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Old Apr 13, 2006, 05:38 PM // 17:38   #1
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Default Me/W Forgerunner

Posted this on a thread in Tyrian, but I don't know how long that will be around and I think it should be here as well.

This build isn't going to compete with the warrior variants, but it can be done!

Problems Faced (also: how to die fast):


Through Lornar's:


Dreadnaught's (arriving from Lornar):


Down the Snake Dance:


Stats:

12 Tactics
16 Illu
4 Fast cast

Charge {E}
Balanced Stance
Illusion of Haste
Illusion of Weakness
Hex Breaker
Inspired Hex
Healing Signet
Distortion

Equip:

FFS + 18% enchanting
+45 / -2 in stance carapace shield

The run:

First note is keep IoW up at all times, so cast that and heal up. The first enemies to pass are ice imps and pinesouls: use Hex breaker and charge to run past, inspiring mind freeze if there are two imps. Rapidly get safe on the clear area (using IoH to boost speed if charge isn't enough to get you clear).

I'm assuming you already know the basics of the path, so I won't go so in-depth.

Proceed south, avoiding all contact. It is highly likely that near the south tunnel (which has 1 avicara patrol) you will meet Frost Wurms... when you are in front of the avicara, use Balanced stance and charge to get past them. The guile will rip enchants, so don't try IoH until you're clear and need it to break aggro on wurms.

From there on, it's as simple as following the path, using IoH as speed boost. Reserve charge for grawl crones because they remove enchants. Try to keep IoH up as it will allow you to leave wurm aggro spheres much faster. Balanced stance is a counter for Wurms.

Generally in Lornar's, you should try to avoid as much aggro as possible. The only thing that pose a risk, besides wurms, are large amounts of mobs (run past with IoW, IoH and distortion/balanced), and things with snares. Ice golems can mainly be avoided, if you cannot get past them use hex breaker to take their deep freeze while you keep running.

Dreadnought's is a little tricky, but mainly follow the previous patterns. Avoid heretics at all costs, you can generally find a way past all of them. Keep IoH, IoW and distortion up for the summit, and balanced up for the tundra giants, which can hit quite hard.

Snake dance is a free ride. Use IoH to run the entire thing, tossing up balanced whenever you need to pass tundra giants / azure spectres / summit dolyak riders (at end). Remember to stop and recharge whenever possible as you never know when you might need your stances again.

Sorry I can't give further detail (because I basically ran the path impromptu and I don't know all the important things to watch out for). Any questions, just leave a post here.
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Old Apr 13, 2006, 06:01 PM // 18:01   #2
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That is utterly jawdropping.

I'm going to try out that build, thanks for sharing it! I can't wait for the day when we see people posting "LF Mesmer Drok runner!" in Beacon's Perch!
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Old Apr 13, 2006, 06:25 PM // 18:25   #3
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If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.

Stop, Cast and Run



Edit: No Rogue Armor
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Old Apr 13, 2006, 09:45 PM // 21:45   #4
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Quote:
Originally Posted by Francis Demeules
If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.

Stop, Cast and Run



Edit: No Rogue Armor
u forgot elementalist can do it.
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Old Apr 13, 2006, 11:26 PM // 23:26   #5
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It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance.

*Off I go to cap charge*

Good job btw =)

EDIT: Just curious, do you die alot during the run? What do you think would be your success rate if you did the run multiple times? And also, why do you bring heal sig? Couldnt you just wait for natural regeneration to heal you up (I cant imagine you using distortion and heal sig while being attacked, would seem to dangerous)

Last edited by Mystic Memory; Apr 13, 2006 at 11:29 PM // 23:29..
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Old Apr 14, 2006, 05:43 AM // 05:43   #6
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I use healing signet because it speeds up my natural regen significantly, especially after IoW. Also, if balanced is down and a wurm is hitting me it's easier to stand still till it recharges and use sig+distortion to stay alive

Yeah, Rogue armor would have made it easier, but I used full enchanter so meh.

On that particular attempt that I took the screenshots on, I did not die at all. Either I get a good spawn and die horrribly or I get an ok one and make it through. My success rate isn't that good, but that was my first time through some of the areas

Quote:
It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance
Sure is
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Old Apr 14, 2006, 05:51 AM // 05:51   #7
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Nice, I will try this one too!
I have succeeded with ele only once (but I haven't tried further after I made it once)
The huge problem with ele is hexes atleast mesmer can deal with both that AND cripple...
But mesmer has less possible armor but distortion...
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Old Apr 14, 2006, 05:57 AM // 05:57   #8
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Worst part of the run is the first part with the avicara - wurms usually spawn there, meaining you have to run through with Charge+Balance only. Only comfort is enchants get removed, meaning you get a 253 heal midway through the tunnel... but if the wurms keep following, you are dead

The avicara tunnel-thing I mentioned is the one in the first picture... if you get that kind of wurm spawn there, bye bye
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Old Apr 14, 2006, 06:40 AM // 06:40   #9
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Woa Nice O.o ... Grats on it... So now all chars but the necro has made a run to the forge y?
(This threads make me feel how bad a Forgerunner i am xD)

~Shadow
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Old Apr 14, 2006, 06:47 AM // 06:47   #10
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Quote:
Originally Posted by Mystic Memory
It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance.
Is this really true Avarre? Do you really have every skill in game?
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Old Apr 14, 2006, 07:00 AM // 07:00   #11
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Quote:
Originally Posted by Serra Knightfang
Is this really true Avarre? Do you really have every skill in game?
Yep. I have currently 6,684,301 xp and 479 skill points (372 spent).
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Old Apr 14, 2006, 10:28 AM // 10:28   #12
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Absolutely amazing. As if I needed another incentive to make a Mesmer as soon as I get my 2 new slots.
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Old Apr 14, 2006, 10:31 AM // 10:31   #13
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nerf mesmers.. nuff' said
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Old Apr 14, 2006, 10:41 AM // 10:41   #14
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z0mg but I'm about to make one!
You hate me don't you?
*completely ignores the fact that Yanman.be is most likely applying sarcasm to his previous post*
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Old Apr 14, 2006, 10:53 AM // 10:53   #15
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*ignores the fact that everything I say IS sarcasm *
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Old Apr 14, 2006, 11:04 AM // 11:04   #16
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Quote:
Originally Posted by Yanman.be
nerf mesmers.. nuff' said
RAGE

/fujinvoice
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Old Apr 14, 2006, 11:27 AM // 11:27   #17
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Well Done Excellent work.
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Old Apr 14, 2006, 05:34 PM // 17:34   #18
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WOW you know mesmers way to well this is beautiful avarre! You must be Lyssa you must be!, awsome work!
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Old Apr 14, 2006, 09:06 PM // 21:06   #19
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I've tried like 30 times and I cant get past the wurm tunnel.

Any tips?

=)
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Old Apr 15, 2006, 03:17 AM // 03:17   #20
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Try to get close to the tunnel without using any speed boosts. When the first wurm shows up, just struggle right up to avicara (you mean that tunnel, right) aggro. Heal up between wurm hits, then trigger balanced and charge and make a break for it. If you strafe you can generally avoid avicara damage, and charge should get you clear. If it wears off and wurm is still on you, IoH! Try to get a spawn where you meet only 1... but 2 is possible I think.

Once there are no more wurms hitting you, stop immediately for regen.
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