Jun 02, 2006, 08:27 AM // 08:27
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#41
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Cover hexes....
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Jun 02, 2006, 08:28 AM // 08:28
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#42
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Holy veil...inspired enchantment
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Jun 02, 2006, 08:29 AM // 08:29
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#43
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Now we're getting somewhere. Monks are interruptable, you just need to force their hand, e.g. coordinated hex spam, forcing them to use inspired hex or whatever.... Power Leak.... or energy burn them a bit still they realise they probably need some energy.....Power Leak.....
If you were playing a support role as a mesmer, and your job was to disrupt the enemies offense, or support like martyr, then I think power return is an option and could be the only interrupt you need for this job. However if you wanted to use power return on a monk, I would shoot you Monks only have a few spells that are interruptable (boon prots that is, healing monks are like christmas come early) and they should use these with a frequency to match that of the recharges of a couple of decent interrupts e.g. power leak, power drain and cry of frustration. So power return has no place on a true interrupter mesmers skill bar imo
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Jun 02, 2006, 08:29 AM // 08:29
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#44
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Frost Gate Guardian
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dont like it? dont use it.
enough said.
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Jun 02, 2006, 08:30 AM // 08:30
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#45
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Shatter Enchantment/Drain Enchantment
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Jun 02, 2006, 08:41 AM // 08:41
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by spawnofebil
Shatter Enchantment/Drain Enchantment
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? what does that have to do with anything ?O.o?
power return is favored by many, but disliked by some, the skills in gw are extremely fragile. A boost of 10-20 damage on a skill can completely overpower it in a snap of a finger, just like the interrupt you see here.
All i have to say is if you can interrupt every single 1 second cast, this might be considerable skill for you, because it holds the potential of an advanced powerblock... complete shutdown, but it will be at the expense of your skill.
if the skill did not give back energy, it would be incredibly overpowered.
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Jun 02, 2006, 08:50 AM // 08:50
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#47
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
How are we going to use return on a monk...interrupts are neigh impossible on these guys; sheer luck only; maybe on mantra or inspired, but nothing else is viable. If I was going to interrupt these I would want to use something that would heavily punish them before moving to other targets while slamming the clock on my desk to beep before their recharge is done. Of these skills power leak (assuming you have been watching foci) power spike, etc. would be better choices on the slow recharge energy management skills.
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Good, now you're starting to think.
This only assumes you're facing a boonprot. However;
None of the three monks in a basic HA team need assistance to interrupt. Healer is easy, prot can have it's aegis, guardian, and other spells hit, with sb/infuse interrupt its SB and the rest isn't that hard. Yes some skills can't be interrupted but the majority can.
Some GvG teams run 1 boonprot, 1 blessed light monk. You can get some interrupts off on the second, even the first if they're using GoH.
Even if this is not the case, return can be used to agitate other casters and keep pressure off your own team while your full force can be put on different target(s).
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Jun 02, 2006, 09:00 AM // 09:00
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#48
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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Power return is just a failsafe interrupt.
Its decent for its cost and capabilities.
Many times have i used all my interrupts only to find the ele is using earthquake/meteor shower/maelstrom and then power return it to prevent a mini disaster.
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Jun 02, 2006, 04:08 PM // 16:08
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#49
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Avarre
Good, now you're starting to think.
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...what the hell is that supposed to mean?
Quote:
Originally Posted by Avarre
This only assumes you're facing a boonprot. However;
None of the three monks in a basic HA team need assistance to interrupt. Healer is easy, prot can have it's aegis, guardian, and other spells hit, with sb/infuse interrupt its SB and the rest isn't that hard. Yes some skills can't be interrupted but the majority can.
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If I ever see a boon prot using aegis they should be shot on sight imo, as for guardian I would definatly rather powerblock it than anything else as countering this spell with this interrupt is a prayer come true. However...why you would want to interrupt a boon prot at all with power return idk. It will have virtually no effect.
Quote:
Originally Posted by Avarre
Some GvG teams run 1 boonprot, 1 blessed light monk. You can get some interrupts off on the second, even the first if they're using GoH.
Even if this is not the case, return can be used to agitate other casters and keep pressure off your own team while your full force can be put on different target(s).
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Of course you can use it to interrupt blessed light; but it will do nothing but delay the heal for a couple seconds, likely give them an energy boost, and force them to use another heal spell instead. Of course I will chant my "powerblock to the grave" lecture here as usual, if you have the opertunity to completely disable a caster for 15 seconds, at range, you should do so.
Yes it can be used against other casters; but so can all of the mesmer interrupts.
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Jun 02, 2006, 04:41 PM // 16:41
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#50
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
...what the hell is that supposed to mean?
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Damn, youre right. I retract that statement.
Quote:
If I ever see a boon prot using aegis they should be shot on sight imo, as for guardian I would definatly rather powerblock it than anything else as countering this spell with this interrupt is a prayer come true. However...why you would want to interrupt a boon prot at all with power return idk. It will have virtually no effect.
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'None of the three monks in a basic HA team need assistance to interrupt. Healer is easy, prot can have it's aegis, guardian, and other spells hit'
While I know your PvP experience consists of disjointed logic, you should at least know HA prot is not boon prot. In any case, your powerblock would be better suited to the healing monk, while return + others stop the prot and infuse / other casters.
Quote:
Of course you can use it to interrupt blessed light; but it will do nothing but delay the heal for a couple seconds, likely give them an energy boost, and force them to use another heal spell instead. Of course I will chant my "powerblock to the grave" lecture here as usual, if you have the opertunity to completely disable a caster for 15 seconds, at range, you should do so.
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Umm... yeah, they will use another heal spell. Heal spell. Your power block won't really do anything because Blessed is DF, and they won't really have any other DF spells, sig of devo (not a spell) is about it. More importantly, you can interrupt whatever else they throw up, and most importantly, in the time that their spell didn't go through you should have gotten even more damage off, or more effects tossed around.
Quote:
Yes it can be used against other casters; but so can all of the mesmer interrupts.
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Yeah, and? Have you been paying attention? Why power spike someone else than the target if you have the choice, if the target is getting beat down? Use return to rapidly remove spells being cast across the board. Also, spike alone cannot stop 8 people that may be casting. Return goes more of the way.
Last edited by Avarre; Jun 02, 2006 at 04:43 PM // 16:43..
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Jun 02, 2006, 04:45 PM // 16:45
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#51
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Power Return is one of the more versatile interupts as it does just that, interupts, no bonuses attached. Run Illusion Mesmer and throw this in for that key interupt.
Power Return is also deadly against Elementalists where, if you interupt an Exhaust Spell *cough*prodigy*cough* that +5 energy they get will be blocked by the exhaust. Interupting every single Heal Party an ele will spam is also not a bad thing, they waste 10 energy every failed cast and also do not get to cancel out all degen.
Its not a power packed punch in the face skill; its a subversive skill that if used incorrectly will be bad but if used properly will be deadly.
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Jun 02, 2006, 04:46 PM // 16:46
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#52
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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I know this isn't related, kinda is for me though, but blessed light costs 10 energy and is presumably spammed by a blessed light monk.
I take it they are healer monks the because a boon prot spamming a 10 energy cost spell will do an e-denial mesmers job for them, so wouldn't power return on a healer monk work pretty well ? You could pretty much interrupt every heal they did (even bloody dwyanas kiss that good buffed to infinity) with power return and not worry too much about giving them back their energy since they have +4 regen anyway, while making them absolutely useless by interrupting everything they cast ??
This is one situation that I see power return having some use... against a healing monk, but against a boon prot.... you can't beat power block
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Jun 02, 2006, 06:27 PM // 18:27
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#53
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I'm a fan of Power Return. It's most useful when you don't care about the energy you're giving the target, only that you're interrupting important spells.
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Jun 02, 2006, 06:42 PM // 18:42
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#54
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Wilds Pathfinder
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Quote:
Originally Posted by Eaimirth Etaivella
If I was going to interrupt these I would want to use something that would heavily punish them before moving to other targets while slamming the clock on my desk to beep before their recharge is done.
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That's short term thinking.
High damage seems like a good idea, but you can't just plan for the first spell. As a necro, I throw out random skills when I think I'm going to be interrupted. I'll toss rend enchantments or something that takes a while to interrupt. Sure I take the damage, but it now costs that person how many seconds to recharge that interrupt? My next skill can be something just nasty, since I allowed an interrupt on a throwaway (or useless at the time).
With Power Return, if they interrupt me, I don't take damage. Infact, I may not realize I've been interrupted for a second b/c most people look for damage during interrupts. It's a bit more psychology and math than more skills.
Consider also the quick recharge on it. Once again, I can take an AOE nuker and kill their Meteor or other long recharge skills just by tossing power return at them.
I will grant you this much, Power Return isn't as useful as Shivers (either) for interruptions, but it does have many benefits for the non-necro interrupter.
BTW, notice the costs of interruptions. 5 isn't half bad (IMO).
Someone earlier stated that Power Return could be used on a non-interrupt build. Honestly, I could see a W/Me using Power Return as a quick interruption for a caster or just foe that wishes to heal from being attacked. That means they have a backup if their Savage Slash or distracting blow has already been used.
If you think outside the box, Power Return is a pretty sweet skill.
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Jun 02, 2006, 08:06 PM // 20:06
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#55
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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I would have to say that Power Return has many uses. Having tried it myself, In PvE it is as, if not more, useful than power spike and power leak. However, in PvP it is a precious energy return. Although it is an energy return, that is the price of having such a short recharge and small energy cost. I only have to say that a few people in this forum have not been thinking outside the box (*cough cough* PowerBlock & PowerLeak Box *Cough Cough*) and haven't taken the time to actually test the skills they complain about. Some skills (Like Deep Freeze or Glass Arrows) don't look too great on paper, but if you give the time to try them, they can be essential skills when aiding your allies and hurting your enemies.
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Jun 02, 2006, 08:45 PM // 20:45
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#56
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Eaimirth Etaivella
What to do about the SS? Shatter hex it of course!
Even with its "fast recharge" power spike is only 3 seconds away; and I would use that to kill the nightmare. About the Shadow monk; of course I would spike it, I want it dead asap so it doesn't receive a heal area or WoH from one of his friends.
^_^ How does power return prevent the use of the spell for the next ten seconds? You must be thinking of a different interrupt.
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I'm sorry. I forgot you live in a world where Recharge times are non-existant for non-mesmer skills. Perhaps this will refresh your memory 'Spiteful Spirit, 10 seconds Recharge'. I know EXACTLY what interrupt i'm thinking of.
Honestly, you seem to be thinking that these opoonents are up against a team consisting entirely of interrupt mesmers. There are at least another 4 other members of the team doing damage.
1. You COULD interrupt the SB/Infuse attempting to cast SB on the monk your team is going for with Power Spike. You do, they take 107 damage. Now you go back to the monk your team is after, they cast Healing Touch as there health drops and you interrupt it with... Power Leak? Hurray the monk will now die with 0 energy....... Oops that SB/Infuse just infused the target and now he's back to health and kiting off.
2. You use Power Return on the SB/Infuse instead. You interrupt his SB and go back to the monk your teams after. Instead you Power Spike his Healing Touch, causing an instant 107 damage and he drops dead. Look back at your SB/Infuse, he just happens to be mid-way through healing the monk that just died and failed.
The way your looking at it is you seem to want these interrupts to cause death to opponents. If they don't, they suck. Its a utility interrupt, you don't use it for killing off targets do you, you use it to make things recharge without getting cast that could help a team. Your entire arguments about the net energy loss are entirely based on 5 cost skills. The cost of your interrupts do not change. The cost of the skills you interrupt do.
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Jun 02, 2006, 09:22 PM // 21:22
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#57
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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Hmmm.... one sec here.
I was under the impression that when someone is interrupted, they lose the energy that the interrupted spell required to cast. Sooooo ... why is it such a big deal to give them back a little "tip" ? Generally, skills you are interrupting with this skill would be higher cost skills like heal party so returning them a couple points after you raped them for 15 or worse, 25 energy plus exhaustion (har har har) really isnt a big thing.
It seems to me that using this skill really allows you much greater shutdown capacity. You prevent an opponent's attack and you still come out ahead on the energy story when its all said and done. If that keeps up, guess what, you win!!
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Jun 02, 2006, 09:33 PM // 21:33
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#58
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Ascalonian Squire
Join Date: Feb 2006
Profession: Me/N
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you know you're right Eaimirth I just don't understand why you tolerate this abuse to lower yourself ennough to pour your wisdom down upon us. I will from now on forsake all other mesmer elites as powerblock is the only elite to be taken and must be taken if you are even considering interupting anything.
Last edited by bushe; Jun 02, 2006 at 09:40 PM // 21:40..
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Jun 02, 2006, 10:55 PM // 22:55
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#59
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Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
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lol^^
Anyway, how about using Power Return with Psychic Instability ?
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Jun 03, 2006, 03:19 AM // 03:19
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#60
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, I don't play HA. :P
I would take it, if there were more non-Mesmer and Boonprot casters in GvG. (I haven't GvGed in a while, though...)
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