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Old Jun 08, 2006, 04:32 PM // 16:32   #1
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Default The minions

A party menu for minions was impossible when a necro could have 30-40 minions, but now that we have a limit of ten I think a seperate party menu for minions and/or pets in general would be a good idea.
This would be good in the fact it would be easier to heal your flesh golem when he is in the midst of a gazillion enemies or easier to target individual minions for death nova. I bring this up because I think it would be a good assest, so please share your comments / support / oppositions to this idea
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Old Jun 08, 2006, 04:45 PM // 16:45   #2
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of course it's going to be supported. I mean, how could you not support this concept. The problem is that they'd have to make it a more dynamic window. ANet hasn't shown much creativity in this area so far.
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Old Jun 08, 2006, 05:15 PM // 17:15   #3
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The problem they may have foreseen is Varata's. Picture this if you will:

Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8

Obviously, this is the most extreme case possible.

Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10

PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.

ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.

The problem about targetting minions has always been a problem since the get go. Until Verata's has been removed or changed somehow, it will continually be a problem, and you must deal with it just like all of the other necros out there.
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Old Jun 08, 2006, 05:33 PM // 17:33   #4
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maybe if they could make a window that only the person with the minions, or pets can see....

not sure if Anet would like any of this though... it may come off as too much work. but i do like this idea alot
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Old Jun 08, 2006, 06:23 PM // 18:23   #5
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Have you played SpellForce or any other game with MMing?

In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.

What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.



That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW.
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Old Jun 08, 2006, 06:27 PM // 18:27   #6
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YES : even with only 10 minions I still have troubles finding a candidate for death nova. A party-like window with only one's own minions should be doable (hopefully)
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Old Jun 08, 2006, 06:53 PM // 18:53   #7
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Quote:
Originally Posted by xenoranger
Have you played SpellForce or any other game with MMing?

In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.

What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.

That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW.
I've never played Spellforce.

That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?

I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go.

Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.
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Old Jun 08, 2006, 07:11 PM // 19:11   #8
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Quote:
Originally Posted by Pick Me
That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?
About ½ way through typing, I came up with the idea and didn't get rid of it. But, it's something that can be moved just like the Party window. Or even adjusted (since the GW interface is 100% customizable).



Quote:
Originally Posted by Pick Me
I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go.
Minion AI sucks, but it at least makes you manage them better. Being able to control aggro isn't that great (IMO). It'd help, but it'd remove some skill from it.

Quote:
Originally Posted by Pick Me
Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.
I loved Diablo II. Played it until Factions came out (b/c.. prophecies sucked after a while. Not enough to do once you got to a certain point).

The problem with Diablo II's method is that you could just heal the icon, and all recieve a small ammount of healing. It wasn't very useful. In GW, it's sometimes required to heal a particular minion or whatever. So, lets say I wanted to put Dwayna's Sorrow or Death Nova on a minion, with my method, it'd be easier. Thinking of it... being able tto stack that vertically (the pick I posted) and put it to the left side fo teh screen wouldn't be half bad. There's plenty of white space there that's not essential.



BTW, minions whose bond has been broken are treated as dead minions in my pic. So, if you loose your golem (per say), the pick will return to a generic gray minion slot. Just as if he died.
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Old Jun 08, 2006, 07:42 PM // 19:42   #9
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Quote:
Originally Posted by Pick Me
The problem they may have foreseen is Varata's. Picture this if you will:

Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8

Obviously, this is the most extreme case possible.

Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10

PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.

ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
My reply to this is the Skill Verata's Gaze (5 mana, 1 sec cast, 5 sec recharge) does one of two things, breaks the bond an undead has to its master (aka makes it masterless) or it turns a masterless minion into one of yours.... o wait you have a max control of ten, so if you have ten already one of your minions will die. Plus this skill only affect hostile or masterless minions
The skill Verata's Aura however might cause a little trouble. Verata's Aura (15 mana, 3/4 cast, 30 recharge) makes all hostile animated undead bound to you. this lasts 120-264 secs. In order for this to be a problem either a lot of party mm's will have to die or there would have to be a lot of hostiles to affect you. And even so when this spell ends all undead will become unbound.
My suggestion to this is have only the minions you summon or have affected by Verata's gaze in the minion window
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Old Jun 08, 2006, 09:57 PM // 21:57   #10
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Quote:
Originally Posted by Wonder Widget
you have a max control of ten, so if you have ten already one of your minions will die.
Negative. Verata's Aura/Gaze bypasses the minion cap.
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Old Jun 08, 2006, 11:38 PM // 23:38   #11
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I just think the Golem should be added to the party list so others can heal and keep an eye on him, if it needs help, etc.etc.

As for the other minions...eh, I dont know. I think it would take to much visualy for players in the long run.
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Old Jun 09, 2006, 03:26 AM // 03:26   #12
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I know aura allowed you to go over the limit but if gaze does to, i would say the menu should allow only minions you summon. I am also talking about a completely separate menu from the party menu. This one should be for either pets or spirits and minons you character summons.
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Old Jun 09, 2006, 11:57 AM // 11:57   #13
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I say, Spirits... no. Mainly b/c spirits aren't managed or bound. If the R or Rt dies, the spirit remains in effect. With Minions, yes. Minions are affected by the death of their master.
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Old Jun 10, 2006, 02:51 PM // 14:51   #14
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well the thing about spirits, well at least about ritualist spirits, is that they are kinda of bound in the way that one individual ritualist can only have 1 kind of any one spirit at a time. as soon as he makes another spirit of the same kind the previous dies. The way a ritualist can benefit from this window is when he is running around he can see what spirits are up and how close they are to death. also he can chose which spirits to sac or use draw spirit on more easily in combat
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Old Jun 10, 2006, 03:42 PM // 15:42   #15
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Already posted here

http://www.guildwarsguru.com/forum/s....php?t=3047544
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Old Jun 10, 2006, 04:32 PM // 16:32   #16
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sweet, Arcador in the other post is already addresing this idea and beleg curudin presented a great idea for the window
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Old Jun 13, 2006, 11:39 AM // 11:39   #17
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i like Xeno's idea. But imply drop in another party screen that anyone can turn off (like the original party tab) and then it doesnt bother anyone. If u wanna use it you turn it on if not turn it off sorted. It would be extremely usefull as in bigger fights mostly you dont have time to screw around clicking for 10 seconds to finaly be able to target that damn minion among 12 enemies for the death nova or anything else.
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Old Jun 13, 2006, 06:01 PM // 18:01   #18
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I see waht pick me is saying.If u had 8 pets and 10 for every player on the map/field it would be chaos on the party box(p). so we cant do that!!!!also it would be good if u could summon 2 flesh golems at a time.
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Old Jun 13, 2006, 07:57 PM // 19:57   #19
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hmm, what about just making so that when you hold alt/cnrl the minions names appear... so you dont have to move the mouse over a big group of guys and then the name "Flesh Golem" will pop up then go away again. this is the easiest solution i see and dont see any reason why it cant be implemented other than the fact that if u had 2 or more MM with 10 minions your screen will be covered with names.
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Old Jun 14, 2006, 09:23 AM // 09:23   #20
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A bar just for minions that can be toggled on/off sounds good to me, it could also arrange them left to right based upon health status would be useful.
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