Apr 13, 2006, 05:38 PM // 17:38
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#1
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Me/W Forgerunner
Posted this on a thread in Tyrian, but I don't know how long that will be around and I think it should be here as well.
This build isn't going to compete with the warrior variants, but it can be done!
Problems Faced (also: how to die fast):
Through Lornar's:
Dreadnaught's (arriving from Lornar):
Down the Snake Dance:
Stats:
12 Tactics
16 Illu
4 Fast cast
Charge {E}
Balanced Stance
Illusion of Haste
Illusion of Weakness
Hex Breaker
Inspired Hex
Healing Signet
Distortion
Equip:
FFS + 18% enchanting
+45 / -2 in stance carapace shield
The run:
First note is keep IoW up at all times, so cast that and heal up. The first enemies to pass are ice imps and pinesouls: use Hex breaker and charge to run past, inspiring mind freeze if there are two imps. Rapidly get safe on the clear area (using IoH to boost speed if charge isn't enough to get you clear).
I'm assuming you already know the basics of the path, so I won't go so in-depth.
Proceed south, avoiding all contact. It is highly likely that near the south tunnel (which has 1 avicara patrol) you will meet Frost Wurms... when you are in front of the avicara, use Balanced stance and charge to get past them. The guile will rip enchants, so don't try IoH until you're clear and need it to break aggro on wurms.
From there on, it's as simple as following the path, using IoH as speed boost. Reserve charge for grawl crones because they remove enchants. Try to keep IoH up as it will allow you to leave wurm aggro spheres much faster. Balanced stance is a counter for Wurms.
Generally in Lornar's, you should try to avoid as much aggro as possible. The only thing that pose a risk, besides wurms, are large amounts of mobs (run past with IoW, IoH and distortion/balanced), and things with snares. Ice golems can mainly be avoided, if you cannot get past them use hex breaker to take their deep freeze while you keep running.
Dreadnought's is a little tricky, but mainly follow the previous patterns. Avoid heretics at all costs, you can generally find a way past all of them. Keep IoH, IoW and distortion up for the summit, and balanced up for the tundra giants, which can hit quite hard.
Snake dance is a free ride. Use IoH to run the entire thing, tossing up balanced whenever you need to pass tundra giants / azure spectres / summit dolyak riders (at end). Remember to stop and recharge whenever possible as you never know when you might need your stances again.
Sorry I can't give further detail (because I basically ran the path impromptu and I don't know all the important things to watch out for). Any questions, just leave a post here.
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Apr 13, 2006, 06:01 PM // 18:01
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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That is utterly jawdropping.
I'm going to try out that build, thanks for sharing it! I can't wait for the day when we see people posting "LF Mesmer Drok runner!" in Beacon's Perch!
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Apr 13, 2006, 06:25 PM // 18:25
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.
Stop, Cast and Run
Edit: No Rogue Armor
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Apr 13, 2006, 09:45 PM // 21:45
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Quote:
Originally Posted by Francis Demeules
If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.
Stop, Cast and Run
Edit: No Rogue Armor
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u forgot elementalist can do it.
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Apr 13, 2006, 11:26 PM // 23:26
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#5
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Academy Page
Join Date: Jan 2006
Guild: The Imperial Allegiance
Profession: Me/
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It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance.
*Off I go to cap charge*
Good job btw =)
EDIT: Just curious, do you die alot during the run? What do you think would be your success rate if you did the run multiple times? And also, why do you bring heal sig? Couldnt you just wait for natural regeneration to heal you up (I cant imagine you using distortion and heal sig while being attacked, would seem to dangerous)
Last edited by Mystic Memory; Apr 13, 2006 at 11:29 PM // 23:29..
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Apr 14, 2006, 05:43 AM // 05:43
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#6
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Apr 14, 2006, 05:51 AM // 05:51
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#7
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Nice, I will try this one too!
I have succeeded with ele only once (but I haven't tried further after I made it once)
The huge problem with ele is hexes atleast mesmer can deal with both that AND cripple...
But mesmer has less possible armor but distortion...
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Apr 14, 2006, 05:57 AM // 05:57
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#8
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Worst part of the run is the first part with the avicara - wurms usually spawn there, meaining you have to run through with Charge+Balance only. Only comfort is enchants get removed, meaning you get a 253 heal midway through the tunnel... but if the wurms keep following, you are dead
The avicara tunnel-thing I mentioned is the one in the first picture... if you get that kind of wurm spawn there, bye bye
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Apr 14, 2006, 06:40 AM // 06:40
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#9
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Woa Nice O.o ... Grats on it... So now all chars but the necro has made a run to the forge y?
(This threads make me feel how bad a Forgerunner i am xD)
~Shadow
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Apr 14, 2006, 06:47 AM // 06:47
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#10
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Ascalonian Squire
Join Date: Mar 2006
Location: Tenn
Profession: Me/Mo
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Quote:
Originally Posted by Mystic Memory
It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance.
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Is this really true Avarre? Do you really have every skill in game?
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Apr 14, 2006, 07:00 AM // 07:00
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#11
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Serra Knightfang
Is this really true Avarre? Do you really have every skill in game?
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Yep. I have currently 6,684,301 xp and 479 skill points (372 spent).
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Apr 14, 2006, 10:28 AM // 10:28
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#12
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Absolutely amazing. As if I needed another incentive to make a Mesmer as soon as I get my 2 new slots.
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Apr 14, 2006, 10:31 AM // 10:31
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#13
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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nerf mesmers.. nuff' said
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Apr 14, 2006, 10:41 AM // 10:41
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#14
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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z0mg but I'm about to make one!
You hate me don't you?
*completely ignores the fact that Yanman.be is most likely applying sarcasm to his previous post*
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Apr 14, 2006, 10:53 AM // 10:53
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#15
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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*ignores the fact that everything I say IS sarcasm *
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Apr 14, 2006, 11:04 AM // 11:04
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#16
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Yanman.be
nerf mesmers.. nuff' said
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RAGE
/fujinvoice
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Apr 14, 2006, 11:27 AM // 11:27
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#17
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Well Done Excellent work.
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Apr 14, 2006, 05:34 PM // 17:34
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#18
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Raged Out
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WOW you know mesmers way to well this is beautiful avarre! You must be Lyssa you must be!, awsome work!
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Apr 14, 2006, 09:06 PM // 21:06
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#19
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Academy Page
Join Date: Jan 2006
Guild: The Imperial Allegiance
Profession: Me/
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I've tried like 30 times and I cant get past the wurm tunnel.
Any tips?
=)
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Apr 15, 2006, 03:17 AM // 03:17
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#20
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Try to get close to the tunnel without using any speed boosts. When the first wurm shows up, just struggle right up to avicara (you mean that tunnel, right) aggro. Heal up between wurm hits, then trigger balanced and charge and make a break for it. If you strafe you can generally avoid avicara damage, and charge should get you clear. If it wears off and wurm is still on you, IoH! Try to get a spawn where you meet only 1... but 2 is possible I think.
Once there are no more wurms hitting you, stop immediately for regen.
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