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Old Jun 23, 2006, 11:23 AM // 11:23   #21
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An interupt mesmer (for example a migraine build) - supporting the team by making the monks job a lot easier i.e. less damage for them to deal with. If that ain't supporting, I don't know what is.
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Old Jun 23, 2006, 01:05 PM // 13:05   #22
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Quote:
Originally Posted by jummeth
Wither, Malaise
=.=" ...
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Old Jun 23, 2006, 01:16 PM // 13:16   #23
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it works better than you first think, since malaise is so cheap, and although you'll have self inflicted heavy degen on yourself, it really hurts the casters.
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Old Jun 23, 2006, 01:17 PM // 13:17   #24
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Quote:
Originally Posted by jummeth
it works better than you first think, since malaise is so cheap, and although you'll have self inflicted heavy degen on yourself, it really hurts the casters.
Learn to focus swap.
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Old Jun 23, 2006, 01:28 PM // 13:28   #25
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Yes, and I can recast it very cheaply, its very annoying, especially if your swapping doesn't quite zero your energy, the -2 hp degen is very helpful to know if it has been removed or not.

The facto of the matter is, while you focus swap, you are not healing, and there is normally a slight delay as you do the focus swap.
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Old Jun 23, 2006, 01:35 PM // 13:35   #26
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^ What Lightning said.

Malaise is unnoticeable... cast normally, then when energy is out swap back and forth rapidly
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Old Jun 25, 2006, 06:56 AM // 06:56   #27
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Energy at all is energy; Period, end of the line, gone, gg, ttyl.
*goes off rambling showing math etc to prove point, insert that here I'm sure you can do it yourself and don't make me waste my time doing it for you*

Definatly focus swap to get rid of Malaise ASAP. Energy is energy, you will need it. Malaise is also a hex, so accumulated pain and other skills will have a less probability of hitting you if you are not under the effects of said hex.

Hexes are bad, get them off you. Use your common sense Avarre!
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Old Jun 25, 2006, 07:21 AM // 07:21   #28
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Quote:
Originally Posted by Avarre

Malaise is unnoticeable... cast normally, then when energy is out swap back and forth rapidly
Reading comprehension...
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Old Jun 25, 2006, 07:48 AM // 07:48   #29
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Quote:
Originally Posted by Avarre
then when energy is out
What he said ^
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Old Jul 11, 2006, 02:36 PM // 14:36   #30
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A me/mo with expel and draw conditions is pretty supportive isnt it?
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Old Jul 11, 2006, 03:25 PM // 15:25   #31
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Quote:
Originally Posted by Eaimirth Etaivella
What he said ^
Unless you are moving at glacial pace, you can quickly deplete some energy to reach the range of removing malaise through a focus swap. Malaise is typically only a long-term threat as it reduces your overall energy in ways EE likes to demonstrate. The ideal method of using energy then switching down and up would depend on your build.
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Old Jul 11, 2006, 05:35 PM // 17:35   #32
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Quote:
Originally Posted by DoctorEvil
supportive is a mistake. Most people would consider Monks to be a support class, but if a Monk configures for Smiting, he's not a support class. Elementalists are normally considered damage dealers, but an Ele would specializes in Wards would be a support character.
Smiting isn't supportive?

Judge's Insight, Shield of Judgment {E}, Smite Hex, Retribution, Holy Wrath, Strength of Honor, and possibly Zealot's Fire all are supportive skills. Shield of Judgment alone can easily cut damage in half on a given target. If that's not supportive, I don't know what its.
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