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Old Jul 02, 2006, 10:38 AM // 10:38   #1
Ascalonian Squire
 
Join Date: Jun 2006
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Default PvE Solo Healing monk for party of 8 (Tyria)

Healing 15
Divine Favor 16
Insp 3

Mo/Me
Energy +5 / Enchantments Last 20% Longer Sword
Energy +12 / Faster Recharge of Divine Favor Skills 20% Offhand

Aura of Faith {E}
Vigorous Spirit
Dwayna's Kiss
Divine Boon
Inspired Hex
Divine Intervention
Blessed Aura
Res Signet


I've played hundreds of monk builds and this one is an effortless healing powerhouse. Recently tested this in PvE and it beat all the hardest missions with ease, including being the only monk through Thunderhead Keep and Dragons Lair mission and bonus.

How to play it: Maintain Blessed Aura always. Maintain Aura of Faith {E} and Vigorous on all the warriors, they rarely need healing again, if they do Dwayna's heals for 200-500+ points per cast, depending if boon is activated. If some caster or ranger needs healing, activate boon and cast vigorous or dwaynas, then deactivate boon again.

I once thought that you had to constantly cast several healing spells to heal alot. The most fun part is seeing the blue +30's constantly from the warriors attacking with Vigorous/AoF. And casting Dwayna's Kiss on someone and seeing +251 +111 +78 +30 above their head and being like whoa that only cost 5 energy (yes this happens alot too). If you're tired of constantly working hard as a healer try this build, sit back and relax!
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Last edited by HigherIntelligence; Jul 03, 2006 at 05:32 AM // 05:32..
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Old Jul 02, 2006, 10:59 AM // 10:59   #2
Lion's Arch Merchant
 
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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I was thinking about utilising AoF for a PvP group, only that AoF would need cycling between everyone for active healing, i even did figures.

Healing figures.

Orison combined + AoF + DB + DF : 248
Heal Other " : 392
Heal Party (Does NOT trigger DB, or DF (it does, however, trigger DF on yourself)) + AoF : 166 (on yourself)
105 (on party)
Healing touch (Save for yourself) + AoF + DF*2 (doubles divine favor) + DB : 297


UI would imagine dwayna's kiss doing massive healing aswell.


edit: I must point out though, those figures only work for this build:

Powerful Healer
Healing figures.

Orison combined + AoF + DB + DF : 248
Heal Other " : 392
Heal Party (Does NOT trigger DB, or DF (it does, however, trigger DF on yourself)) + AoF : 166 (on yourself)
105 (on party)
Healing touch (Save for yourself) + AoF + DF*2 (doubles divine favor) + DB : 297

You should not realy have any energy management problems, because orison is a very effective healing tool on its own, healing 248 for only 7 energy (not net), which is spammable. But Ether lord and Channeling are there for that extra kick of energy. Use ether lord against any monks or elementalists (since Eles have large amounts of energy, meaning you will hardly run out of regen, and you also want to work against their monk).


Powerful Healer
Healing figures.

Orison combined + AoF + DB + DF : 248
Heal Other " : 392
Heal Party (Does NOT trigger DB, or DF (it does, however, trigger DF on yourself)) + AoF : 166 (on yourself)
105 (on party)
Healing touch (Save for yourself) + AoF + DF*2 (doubles divine favor) + DB : 297

You should not realy have any energy management problems, because orison is a very effective healing tool on its own, healing 248 for only 7 energy (not net), which is spammable. But Ether lord and Channeling are there for that extra kick of energy. Use ether lord against any monks or elementalists (since Eles have large amounts of energy, meaning you will hardly run out of regen, and you also want to work against their monk).


Monk/Mesmer
Level: 20

Divine Favor: 13 (10+3)
Healing Prayers: 10 (8+2)
Inspiration Magic: 12

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 64 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:1

Aura of Faith [Elite] (Divine Favor)
For 60 seconds, target ally gains 47% more Health when healed.
Energy:10 Cast:1 Recharge:15

Orison of Healing (Healing Prayers)
Heal target ally for 53 points.
Energy:5 Cast:1 Recharge:2

Heal Other (Healing Prayers)
Heal target other ally for 132 points.
Energy:10 Cast:0.75 Recharge:3

Heal Party (Healing Prayers)
Heal entire party for 59 points.
Energy:15 Cast:2 Recharge:2

Healing Touch (Healing Prayers)
Heal target touched ally for 45 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Ether Lord (Inspiration Magic)
You lose all Energy. For 9 seconds, target foe suffers -3 Energy degeneration, and you experience +3 Energy regeneration.
Energy:5 Cast:2 Recharge:20

Channeling (Inspiration Magic)
For 46 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Last edited by Celab; Jul 02, 2006 at 11:04 AM // 11:04..
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Old Jul 02, 2006, 05:50 PM // 17:50   #3
Ascalonian Squire
 
Join Date: Jun 2006
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Celab:

AoF for a PvP group. No Comment.

~HI
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Old Jul 02, 2006, 09:08 PM // 21:08   #4
Lion's Arch Merchant
 
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
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bad idea? i know. But you could use a boon prot with AoF, as the prot's would be cover enchantments and will still heal from divine boon/favor.

But it was intended for a 4v4 TA, where huge amount of spike damage isnt readily avalible, so AoF heal could be useful.
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Old Jul 03, 2006, 03:37 AM // 03:37   #5
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
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^^

...except that you would have no energy management if you used AoF on a boon/prot because your energy management in those builds is your elite 99% of the time. Other times it's usually a battery necro or something like that. Without Energy Drain or Mantra of Recall your monk is gonna suffer in pvp.
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