Sep 17, 2005, 12:33 PM // 12:33
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#21
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Pre-Searing Cadet
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illusion of weakness works on R/Me
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Sep 21, 2005, 06:01 PM // 18:01
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#22
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Ascalonian Squire
Join Date: Aug 2005
Guild: the clan of shadows
Profession: N/Mo
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if you have this and are attacking in melee and change your target does it do dmg to your new target or the one you are attacking?
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Sep 25, 2005, 05:22 AM // 05:22
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#23
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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Me/Mo is better than Me/W for this. Trust me.
1.Illusionary Weaponry
2.Illusion of Weakness
3.Shatter Enchantment
4.Inspired Hex
5.Distortion
6.Conjure Phantasm
7.Healing Breeze
8.Resurrection Signet
Illusion-15 | Domination-9 | Inspiration-3 | Healing-9
+27 Energy and +30 HP Focus Item
Constantly keep Distortion on when fighting Warriors, use Shatter when people use Divine Boon, Healing Breeze, etc., and Inspired Hex is great against things like Life Transfer, Migraine, and Fragility.
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Sep 25, 2005, 07:20 AM // 07:20
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#24
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Wilds Pathfinder
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^^^
...and without an attack swing speed buff you are settling for 31 DPS instead of 47 DPS. I'm not sure if that's worth going with /Mo for an IW build. I personally feel damage is the main reason to bring it, so why not get as much out of its armor ignoring properties as you can?
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Sep 25, 2005, 07:40 AM // 07:40
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#25
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Desert Nomad
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I'm with Arredondo. If you want a healing skill so badly, use Ether Feast or something.
Also, an IW build without Blackout? For shame!
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Sep 25, 2005, 07:46 PM // 19:46
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#26
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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More armor "penetration" = less healing spells = dead IW mesmer.
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Sep 25, 2005, 11:11 PM // 23:11
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#27
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Disenchants=useless IW mesmer.
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Sep 26, 2005, 02:39 AM // 02:39
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#28
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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Well, yeah. That's true regardless of whether you're a Me/Mo or a Me/W. Of course, you could always switch out Inspired Hex with Hex Breaker.
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Sep 27, 2005, 07:11 PM // 19:11
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#29
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Frost Gate Guardian
Join Date: Aug 2005
Location: England
Guild: Boony Two Shoes (boTs)
Profession: Me/
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IW is only good when you have good attack speed.
What skills could you use, well W skills - beserker stance, i will avenge you and flurry.
Now flurry is the best one to use, as costs 5 energy no cast time and you can spam constantly. You do at least 42 damage a second with full IW.
Ive been using it in Ascalon Arena, now im in Yaks and all I can say is goodbye warriors.
3 major skills to use are IW w/ Flurry, and cast Illu of Weakness at start of battle to stay alive a bit longer.
And yes, since the main point of you is damage, you can take 2 or 3 people out quickly which will hit the monks hard. Monks have trouble healing W and themselves at the same time. Since IW dosnt care about armor, W get raped.
If anyone has any ideas about what other skills to use with this build, wud be nice to hear them, unless its imagened burden which is an obvious choice.
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Sep 28, 2005, 09:14 PM // 21:14
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#30
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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IW is goodbye warriors no matter the situation. However, I would rather have a Healing Breeze in my skills bar rather than a Flurry - after all, Distortion's in the skills bar, too, so I hardly get hit at all while getting regen +7.
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Sep 29, 2005, 03:11 AM // 03:11
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#31
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by Nirconus Otreum
IW is goodbye warriors no matter the situation. However, I would rather have a Healing Breeze in my skills bar rather than a Flurry - after all, Distortion's in the skills bar, too, so I hardly get hit at all while getting regen +7.
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So a Warrior with Shatter Enchantment is a situation in which the Mesmer would still win?
Huh, how do you figure?
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Sep 29, 2005, 11:54 AM // 11:54
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#32
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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It doesn't matter WHO has an enchatment destroying spell - anyone who does scews over the Mesmer. With a Monk build you can at least keep yourself alive with HB, Inspired Hex, and Distortion. And like I said before - you can carry Hex Breaker instead of Inspired Hex if you wish.
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Oct 21, 2005, 04:51 AM // 04:51
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#33
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Ascalonian Squire
Join Date: Aug 2005
Guild: Glorium de Mori
Profession: E/
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You know who ever said W/Me doesn't make a good IW... .errr... not true.. Glads armor helps that blow, and andrenial skills... use flurry.. to charge up all your adrenial skills fast or the shouts. And considering you will do the 25-30 damage or so normally withi a weapon as a warrior, when someone tosses up some defense boosting skills, or Some stances that ruin your day, or you get Weakened, or blinded or what not, you toss up Illusionary weaponry. This slices up warriors like no tomarrow, it also makes you a very very very difficult person to shut down =) While you use IWeapon, nothing else really can be used skill wise besides flurry and defensive stances.. which is perfect =) W/Me just takes some getting us to. When it does, it pays off fast. I've tried this as a W/Me and Me/W... the Me/W just was too soft to play the role, and i realised that all my spells were 1 second casting times, so whats fast casting useful for? I would get more out of Str =)
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Oct 21, 2005, 05:39 AM // 05:39
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#34
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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you cant cast IW alone as a Mesmer, you have to cast Physical or Elemental Resistance with it, depending on who you're attacking.
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Oct 21, 2005, 06:43 AM // 06:43
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#35
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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id just like to add that IW hits even while your character is blinded.
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Oct 21, 2005, 02:15 PM // 14:15
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#36
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Academy Page
Join Date: May 2005
Location: Huntsville, AL
Guild: Xion Nights
Profession: W/N
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Quote:
Originally Posted by burty
Now flurry is the best one to use, as costs 5 energy no cast time and you can spam constantly. You do at least 42 damage a second with full IW.
Ive been using it in Ascalon Arena, now im in Yaks and all I can say is goodbye warriors.
If anyone has any ideas about what other skills to use with this build, wud be nice to hear them, unless its imagened burden which is an obvious choice.
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Did I just see someone openly bragging about pwning the ascalon/yak's arena with an elite and then ask for how to do it better????
On topic, IW hurts in real arenas, but Spiteful Spirit kills IW's as quick or quicker then Warriors.
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Oct 30, 2005, 03:09 AM // 03:09
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#37
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Ascalonian Squire
Join Date: Aug 2005
Guild: Glorium de Mori
Profession: E/
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Yeah, Empathy/Spirteful spirt that does hurts a tiny bit.. but nothing you can't handle... good skills i found with the IWeaponry is Displined stance (the one where you can't use adrenial skills or it ends) or Defensive stance. I also use Sever artery and Conjure phantasm for the hit and forget people, also DoT helps soften up those hard to crack people. I also use bonetties defense to recharge my batteries real fast... its sucks tho because you got to manage your adrenial hits before you cut on IWeapon, but its not hard to, you do gain fraction amounts when you are hit. I also use illusion of weakness, just to have it ripped off instead of iweapon, its also a goodchunk of life when someone things they can kill you because you are alone. and they spike you and you stand right back up at 3/4 life =)
My Build as I-weaponry has been excellent in pve and pvp. In Pvp it catchs those pesky mo/w with bonnetties off guard when i run up to them =)
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Nov 03, 2005, 03:24 AM // 03:24
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#38
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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Waht is the point to this skill? Why would a mesmer be using melee damage and why would a warrior wannd do max 34 damage when good warriors can pull off much more than that.
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Nov 03, 2005, 05:28 AM // 05:28
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#39
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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It was made when Hundred Blades was still a non-Elite skill.
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Nov 03, 2005, 05:31 AM // 05:31
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#40
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Desert Nomad
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Quote:
Originally Posted by The Son Of Morgoth
Waht is the point to this skill? Why would a mesmer be using melee damage and why would a warrior wannd do max 34 damage when good warriors can pull off much more than that.
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IW works great in 4v4, at least. As long as you remember to use it with Flurry and Blackout.
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