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Old Nov 03, 2005, 01:32 PM // 13:32   #41
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Quote:
Originally Posted by NatalieD
IW works great in 4v4, at least. As long as you remember to use it with Flurry and Blackout.
ya i agree is very good to use and ppl sometimes cant stop the dmg. Funny seeing an ele doing armor of earth and u still doing same dmg .
Although with the build i use, desecrate enchant kinda kills u since u are heavy on enchants. but ya blackout ftw .
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Old Dec 02, 2005, 01:02 AM // 01:02   #42
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Default Iw Build Eh?

Yeah well this build seems so interesting especially after all of the comments on it. I want to build one but I'm waiting for the Assasin class to come out in the expansion pack. I hope this would do good to replace the warior half in the standard IW build, i expect it to be with fast attacks. If anybody has any info on this class please let me know
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Old Dec 02, 2005, 03:44 AM // 03:44   #43
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hmmmmm imagine how this build would be if the assasin class could dual weild? i could see like A/me with this build..or a Me/A
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Old Dec 10, 2005, 09:15 PM // 21:15   #44
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ok, i just wanted to throw this out there to see what others would say about this, because I am by far, no expert on PvP. What about a Me/E build based on using IW, distortion, kinetic armor, energy tap and power drain. Admittedly this would be pretty hard to pull off, but here's how the theory would work. At start of battle, cast kinetic armor, wait a bit and cast energy tap before engaging enemy. Then start up IW and start attacking, spamming distortion to keep kinetic armor up and further upping your defense. Power drain would be used to interupt when possible to further gain energy, as this build is admittedly, a heavy user of it.

Also, if not kinetic armor, armor of mist may be a possibility, though there is plenty of dead time where the skill would be recharging. However, distiortion could possibly not be spammed until the armor enchant ended and worked towards recharging.

Obvious downsides to this approach would be the lack of attack speed, but may be made up by an increased ability in duration of attack due to increased defense.

I left several skill slots open for flexibility since this is more of an idea than an actual build, but I'd like to hear if anyone thinks this has any potential, or if I need to stick to PvE. =P
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Old Dec 10, 2005, 10:10 PM // 22:10   #45
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Distortion isn't a spell, so it wouldn't keep Kinetic Armor up.
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Old Dec 10, 2005, 10:56 PM // 22:56   #46
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Quote:
Originally Posted by Savio
Distortion isn't a spell, so it wouldn't keep Kinetic Armor up.
Bleh, your right. I knew there was a hole somewhere...
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Old Dec 19, 2005, 01:30 AM // 01:30   #47
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Can somebody give me a skill list for a R/Mes IW build? I don't know what to use for it.........I'd like to use apply poison and troll from WS and then i'm debating on whether or not to use expertise or BM......
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Old Dec 19, 2005, 02:45 AM // 02:45   #48
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You'll never poison your target with IW on.
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Old Dec 27, 2005, 09:55 PM // 21:55   #49
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I have been fooling around with IW builds for the past 6 months, and there's one thing I can't get past, A COMP GROUP WITH TWO MONKS! I have max illusion, about 9 or 10 tactics, and the rest on fast cast. The skills are deadly riptose, disciplined stance, distortion, illusionary weaponry, flurry, res sig, healing sig, and illusion of weakness. Tanks, SS necro's, and empathiers are no problem with short durations, and usually my team can stop them, but my damage output is to slow or weak because two healers are a death sentence. WHAT SKILLS COULD I SUB OR EDIT TO TAKE OUT MONKS FASTER?
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Old Dec 27, 2005, 10:11 PM // 22:11   #50
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Quote:
Originally Posted by Illusionary Arsenal
I have been fooling around with IW builds for the past 6 months, and there's one thing I can't get past, A COMP GROUP WITH TWO MONKS! I have max illusion, about 9 or 10 tactics, and the rest on fast cast. The skills are deadly riptose, disciplined stance, distortion, illusionary weaponry, flurry, res sig, healing sig, and illusion of weakness. Tanks, SS necro's, and empathiers are no problem with short durations, and usually my team can stop them, but my damage output is to slow or weak because two healers are a death sentence. WHAT SKILLS COULD I SUB OR EDIT TO TAKE OUT MONKS FASTER?
hi, i highly recommend blackout, becareful tho, shuts you out, but you will still have IW on you while blacked out.
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Old Dec 27, 2005, 11:04 PM // 23:04   #51
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Quote:
Originally Posted by burty
IW is only good when you have good attack speed.
What skills could you use, well W skills - beserker stance, i will avenge you and flurry.
Now flurry is the best one to use, as costs 5 energy no cast time and you can spam constantly. You do at least 42 damage a second with full IW.
Ive been using it in Ascalon Arena, now im in Yaks and all I can say is goodbye warriors.
3 major skills to use are IW w/ Flurry, and cast Illu of Weakness at start of battle to stay alive a bit longer.
And yes, since the main point of you is damage, you can take 2 or 3 people out quickly which will hit the monks hard. Monks have trouble healing W and themselves at the same time. Since IW dosnt care about armor, W get raped.
If anyone has any ideas about what other skills to use with this build, wud be nice to hear them, unless its imagened burden which is an obvious choice.
Anytime I see a mesmer in Yaks Bend or Ascalon I use Rend Enchantment as an auto-reflex.

It tends to...hmm..Screw your entire build?..yea thats what I was looking for. The number of Stance breaker skills avialable to warriors is great (hence Distortion = bad for you).

I love Twickies that are so stuck on their "pwnage" of the "noobs" that they never expect someone to counter them lol.

funniest thing is, that the greatest (funnest) way to distory a twickie IW mesmer in those arenas - is with a warrior. The very class their designed to kill.
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Old Jan 02, 2006, 03:39 AM // 03:39   #52
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ok, Former Ruling, you are an idiot. First of all you said that when you see a mesmer in Yaks or Ascalon you use Rend Enchantment as an awto-reflex. that is the most retarted thing i have ever heard. Do you relize that there is a yellow arrow in the left hand corner of thier health bar if they are enchanted?? also, why would you waste it on a mesmer in that low of an arena, there is a much higher chance that the enchantment will be something other than IW. also, mesmers only have 3 enchantment skills, one of which is IW. With Rend enchantments long cast/cooldown why would you waste it on a mesmer?

Second, you said that the number of stance breaker skills available to warriors is great. That is the dumbest thing i have ever heard. The only skill in the entire game that "breaks stances" is Wild Blow. The chance that a war is using that skill is very low sence you dont face stance spammers in the Ascolon arena. either way why would you waste it on distortion which has a 5 second cooldown.

Third thing is that you said that the best class to kill an IW mesmer is a warrior. you can use simple degen and inturpt, such as a Ranger mesmer/necro.

Because you are an idiot IW is still good.
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Old Jan 02, 2006, 05:16 AM // 05:16   #53
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Stance breaker: Former means that Warriors have a variety of attack skills that cannot be evaded or blocked, such as Swift Chop. Not only are they damaged through a stance, but they also suffer additional penalties like knockdown or Conditions.

Rend Enchantments: most IW Mesmers are bad at IW, failing to put up cover enchants, etc. It's also hard to miss the distinctive cast animation of IW (not to mention the display that conveniently shows "Illusionary Weaponry"). Basically what Former meant is that with the state of the game right now, you expect IW Mesmers in low-level arenas.

IW is pretty sucky; any single enchant removal can take it out, let alone a Rend Enchant. I run it when I'm bored, but generally it's not worth running.


Lastly, Former Ruling is not an idiot, and don't try to build an argument around that idea. Mention it again and I'll just delete the post.
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Old Jan 18, 2006, 07:31 PM // 19:31   #54
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the skill rules i hope when C2 comes out they don't nerf it

as this is the sole reason why some IW mesmers drop warriors with ease
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Old Jan 19, 2006, 12:01 AM // 00:01   #55
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Quite frankly any warrior build I've run in random arenas I bring wild blow.

No attribute points and makes a lot who think they're being funny out there get all silly when their defense drops. Sure mesmers, but even better rangers where they think they can stand tall. Even other warriors.

No one using a stance so wasted? Nah, it crits. Shrug.

Actually I use it a fair bit PvE too. I always wondered why it got dissed the way it did, you could do a lot worse. 'course my disrupting chop doesn't hurt either for those who want to be 'tricky'
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Old Jan 19, 2006, 02:33 AM // 02:33   #56
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Quote:
Originally Posted by Gosu
the skill rules i hope when C2 comes out they don't nerf it

as this is the sole reason why some IW mesmers drop warriors with ease
IW is the sole reason why any IW mesmer does anything. They wouldn't be IW mesmers without it!
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Old Jan 19, 2006, 03:06 AM // 03:06   #57
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Thank you Savio, saves me time typing alot :\

I Pick Rend because alot of people are figuring out what a cover enchant is and its just much more conventient to get all their stuff. Strip is avialable early too, as is Drain Enchant i think, all will do.
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Old Feb 01, 2006, 10:54 PM // 22:54   #58
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When I do ranger spike with my level 10 ranger in Ascalon Arena, everything dies before it gets to me anyway.
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Old Feb 01, 2006, 11:00 PM // 23:00   #59
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Quote:
Originally Posted by Ares Enduwa
When I do ranger spike with my level 10 ranger in Ascalon Arena, everything dies before it gets to me anyway.
I Ascalon and Shiver with non-twicked characters alot...and I find the Twicker Rangers the easiest of the Twickers to kill >_>

With the lower health only noobies would die to "spike" available at that lvl. But thats the point huh? To kill the noobies..
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Old Feb 08, 2006, 09:55 PM // 21:55   #60
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I wouldn't use it with Flurry. Mesmer armour is not the strongest. A R/Memakes you look like a Crippler, Trapper, or Degenerator but when they see you meeleeing them they get scared lolz
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