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Old May 31, 2006, 05:58 AM // 05:58   #81
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i found a new 1!!!

how about power shot? theres so many skils that can outdamage it and cost the same.
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Old May 31, 2006, 06:46 AM // 06:46   #82
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I think ANet should just remove the "turn all neutral creatures hostile" effect of Otyugh's Cry. It distracts people from the skill's real effect, the +20 armor for your pet. 100 armor pet with Call of Protection... who needs a tank? Granted, pet AI isn't the best, but it's pretty on par with W/Mo-I.
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Old May 31, 2006, 11:55 AM // 11:55   #83
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Quote:
Originally Posted by Maria The Princess
i found a new 1!!!

how about power shot? theres so many skils that can outdamage it and cost the same.
Since the buff, its hard to tell really. Everyone use penetration shot. but sometime, the 20% skill can get away.Its almost the same dmg without pen. Simce I discover Marauder shot and Melandru shot, these 2 skills beat PS in dmg without 20% armor. you do what with PS with 16 marksmanship? 46?56? Power shot do the same thing and Melandru/Marauder are more than that. I attempt the 90 last day with Marauder/Melandru only on caster and 77 on warrior.
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Old May 31, 2006, 01:46 PM // 13:46   #84
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Quote:
Originally Posted by KillerGuitar666
My list:
Famine
Although I do not have factions, I would think Sympathetic/Ancestor's Visage + Famine would make a damaging combination.
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Old May 31, 2006, 02:09 PM // 14:09   #85
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Quote:
Originally Posted by Maria The Princess
having it whith apply poisn , incendary arrows or some damage preparation, and use it on that tank in a stance thinking hes smarter thaen evrybody

or you can go the other way, and have seeking arrows as preparation and use damaging bow attaks, like dual shot or poison arrow
Precision Shot is better than Called Shot by miles. Unless your under heavy fire, which lets face it as a ranger, doesn't happen often, you can quite easily time a Precision Shot inbetween a caster hitting you. The only annoying thing Called Shot has is the near impossibility to even dodge it with its 3x speed.

Would be nice if they'd make an interrupt like that. Deals 0 damage but travels 3x faster.

What does Famine do? As in the description. All i remember is somet to do with 0 energy.
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Old May 31, 2006, 03:57 PM // 15:57   #86
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Quote:
Originally Posted by Evilsod
Would be nice if they'd make an interrupt like that. Deals 0 damage but travels 3x faster.

^ Were BHA better, I could see using Called shot as an unblockable, undodgeable interrupt...but alas....
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Old Jun 01, 2006, 04:47 PM // 16:47   #87
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Quote:
Originally Posted by SnipiousMax
Read the skill description again. It shoots twice as fast. Not shoots an arrow that moves twice as fast. If it normally takes 2.0 seconds to fire an arrow, then quick shot fires in 1.0 sec.
No the description says quickshot MOVES twices as fast, not shoot twice as fast. Quickshot comes out in exactly 1 second regardless of bow speed, which isn't always 2 seconds.


Quickshot WAS useless before it was an elite, and I believe I was one of the first to complain about it. What it did before was disable all your other bow attack skills for 3 seconds, making it impossible to chain attacks. But now you can go [some normal attack]->Quick->Savage Shot, and quickshot became uber.
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Old Jun 01, 2006, 07:09 PM // 19:09   #88
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Quote:
Originally Posted by zeno
No the description says quickshot MOVES twices as fast, not shoot twice as fast. Quickshot comes out in exactly 1 second regardless of bow speed, which isn't always 2 seconds.
Quick Shot
Shoot an arrow 2 times faster than normal.

Skill description from GWfreaks, which I based the quoted statement on. I'm at work so I can't check to see what it says in game (haven't used QS in ages).

In practice though you're right 1 second 'cast' time, moves faster than normal.

<EDIT> Checked the skill listing on the offical site.
Elite Bow Attack. Shoot an arrow that moves twice as fast.

GWfreaks is wrong.

So in practice and description, fires in 1 sec, moves twice as fast as normal.

Last edited by SnipiousMax; Jun 01, 2006 at 07:11 PM // 19:11..
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Old Jun 02, 2006, 03:06 AM // 03:06   #89
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Quote:
Originally Posted by Evilsod
Precision Shot is better than Called Shot by miles. Unless your under heavy fire, which lets face it as a ranger, doesn't happen often, you can quite easily time a Precision Shot inbetween a caster hitting you. The only annoying thing Called Shot has is the near impossibility to even dodge it with its 3x speed.

Would be nice if they'd make an interrupt like that. Deals 0 damage but travels 3x faster.

What does Famine do? As in the description. All i remember is somet to do with 0 energy.
precision shot is easily interrupted, and rechage time is 6 seconds and is easyly interrupted, which means and you dont need heavy fire to be interruped, all it takes is a monk wanding you.
.
Called shot is only 3 secs to recharge and not easily interrupted.
so for 2 shots of called shot, which comes to same energy spent and only 1 second more, you do more damage then with 1 precision shot. dont forget the preparation +damage.
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Old Jun 03, 2006, 10:37 AM // 10:37   #90
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One day, somewhere, anet will come out with an expansion or new chapter or whatever and in a nice field of pve...

... someone will look around at the dozens of level 20 moas and think, "Now if only I had Otyugh's Cry..."
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Old Jun 03, 2006, 10:50 AM // 10:50   #91
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Hehehe
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Old Jun 03, 2006, 12:22 PM // 12:22   #92
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Quote:
Originally Posted by Heelz
I think ANet should just remove the "turn all neutral creatures hostile" effect of Otyugh's Cry. It distracts people from the skill's real effect, the +20 armor for your pet. 100 armor pet with Call of Protection... who needs a tank? Granted, pet AI isn't the best, but it's pretty on par with W/Mo-I.
I wonder if this one would work for Defend Denravi when all the monsters of the forest run away... Just imagine if you could send them all on the titans. I've never tested it. I guess it wouldn't work...
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Old Jun 03, 2006, 06:00 PM // 18:00   #93
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Quote:
Originally Posted by Maria The Princess
precision shot is easily interrupted, and rechage time is 6 seconds and is easyly interrupted, which means and you dont need heavy fire to be interruped, all it takes is a monk wanding you.
.
Called shot is only 3 secs to recharge and not easily interrupted.
so for 2 shots of called shot, which comes to same energy spent and only 1 second more, you do more damage then with 1 precision shot. dont forget the preparation +damage.
Precision Shot cannot simply be interrupted by a monk seeing you using it and starts wanding. Theres no way they could interrupt it in time, monks SHOULD have better things to be doing than praying to god the ranger over there is using something that can be interrupted. Also Longbows range > Wands range. Besides how many targets are actually in Evasive/Blocking stances there days? If they have Shields Up you wont be doing much damage anyway, even if you do get that Called Shot off since it has no added damage. The only use Called Shot has is to interrupt a dazed target no questions asked. The prep damage is usually reduced beyond been effective anyway against Warriors or Rangers (the targets who are most likely to evade an arrow).
I only take Precision Shot if i know there are stances in PvE anyway, such as 'Shield Stance' from Losaru Blademasters in the Desert, when doing it with henchman, the majority of times Little Thorn hits them with Wild Blow anyway, same for Whirling Defences on Jade Bows (plus there expertise seems to suck beyond belief).
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Old Jun 04, 2006, 04:47 AM // 04:47   #94
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Quote:
Originally Posted by Evilsod
Precision Shot cannot simply be interrupted by a monk seeing you using it and starts wanding. Theres no way they could interrupt it in time, monks SHOULD have better things to be doing than praying to god the ranger over there is using something that can be interrupted. Also Longbows range > Wands range. Besides how many targets are actually in Evasive/Blocking stances there days? If they have Shields Up you wont be doing much damage anyway, even if you do get that Called Shot off since it has no added damage. The only use Called Shot has is to interrupt a dazed target no questions asked. The prep damage is usually reduced beyond been effective anyway against Warriors or Rangers (the targets who are most likely to evade an arrow).
.
you know when you trap.... 1 hit from anything and you get interrupted.

same with precision shot. ok lets say the monk is busy with his own stuff, but you get "enemy" rangers, eles, necrios, mesmers..... ant 1 little hit interrupts you, yes by wanding, cuz thats what "easily interrupted" means. unless if you are in a stance, but you dont carry 4 stances so.....

and shields up is mostly for physical damage arrows. try ebon string with kindle arrows...
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Old Jun 04, 2006, 10:27 AM // 10:27   #95
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Quote:
Originally Posted by SnipiousMax
Yea there's really only two preps you'd need to use it with...and of those two only choking gas is really worth it. IMO an elite needs to be useful in many situations.
IMO an elite needs to be deadly in combination with another elite to be en elite..

Hundred blades + IW = death

Practiced stance + Incendary arrows = chaos
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Old Jun 04, 2006, 01:44 PM // 13:44   #96
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Quote:
Originally Posted by Look Alive
IMO an elite needs to be deadly in combination with another elite to be en elite..

Hundred blades + IW = death

Practiced stance + Incendary arrows = chaos
This is not a problem to have 2 elite in your build anyway
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Old Jun 04, 2006, 04:18 PM // 16:18   #97
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dont know where can I use ArcherĀ“s Signet ... this is most useless I think
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Old Jun 09, 2006, 12:33 PM // 12:33   #98
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Quote:
Originally Posted by Maria The Princess
....always having a mini tank with you.... whenever u have skill

useless?!
It would be nice to see a secondary use for this skill tho, maybe a elite in the future( elite charm) that does something else besides let you bring ur pet along. Maybe temporary being able to charm A opponents animal for a set time.

Man thats a awesome idea for a skill have to be a elite tho, that would own those bunny thumpers lol.

Last edited by markus_thom; Jun 09, 2006 at 12:35 PM // 12:35..
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Old Jun 09, 2006, 05:21 PM // 17:21   #99
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Im no expert in Rangers but is Quick Shot usefull? Isnt there other elites that are way better than that, that are more usefull for ANY build? Sorry if its obvious
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Old Jul 08, 2006, 10:29 AM // 10:29   #100
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Originally Posted by captainccc
Im no expert in Rangers but is Quick Shot usefull? Isnt there other elites that are way better than that, that are more usefull for ANY build? Sorry if its obvious
quick shot is underated people tend to say why use quick shot when you have punishing shot?

for one it uses less energy and its fast with no lag good for fast added physical damage goes well with read the wind, dual shot, quick shot, savage shot, fav winds and lightning, quick shot has quick recharge and can be fired after other shots with hardly any lag and has twice the normal speed.

Im suprised so many rangers dont use it.

Last edited by markus_thom; Jul 08, 2006 at 10:34 AM // 10:34..
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