May 24, 2006, 05:01 AM // 05:01
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#41
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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I have to disagree with all the people who said that Trapper's Focus sucks...I like using it cause its not a stance so I can have serpents up all the time with it. I'll admit its not as useful as Oathshot Trapping but in 12v12 you can make some godly trap bombs with it when no enemys are around to Oath shot.
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May 24, 2006, 05:14 AM // 05:14
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#42
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Perfectly Elocuted
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Quote:
Originally Posted by Kariston The Swift
I have to disagree with all the people who said that Trapper's Focus sucks...I like using it cause its not a stance so I can have serpents up all the time with it. I'll admit its not as useful as Oathshot Trapping but in 12v12 you can make some godly trap bombs with it when no enemys are around to Oath shot..
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If no enemies are around then you don't have to use Trapper's Focus to avoid interruption.
But I agree that it is a decent skill. You can lay down more than one trap interrupt free, it's not a stance, and lets you use something other than /me if you want to trap.
Last edited by SnipiousMax; May 24, 2006 at 05:17 AM // 05:17..
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May 24, 2006, 06:16 AM // 06:16
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#43
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Krytan Explorer
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Quote:
Originally Posted by Wolydarg
It gives all pets in your party +20 armor for 30 seconds is what he's trying to say.....that means they take half as much damage IIRC
My vote for most useless ranger skill definitely goes to Archer's Signet..
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Yea, drop it with call of protection with 16 beast mastery, and you're pet can take a s**t-kicking that can make warriros blanche.
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May 24, 2006, 12:14 PM // 12:14
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#44
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Kariston The Swift
I have to disagree with all the people who said that Trapper's Focus sucks...I like using it cause its not a stance so I can have serpents up all the time with it. I'll admit its not as useful as Oathshot Trapping but in 12v12 you can make some godly trap bombs with it when no enemys are around to Oath shot.
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This is one of my I point thought because I capped this skill and never used before. Well, I think I talk a little faster than testing myself. Its good but, I'm not really a good trapper so..... I put it away for a while when I'll have the time for it.
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May 25, 2006, 02:17 PM // 14:17
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#45
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
The Pet Hea elite One, forgot the name
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-_-' Heal as One is one of the best elites... Make a beastmaster with 16BM and tell me again how shitty this skill is >.<
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May 25, 2006, 02:50 PM // 14:50
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#46
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Sir Mad
-_-' Heal as One is one of the best elites... Make a beastmaster with 16BM and tell me again how shitty this skill is >.<
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Heal As one does how much exactly in healing? 150-180 HP for both while health is below 75% of you or your pet? I havent tested at 16 beastmastery.
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May 25, 2006, 02:53 PM // 14:53
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#47
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Perfectly Elocuted
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Quote:
Originally Posted by Sir Mad
-_-' Heal as One is one of the best elites... Make a beastmaster with 16BM and tell me again how shitty this skill is >.<
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Looking at it alone, it's not a bad skill at all. It' just that it's forced to compete with Ferocious Strike and Enraged Lunge.
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May 25, 2006, 03:19 PM // 15:19
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#48
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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1 to gain Adrenaline and Energy (Ferocious Strike)
1 to to Big dmg in one blow (Enraged Lunge)
1 to do self defense with healing (Heal As One)
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May 25, 2006, 03:24 PM // 15:24
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#49
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Archer's sig is quite useful for concussion shot, spamming needling shot, or working inside of a mursaat tower.
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May 25, 2006, 07:28 PM // 19:28
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#50
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by samifly
Archer's sig is quite useful for concussion shot, spamming needling shot, or working inside of a mursaat tower.
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3 Missions in the game have mursaat towers..having a few extra shots inside a murssat tower that's only in 3 missions isn't exactly elite worthy..even if it means getting a concussion shot (in which the seals have a glyph of concentration to counter) off. Needling shot isn't worth the shots for archer's signets as they're pretty much nothing with high enough expertise, which you'll need to be able to make use of an elite...
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May 25, 2006, 11:49 PM // 23:49
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#51
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Wolydarg
It gives all pets in your party +20 armor for 30 seconds is what he's trying to say.....that means they take half as much damage IIRC
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No, 40 armour is half damage, 20 is somet like 44% The only use that skill has is if your in a large team of Beastmasters. Its hardly gonna find a place in Barrage/Pet as the pets don't really have to live.
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May 26, 2006, 04:55 AM // 04:55
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#52
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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lol
PLEASE PM me in game and try killing my wa/mo with your pet
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May 26, 2006, 05:19 AM // 05:19
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#53
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Frost Gate Guardian
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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Otyugh's cry should be turned into a spell where all local animals turn to level 20 and mimic your own pet, then i'd be kind of awesome.
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May 26, 2006, 05:03 PM // 17:03
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#54
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Maria The Princess
lol
PLEASE PM me in game and try killing my wa/mo with your pet
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Maybe not killing but do lot damage yes (and conditions too). Since Factions, pet's attacks ans shouts have become really strong. Now your pet can poison and Daze.
Just to say like that, my highest damage my pet did was about 130dmg.
Last edited by Francis Demeules; May 26, 2006 at 05:06 PM // 17:06..
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May 26, 2006, 07:20 PM // 19:20
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#56
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by Evilsod
No, 40 armour is half damage, 20 is somet like 44% The only use that skill has is if your in a large team of Beastmasters. Its hardly gonna find a place in Barrage/Pet as the pets don't really have to live.
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Ahh, thanks for the info, wasn't really too sure
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May 26, 2006, 07:23 PM // 19:23
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#57
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Shantel Span
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LOL and the pet isn't even 20th level WTF LMAO
GG
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May 27, 2006, 10:32 PM // 22:32
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#58
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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degen to death, didnt have enouth energy to remove conditions. since pet wasnt doin "fast" damage bonneties def wasnt very good source of e income.
just so u know, im kinda noob in the warior thing, since shes only 2 weeks old and i never had 1 before, so I dont have ALOT of skills and any elites yet, but got all max armor (kinda got rushed by guildies through the game to HzH)
but that was fun
Last edited by Maria The Princess; May 27, 2006 at 10:44 PM // 22:44..
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May 28, 2006, 12:01 AM // 00:01
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#59
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Shantel Span
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Already started with a -7 degen has I can see in the build. Enraged Lunge... ouch... just..... ouch! Looks like the wolf is Hearty too.
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May 28, 2006, 04:29 AM // 04:29
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#60
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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It could have just as easily been Dire as Hearty from the screens, since they're both the same size. I'm curious as to which the wolfie was. Hearty or Dire? With Call of Prot + Symbiotic Bond, a Dire pet would have been quite a bit more dangerous than a Hearty one.
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