frenzy
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Jul 02, 2006, 06:57 AM // 06:57
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#4
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Ascalonian Squire
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From that picture...I can get:
Stats:
14 Strength
12 Dagger Mastery
8 Shadow Arts
Skills:
Jagged Strike, Fox Fangs, Horns of the Ox, Falling Spider, Flourish, Shadow Refuge, Bull's Rush? and Signet of Strength.
From my experience in PvP, there are a few threats to really think about, being killed by touch rangers, blinded, and just casters who shut you down in general. I'd probably think about switching Jagged Strike for Disrupting Stab, and Signet of Strength for Signet of Malice...although that's relying on someone to have conditions on them. You can also take a gamble, and add an extra attack, and hope you have a healer around. You also could try putting points into tactics instead of shadow arts, using healing sig instead of shadow refuge. For a person really serious on using daggers, and taking the skill Horns of the Ox frequently, i'd recommend using Stoneskin gauntlets for that extra second of knockdown time.
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Jul 03, 2006, 04:43 AM // 04:43
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#5
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Wilds Pathfinder
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touch ranger/ blind can shut down any melee. disruptive is certainly good, but if a warrior is to act as a warrior, he will usually deal with other warriors holding whilst holding aggro, so there's less chance of using disruptive.
the build i believe relies on flourish to recharge skill and gain energy to keep up the build, whilst using zealous and double strike from dagger to keep up enegy.
enegy cost are as following:
5 + 5 + 5 + 5 + 5 = - 25 energy
each attack gains 1 energy due to zealous, so energy gain is:
1 + 1 + 2 (dual) + 1 + 1 (due to ~25% of double strike) = + 6 energy
and to pull off the combo before cast flourish will take 5.33 seconds (dagger attack speed is 1.33) by which time jaggered would be recharged by it self already, so enegy gained through flourish:
3 x 7 = 21 en
natural energy regen:
gives ~1.7 en
net en change is +3.7
draw back clearly is any anti melee skill (empathy, blinding flash), pulling
also it depends on flourish, so even if there are no mesmer to impede the warrior, the skill maybe executed twice and then waiting for flourish to recharge...
ps also susceptible to en denial... 1 enegy burn you will need for natural regen or keep on hitting to build up ~20 energy before the combo can be pulled off...
also rely on foes being alone (horn) which may be difficult...
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Jul 03, 2006, 07:42 AM // 07:42
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#6
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by xiao1985
touch ranger/ blind can shut down any melee. disruptive is certainly good, but if a warrior is to act as a warrior, he will usually deal with other warriors holding whilst holding aggro, so there's less chance of using disruptive.
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"Holding Aggro" is a PvE term. When was the last time anyone saw a touch ranger in PvE? And why would a warrior "deal with" a 100+ Armour class first?
Last edited by Jestah; Jul 03, 2006 at 07:45 AM // 07:45..
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Jul 03, 2006, 01:36 PM // 13:36
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#7
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Try this out.
Dagger Mastery - 12
Strength - 15 (11 + 3 + 1)
Tactics - 7 (6 + 1)
Leaping Mantis Strike
Jungle Strike
Horns of the Ox
Falling Spider
Flourish {E}
Healing Signet
Res Signet
Watch Yourself! - This can be changed.
The Daggers you use should be Zealous.
Once you get used to it, you can continuously spam attack skils and with the
high Strength the extra 15% armour penetration helps quite a bit.
The 4 Dagger skills provide Crippling, Knockdown and Poison.
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Jul 03, 2006, 02:45 PM // 14:45
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I've been playing W/A with daggers since Factions was released, and it's a mistake to say you're gimped just because you're a warrior.
My Flourish build is as follows.
Dagger Mastery - 12
Strength - 13 (9 + 3 + 1)
Shadow Arts - 8
Disrupting Stab/Golden Lotus Strike
Fox Fangs
Death Blossom
Flourish {E}
Tiger Stance
Shadow Refuge
Ressurection Signet
Heart of Shadow (or another defencive skill of choice)
This build is made to take out casters very fast and get out alive.
Start out by using Tiger Stance to boost speed. Hit the 3 attack skills, use Flourish and then use the 3 attack skills again. This can be done while still under the effects of Tiger Stance. If you chose Disrupting Stab, casters will have even more trouble defending themselves.
This build works very well in PvE and for the most works fine in Random PvP (you should add Sprint for this). I have yet to try in organized PvP but it's definately a unique and effective build.
Another variant is to use Warriors Endurance. This is a great skill because it lasts long, gives constant energy instead of a spike and because it can't be disrupted.
However, if you choose this skill, be sure not to bring other stances or use the attack skills I suggested; they have a long recharge suited for Flourish but it's just a handicap with Warriors Endurance.
Anyway, good luck with your build. Bear in mind that you should probably wear Gladiators Armor from Prophecies because Platemale looks silly. And get some big daggers; Hooked Daggers, Shiro's Daggers and Butterfly Daggers are the best. Split Chacrams can work too. Just stay away from Dirks
Zazoo: Leaping Mantis Sting will only provide Crippling if your foe was bleeding. The HotO -> FS combo is good though, I'll see if I can squeeze it into my build.
Last edited by Rancour; Jul 03, 2006 at 02:51 PM // 14:51..
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Jul 04, 2006, 05:41 AM // 05:41
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#9
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Quote:
Originally Posted by Rancour
Zazoo: Leaping Mantis Sting will only provide Crippling if your foe was bleeding. The HotO -> FS combo is good though, I'll see if I can squeeze it into my build.
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Incorrect if you hit a moving target it gets crippled.
This is especially good in PvP since most targets are moving, so most of the time you do end up crippling them and then the Jungle strike attack adds that moch more damage, since it does more damage to crippled targets.
I find that "Horns of the Ox" is not good in PvE, so Id use another skill set like Rancours for instance PvE.
The skill set I selected is designed for PvP not for PvE.
If I could afford to leave out the Res Signet I would like to put in Frenzy and Rush, but that Res signet is Rather important in PvP.
I also tried swapping Watch yourself for Endure Pain and the Extra 272 Health for 17 Seconds helps a lot.
Last edited by Zazoo; Jul 04, 2006 at 05:55 AM // 05:55..
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Jul 04, 2006, 12:35 PM // 12:35
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Right Zazoo, my mistake. GWG has the description wrong.
Anyhow, I suggest not using Frenzy. If you use it, your armor rating will be worse than the common A/mo who thinks he can take on the world, and the abscence of your shield will definately give you a hard time.
Besides, with enough strength, Tiger Stance lasts long enough to be a viable IAS skill.
Endure Pain could work, but I get nervous (sp?) when I know I'll lose 272 health after 17 seconds. In big battles, it simply sucks to lose that amount of health.
I wish Defy Pain wasn't an elite. It's adrenaline based so we could just keep it up forever.
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Jul 05, 2006, 10:55 AM // 10:55
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#11
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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Quote:
Originally Posted by Rancour
I wish Defy Pain wasn't an elite. It's adrenaline based so we could just keep it up forever.
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I played around with it some time ago and it is not a bad skill, just not worth the Elite spot, the extra 20 armour it provides with Watch yourself makes for a serious tank.
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Jul 06, 2006, 02:31 AM // 02:31
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#12
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Quote:
Originally Posted by Zazoo
I played around with it some time ago and it is not a bad skill, just not worth the Elite spot, the extra 20 armour it provides with Watch yourself makes for a serious tank.
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Until the lovely triple degen mesmer walks over and laughs at your armor as your life is sucked away.
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