Apr 15, 2006, 03:44 AM // 03:44
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#21
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Avarre.. you've gone beyond the realm of "Bored Mesmer" now
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Apr 15, 2006, 03:47 AM // 03:47
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#22
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I'm transcendant!
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Apr 16, 2006, 06:12 AM // 06:12
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#23
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Meh, still can't do it with necro (made it once with ur build!)
But I'll keep trying!
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Apr 17, 2006, 06:06 AM // 06:06
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#24
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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I think I must have died trying this about 100 times...There are two places that I don't really know how to get past --
The first is after I lose the first lot of wurms and before the troll cave - there's a lot of pinesouls and ice golems. According to the warrior forgerunning thread, theres a safe spot on the other end of the mob, but I can't get to it without running through a lot of ice golems. What do you usually do then? Do you go straight to the next safe spot?
Once I've been able to get to the start of the area where the grawl and ice golems seem to be holding a rave party. What do you do to get past them?
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Apr 17, 2006, 07:46 AM // 07:46
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#25
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Avarre, you are an official planeswalker.
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Apr 17, 2006, 07:53 AM // 07:53
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#26
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The majority of ice golems I was able to avoid. If there is no option but to run past a few, try to aggro as few as possible. Monsters don't stack hexes, so I think they won't multi ice-spike you. If you only allow 1, maybe 2 into your aggro you can get past them quickly with hex breaker.
On the run I did, I was able to avoid all golems right up until the near end of lornars, where i used hexbreaker and IoH to run past the side, only taking 1 ice spikes (blocked by breaker).
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Apr 17, 2006, 09:24 AM // 09:24
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#27
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Avarre...you are such a freak. In a good way.
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Apr 18, 2006, 05:05 AM // 05:05
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#28
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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Well, I've more or less given up on running droks for now (how many attempts did it take you? Can you make a video....), but this is absolutely great for running infusion - made it even when my guildie warrior couldn't (Though she's probably just inexperienced with it, and not letting her balanced stance recharge before rushing into the last cave).
The next time I try to run infusion though, I'll have to bring endure pain... the signets of judgment cut _really_ close - I think out of the 4 runs where I made it (1st and the 5th got killed by the azures, 4th got stuck where there was a siege attack and panicked), my health total after the cut scene were 100, 80, 60, and... 1 (I messed that last one up a little).
Anyway cool build.
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Apr 18, 2006, 11:33 AM // 11:33
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#29
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I used to run infusion with only:
Illu of Haste
Balanced
Distortion
Healing Signet
Illu of Weakness
Usually my IoW never even got triggered... the trick is just to sneak up to the cave itself (the group in front with the boss can be run past and you can stand between the aggroes). Then flick on balanced and make a run for it, and you're almost certain to get there alive unless you get bodyblocked, as you'd need something like 14 signet hits to kill you.
I'll think about making a video of Drok-run sometime in the future.
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Apr 18, 2006, 12:39 PM // 12:39
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#30
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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That's exactly what I did - pretty sure there's more than 10 azure shadows in the cave - let me try again and take some screenshots
EDIT: That's odd - only saw 8 this time. Is it possible the spawn varies?
Last edited by Wacky; Apr 18, 2006 at 12:51 PM // 12:51..
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Apr 18, 2006, 01:04 PM // 13:04
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#31
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Not sure on that. All I've noticed is with IoH and Balanced, I usually get through without dying, at worst my IoW gets taken down.
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Apr 18, 2006, 01:29 PM // 13:29
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#32
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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Yeah, I'd agree on that. Went again and only saw 9, so not sure what happened the first few times.
EDIT: come to think of it -
Effective health ~ 440 + 250 ~ 700
Damage ~ 9x68 (signet of judgment) = 612, which would explain the low health. But its not like they can hurt you much more after that.
Last edited by Wacky; Apr 18, 2006 at 04:17 PM // 16:17..
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Apr 18, 2006, 08:28 PM // 20:28
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#33
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Hum, I must be lucky. I did it on my first try, though I had to kill a golem that wouldn't leave me alone. Fun run
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Apr 19, 2006, 05:07 PM // 17:07
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#34
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Quote:
Originally Posted by Arcanis the Omnipotent
Avarre.. you've gone beyond the realm of "Bored Mesmer" now
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Indeed... I thought doing mesmer desert runs, 55 hp monking, order necro, 3 man uw trapping and IWAY IW mesmer was considered boring. Then again there's like a 4 million experience gap there >_<. Congratulations, I really have to try that now... **goes to cap Charge**
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Apr 20, 2006, 12:57 AM // 00:57
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Reading this thread made my day <3
And people said it can't be done by classes other than warrior....I laugh in their face.
Now to make a good necro forgerunner......can it be done? I must go to Avarre's level of bored mesmer with my necro >_>
Hopefully factions will give necros some running love ^_~
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Apr 20, 2006, 11:35 AM // 11:35
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#36
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Yep, there's a (fairly difficult) necro build on the thread 'Running to the Great Forge...' in Tyrian explorer's league that has succeeded on the run.
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Apr 20, 2006, 12:19 PM // 12:19
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#37
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Try with as Warrior/Monk.... I can't
Try with as Ranger/Warrior.... I can't
Try with as Mesmer/Warrior....... I did?
This is something wrong here. Maybe with practice I did it.
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Apr 20, 2006, 12:25 PM // 12:25
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#38
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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once again, the mesmer prevails
and btw...to all female mesmers with fow...is there any die combo for neon-like colors?
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Apr 20, 2006, 12:50 PM // 12:50
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#39
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Blue + Red + Green made a fairly shiny pink, but as for neons, not quite sure.
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Apr 20, 2006, 02:54 PM // 14:54
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#40
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
Blue + Red + Green made a fairly shiny pink, but as for neons, not quite sure.
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Off topic about Forgerunner
From Guild Wiki
"Red + Purple makes a hot pink, even with silver added in. Red + Silver makes a rose color and is lighter than red + purple + silver + silver."
I want to test this one: Color+Dye remover+ Same Color. I did with my Necro with purple and it gives me a little more flashy Purple. I dont know if it works peferctly with FoW.
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