Jun 24, 2006, 11:18 AM // 11:18
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#61
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by BaconSoda
1st, not all wmmo's are noobs...2nd, I have heard no testimony towards prot. wmmos... In the situation desrcibed above, with 10 enemies doing 10 dmg/second, for roughly 30 seconds, my wammo would've taken absolutely 0 damage, and still have his 750 health. How one might ask? Simple, here is my build:
Strength: 10 (8+1)
Swordsmanship 12 (11+1)
Protection 10/11 (memory doesn't serve, I have been using Ripose tank recently)
Skills:
Sever Artery
Galrath Slash
Final Thrust/Silverwing Slash
Purge Conditions/Mend Ailment
Shielding Hands
Mark of Protection {E}
Vital Blessing
Res
Equiptment: Defender (Stregnth) +45 hp (enchant) -2 damge (enchant), Fortitude Sword
Now Shielding Hands and MoP have 10 second durations. I reduce my damage by 16 with malion's shield and shielding hands, I also reduce my damage by 46 on MoP. at 10 dmg/second, I would be invincable for roughly 30 seconds even with the 5second gap with 25 second shielding hands recharge. Even then, Vital blessing gives me a huge amount of health, and I can withstand a heavy beating in that time.
If anyone has any objections post them and i'll contest.
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The problem with that build is the problem people have with the premade Paladin: you're not doing enough damage, because you've split your attributes and sacrificed an Elite. If you're going to tank in PvE, bring a defensive stance, and raised armour skills, like Dolyak Signet. If you're going to maintain any enchantments as support, it best go on a Monk, and be the likes of Holy Wrath, Succor (which requires no attribute points) and things like Life Bond. At least then you're splitting your attributes into something which can actually keep your teammates alive, rather than something which gives them a negliable regen bonus. In PvP, as soon as someone sees you casting Mark, they simply switch targets.
Quote:
Originally Posted by lascasner
Mending doesnt suck at all, i use it, very helpful for the pesky degen, cause i
bring breeze as well, but its not a bad skill at all, quite good for condition negation in a way as well, the effects of bleeding do nothing while u have it
enchanted on you, so dont be so quick to judge it, think before you say something.
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Do you think people here are judging it because they've never considered it?
For condition removals, on a Warrior, there is nothing better than Plague Touch. For hexes like Conjure Phantasm, ignore them. 10 Degen, at 20 health a second, isn't going to kill you. You can easily manage the degen using Healing Signet, as 200 damage over 10 seconds really isn't that much. If you're that afraid of hexes, bring Purge Signet, a skill which absolutely rocks on an adrenal Warrior. Degen caps at 10, which makes it weak unless spread throughout the entire enemy team. And that has nothing to do with the discussion here.
Quote:
Originally Posted by DeathShadowX
don't know if this has been mentioned prior but...
8 healing
Mending (3 rgn) + Watchful spirit (2 rgn) = 5 always
^^
works decent in pvp actually with pure adrenial skills and a res sig...
contrary to popular belief, not everyone in pvp has a shatter spell.
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Then you're sacrificing 2 skills to give yourself 5 regen. 5 regen, while it seems like a lot, can be outhealed by Healing Signet. And not to mention putting points in Tactics gives you access to far better skills on a Warrior than Healing. But hey, go ahead. I love Mending Warriors who constantly give me an enchantment to Drain or Strip.
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Jul 03, 2006, 08:30 AM // 08:30
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#62
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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Pfft dunno why this argument comes up so often. Anyone with sense can see mending is inefficient, ineffective and plain trash. Anyone who thinks otherwise - have fun with your PvE / RA.
btw lascasner thanks for the laugh. Don't be so quick to judge mending? Yeah I'm so sorry dude, I see now how awesome it is.
Last edited by Jestah; Jul 03, 2006 at 09:31 AM // 09:31..
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Jul 04, 2006, 08:42 AM // 08:42
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#63
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Frost Gate Guardian
Join Date: Apr 2006
Location: Minnesota
Guild: Huggles For Everybody [HuG]
Profession: Mo/Me
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rofl, anyone who uses mending in a "team" (meaning more than a farm/solo grp) is extremly noobish (sry for being an ass) you see, what you can do with your "godlike" mending i can do with heal sig... and if your using watchful AND mending you need to uninstall, you lose ALL energy regen, which limits your other 6 skills to adrenaline, which means your worthless vs anything that blinds/miss hexes/sv/soothing/soothing images...things that are becoming more and more common. Mending, i remember i used to use it 7 months ago...but i wasnt a leeroy jenkins like half mending "tanks". I did a test in ra the other day. 8/10 tanks recasted mending after i switched it, and then i interupted it. 3/10 tanks stood and waited for the energy after i interupted it. that is HIDEOUS numbers, and healing breeze is even more trash, 10 energy for 10 seconds of X regen, i can outdo this with just about anything, and if you are so worried about degen, use 5 energy on a remove hex/holy veil or purge conditions/mend ailment, or both together. I do belive its one of the best soloing skills, key word SOLO, if you plan on taking it into a mission, consider all this EXTREMLY convincing information in this thread, take the healing signet and watch yourself over mending and healing breeze, and you will not regret it (assuming you arent tanking 10 monsters and using healing signet, which is what ive seen a lot of latley, and ive seen someone use a healing signet on kanaxai because he said he was afraid of 2 axes....lol gg)
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Jul 04, 2006, 09:48 AM // 09:48
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#64
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Academy Page
Join Date: Jun 2006
Guild: Rising Army
Profession: W/Mo
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Quote:
Originally Posted by jummeth
In all honesty, you haven't given one true point about why mending is useful yet
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Not true. Earlier in the thread, people were saying how the health gain mending gives you is insignificant if youre fighting a large group of enemies dealing say 10 damage each every second or so, watever. I said that if you use mending alongside a skill which suppliments armor (such as dolyak signet) the damage you take is vastly reduced therefore mendings influence will be much more noticable, it can effectively maintain your hp nearly full.
I also made the point, that although healing signet is excellent for regaining your health, every 2 seconds, up to 159hp gain and no energy or adrenaline cost, it isnt practical in a PvE solo situation. All the focus is on you, every attack. If there are a bunch of enemies attacking you, even with a stance, the liklihood is your stance will be penatrated a couple of times in 2 seconds. The -40 armor i often find will mean you take as much damage as youre healed for. Bottom line is, i do not believe healing signet is practical in a PvE solo situation, where the enemies youre fighting are of many different classes and theyre all attacking you.
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Jul 04, 2006, 10:28 AM // 10:28
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#65
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Frost Gate Guardian
Join Date: Sep 2005
Location: Italy
Guild: sUk Clan
Profession: W/E
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Mending don't suck.
it's just not always usefull.
Depend on situation
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Jul 04, 2006, 03:50 PM // 15:50
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#66
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Jungle Guide
Join Date: Feb 2006
Location: London
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"I also made the point, that although healing signet is excellent for regaining your health, every 2 seconds, up to 159hp gain and no energy or adrenaline cost, it isnt practical in a PvE solo situation. All the focus is on you, every attack. If there are a bunch of enemies attacking you, even with a stance, the liklihood is your stance will be penatrated a couple of times in 2 seconds. The -40 armor i often find will mean you take as much damage as youre healed for. Bottom line is, i do not believe healing signet is practical in a PvE solo situation, where the enemies youre fighting are of many different classes and theyre all attacking you."
That is false. Sig is great even in solo situations. When you run a dolyaks/wy tank and are casting it while they are up the drawback of sig is not only cancelled but you are still up on armour. Sig has been a sucessful part of many farming builds, most noteably UW solo and FOW solo.
As for mending, in PVE* it could have uses as long as the area you are doing isn't just going to lead to its being stripped constantly in which case it might be more effective to use non-enchantment heals as in a dolyak/wy tank. But even where it might be used, i find Live vicariously + vigorous spirit to be better. Of course, to reiterate an old point...NEVER USE IT IN PVP.
Last edited by Winstar; Jul 04, 2006 at 03:55 PM // 15:55..
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Jul 04, 2006, 05:56 PM // 17:56
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#67
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Phoenix Sebolta
Not true. Earlier in the thread, people were saying how the health gain mending gives you is insignificant if youre fighting a large group of enemies dealing say 10 damage each every second or so, watever. I said that if you use mending alongside a skill which suppliments armor (such as dolyak signet) the damage you take is vastly reduced therefore mendings influence will be much more noticable, it can effectively maintain your hp nearly full.
I also made the point, that although healing signet is excellent for regaining your health, every 2 seconds, up to 159hp gain and no energy or adrenaline cost, it isnt practical in a PvE solo situation. All the focus is on you, every attack. If there are a bunch of enemies attacking you, even with a stance, the liklihood is your stance will be penatrated a couple of times in 2 seconds. The -40 armor i often find will mean you take as much damage as youre healed for. Bottom line is, i do not believe healing signet is practical in a PvE solo situation, where the enemies youre fighting are of many different classes and theyre all attacking you.
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Sorry, but a large group of monsters doing 10 damage a second won't personally scare me as a warrior. I'd just heal sig every 10 seconds... solved.
Even with your +3 in mending what happens when you get bleeding or poison on you? you have no healing =O
I guess you'd resort back to the spike heals of a stanced heal sig. Well, in that case why did you just waste a skill slot and the attributes on mending?
What about the monsters doing 20 damage per second? Thats a 11 damage per second deficit. Heal sig can out heal 10 degen, thats 30 damage per second, mending would be useless at 10 degen.
Next please.
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Jul 04, 2006, 06:08 PM // 18:08
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#68
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by vabus
i don't use mending or anything but i always see people bashin the skill and i still haven't figured out why so can someone explain it to me?
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Because those who are asking this question don't seem to be able to grasp an important concept (select title only, type mending and voilĂ !). I won't reinvent the wheel and everything has been said already. In all standard PvE situations, *at best* your mending will be worse than a succor on a bad monk. The only notable use of mending is for running, solo-farming and especially on a 55hp build.
Reference threads:
http://www.guildwarsguru.com/forum/s...hlight=mending
http://www.guildwarsguru.com/forum/s...hlight=mending
Reminder: here's why real heroes need mending:
http://www.guildwarsguru.com/forum/s...ad.php?t=87316
Closed.
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