Jul 02, 2006, 01:44 AM // 01:44
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#1
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Triple Dual Attack Madness!
So, i was getting around RA today and just randomly throwing stuff together to see what works best with what, and i cam across this fun idea: Why not put every big assassin combo into 1 build?"
and so i did, and here it is:
Palm Strike {E}
Horns of the Ox
Falling Spider
Death Blossom
Golden Pheonix Strike
Twisting Fangs
Way of Perfection
Ressurection Signet
11+2 Dagger Mastery
10+2+1 Critical Strikes
10+1 Shadow Arts
Just run the build linearly with the above combo, and sometimes you can switch orders of the last 2 dual attacks if it suits your needs.
A +5 energy, 1/1 zealous dagger set is pretty much not an option here, along with full shrouded. With high critical hits, plenty and plenty of dual attacks, Way of Perfection helps keep you healed as you fight.
So, wudda ya think?
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Jul 02, 2006, 02:12 AM // 02:12
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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I think you have no way of catching a player if they kite. The first time you lock on a target they are going to run until you exhaust your combo on a teammate. Then they will turn on you and your dead.
Any form of e-denial and you can forget doing anything substancial.
Way of perfection is an enchant so don't depend on it to keep you alive. It has a very long recharge so if it gets stripped you lose 2 skills on your bar.
It is a nice thought but you can kill a target easily with 2 less attack skills on your bar.
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Jul 02, 2006, 02:55 AM // 02:55
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#3
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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I would reorder it, GPS+HoO+FS+TF+Moebius+Nine Tail Strike. just find a monk.
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Jul 02, 2006, 03:14 AM // 03:14
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#4
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Lion's Arch Merchant
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Add in blades of steel instead of death blossom, switch the palces of twisting fangs and Blades of Steel.
Pretty cool combo,but you're never going to hit anyone with the full force of it outside RA, methinks.
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Jul 02, 2006, 03:23 AM // 03:23
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#5
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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psh, forgot about blades of steel, and kting really isnt a problem.
E-denial shuts down everything, and its for use with other monks, like in TA especially
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Jul 02, 2006, 03:39 AM // 03:39
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#6
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Well aren't we talking about RA?
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Jul 02, 2006, 03:44 AM // 03:44
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#7
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Forge Runner
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A good PvE build.
As for PvP, better get some decent team mate. (as always)
While it is true that falling spider + twisting fan + 1 more thing, the target generally is dead without heal. If they do get heal, I don't think the extra dual skills going to help much without IAS.
Last edited by Vermilion Okeanos; Jul 02, 2006 at 03:47 AM // 03:47..
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Jul 02, 2006, 03:45 AM // 03:45
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#8
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Krytan Explorer
Join Date: Jun 2005
Guild: Legends Of Teh Industry [XXX]
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Im wondering if the target did sit there and try to fight you. Wouldnt it most likely be dead before you are able to finish your combo? That looks like alot more damage then is actually needed. But then again i wouldnt know. This is just what it looks like to me.
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Jul 02, 2006, 03:50 AM // 03:50
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#9
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW
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Jul 02, 2006, 04:10 AM // 04:10
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#10
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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It looks like it does a bunch of damage, but I just think it would be rather unnecissary to try and get off 3 dual attacks (I mean, come on, you have 1 that knocks down and after that the other guy is free to ruin your plan, heal, blackout...anything nasty). You also don't have any means to stop a kiter or to teleport to *anything*. I really wouldn't sacrifice the most powerful tool of the assassin just to have a dual attack that might not get used.
EDIT: Most evil thing I ever did to an assassin in pvp was when I was playing an anti-caster mesmer with Blackout and Shatter Enchant. The guy was running an AoD build... Qued Blackout as I saw him come to get in range, blackout went off before he could use Horns, I had high domination and my skills were back sooner. Shatter Enchant and there went his entire combo. After that I just chased him around with Blackout.
Last edited by Bloodied Blade; Jul 02, 2006 at 04:12 AM // 04:12..
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Jul 02, 2006, 05:03 AM // 05:03
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#11
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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lol BB that is why I hate mesmers. BTW that guy wan't named Kirin hanryuu was he? I get raped by mezzes alot X.X
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Jul 02, 2006, 05:44 AM // 05:44
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Kijik Oni Hanryuu
it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW
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Not sure what you were getting at here, but just in case...it should be noted that skill chains evaporate when you switch targets, i.e., you can't use an Off-hand attack on Target 1, then switch to Target 2 and use a Dual Attack. It doesn't work that way.
If you meant with all of the attack chain combos in the skill bar, then yes. You're right. There are three main independent combos in this build.
Regarding the build itself, it sure as hell looks like overkill, and that's what I kind of like about it. It would take a few Diversions to even make a dent in it. lol. Maybe overkill's not such a bad idea...though I think a good Cripple attack would be useful. And with such a high Shadow Arts...as much as I hate to say it...you might do better using...*shudders* Shadow Refuge rather than Way of Perfection.
Or screw Shadow Arts, go /Mo, transfer Shadow Arts to Healing Prayers and bring Vigorous Spirit. It's fast, cheap, has a nice recharge, which will go a long way in enabling GPS.
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Jul 02, 2006, 06:29 AM // 06:29
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#13
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Siren I was talking about how it has three combo's I know about the skill chaining canceling, im not a newb ya know I was advocating sins not tanking for a loong time. Also about the overkill thing Sins ARE overkill, they can do the job every other spiking/dd class can but they make it look cooler and it is quicker, the Sin is the "elite" class it takes the player being a true elite in order to use the sin effectively.
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Jul 02, 2006, 01:13 PM // 13:13
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#14
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by Kijik Oni Hanryuu
it also would allow you to kill one target than move on and dual attack the next. Three targets for one chain= FTW
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Kijik Oni is getting the right idea here
You dont have to run it in that order at all. If your teamates target someone, and when you get there he/she is at half health, go with Palm Strike+Death Blossom.
If you see someone kiting from a teamates and heading your way, you can go GPS+Horns or Palm Strike+Horns and then Falling SPider+Twisting Fangs and they are dead.
Obviously stripping WoP would hinder GPS but still leaves you with other combos to rack off until you get it back up again.
Where most assassin builds let you select a target, then kill that target and dance around while waiting for your bar to reset, you can constantly keep the flow of damage going on the other team without worrying about recharge.
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Jul 02, 2006, 01:18 PM // 13:18
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#15
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by Siren
Not sure what you were getting at here, but just in case...it should be noted that skill chains evaporate when you switch targets, i.e., you can't use an Off-hand attack on Target 1, then switch to Target 2 and use a Dual Attack. It doesn't work that way.
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Thats why you are correct about there being 3 different combos to choose from to finish off a single target. As an assassin you shouldnt be the first one into the fight and attacking someone who has full health, unless you AoD to a monk or caster in the backline. And that surprise is not as flexible as its 10 energy everytime you use it, and strips 1 regen, often leaving you with +2nrg regen because you are also using zealous daggers. SO you can run around with it on either, cuz then its also likely to get stripped. Not saying its bad, because i do love it.
But having 3 of the strongest combos in your skillbar is a powerful thing to be packing, and knowing when to use the right combo is all it comes down to.
But i like the /Mo idea, Vig SPirit would be alot more useful here
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Jul 02, 2006, 06:11 PM // 18:11
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#16
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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my enchant is medning, and since it almost is always stacked with AoD I dun have to worry about much enchant stripping, cept for contemptful necros and wells...
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Jul 02, 2006, 07:17 PM // 19:17
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#17
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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so does this mean you bring no rez!?
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Jul 02, 2006, 08:17 PM // 20:17
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#18
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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I'm going to have to try this entire build out later tonight, because on paper, it looks pretty solid.
Though, one thing I would highly recommend is re-doing the attri spread. Going 15 in Dagger Mastery will be better for Criticals than CS will. Probably...
Dagger: 11+4
CS: 11+2 (major rune)
and leftover points into Healing Prayers for Vig Spirit.
Should work fairly well I think.
Title for the build should definitely be Overkill. ^_^
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Jul 02, 2006, 11:27 PM // 23:27
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#19
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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lol viper I rarely bring rez unless my group needs me too, I always ask tho. AB and aspenwood I never bring rez tho.
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Jul 03, 2006, 03:19 AM // 03:19
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#20
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Originally Posted by Kijik Oni Hanryuu
my enchant is medning
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Quote:
Originally Posted by Kijik Oni Hanryuu
I rarely bring rez
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Quote:
Originally Posted by Kijik Oni Hanryuu
im not a newb ya know
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ugh...
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