Mo/E spike healer build
Since I don’t see it listed here, I’m dropping my Mo/E concept down. Hope you like it.
16 Divine Favor (Superior Rune+headpiece)
14 Healing Prayers (major rune)
Heal Other
Jamie’s Gaze
Healing Touch
Ethereal Light
Divine Spirit
Glyph of Renewal{E}
Heal Party/Spell Shield
Rebirth/Shield Spell
Recommended Armor: +10 while Enchanted
Recommended weaponset: +20%enchant mod sword/axe w +5 energy mod; Stoneheart.+1 Healing Prayers HSR 20% chance
This build is a spike healer running on Heal Other/Jamie spams to produce phenomenal HP returns over extended fights in PvE. With High Divine Favor you can keep Divine Spirit up infinitely by casting Glyph of Renewal first. Since all spells are reduced by 5 mana, that gives you a 221 HP heal for 5 mana every 2.5 seconds. Ethereal Light is for spam combos and energy management, a 1 mana cast for 146 mana on a regular basis that can serve as a self heal atop Healing Touch.
Heal Party can be swapped for Spell Shield, but I prefer the 10 mana nuke heal and often drop my rez with party consent. Spell Shield is a prerequisite for this build, preventing Divine Spirit from being stripped and you from being interrupted at a bad time, so a choice needs to be made as to which skill to swap out for it. The 6 second cooldown is rarely an issue if you time Spell Shield properly; otherwise simply kite away before you reapply. Blessed Aura is also a valid choice, keeping Spell Shield and Divine Spirit up even longer, but Heal Party disappears when this is applied.
And thats the build
Play Fair and Good Gaming
"-" Minus Sign
Last edited by Minus Sign; Jul 24, 2006 at 07:12 AM // 07:12..
|