Jul 14, 2006, 07:11 PM // 19:11
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by heroajax1
I'd be interested to know how they managed to do this "nerf" since they've never done it before. Shields and runes yes, that can be done.
Here's why I think it may only be a "stated nerf" and not an actual one. The armor barrels you attack on Isle of the Nameless only have a single attack point. There is no head, arms or legs to hit. There isn't a single skill in the game that targets one body part. I'm sure in the realm of gaming code it's certainly possible to make this change. Why now? After a year and a half and two million players? Hmmm. Not so sure the armor was nerfed. Only testing will tell for sure.
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I surely hope you were right. But you are not. Since day one, the game already made a hit (from any skill or attack) to have a percentage chance of hitting a specific area. This is random decided by the game AI. But chest has the highest chance of getting hit, feet and arms have the lowest chance. That's why a lot of ppl use Ascalon/Knight footware to get that global reduction. But not anymore. I'm just glad I haven't bought the new 15K Kurzick armor yet.
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Jul 14, 2006, 07:30 PM // 19:30
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#22
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Pretty sure that certain spells do target areas - Ex. Eruption, Earthquake, Meteor, etc.
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Jul 14, 2006, 07:33 PM // 19:33
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#23
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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Quote:
Originally Posted by Nickelocene
Since day one, the game already made a hit (from any skill or attack) to have a percentage chance of hitting a specific area. This is random decided by the game AI. But chest has the highest chance of getting hit, feet and arms have the lowest chance.
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Correct. I have seen that post and analysis of the game on this forum as well as others. However, I haven't seen that come about in actual play. From the time I got my warrior to Droks, I had used the Gladiator's armor. All Pieces except for the Lieutenant's Helm. I always had the superior absorb rune (it was a gift from a friend when I was a newb). When I got to House zu Heltzer, I upgraded to the Kurzick 1.5k. Gladiator's with the Knight's boots. So, for the last two months or so I've been paying close attention to the damage I have been taking from physical attacks. I wanted to see if the Knight's boots actually worked. I honestly have noticed no difference in the amount of damage I take. This is about 7 months of tanking prior to factions release. I don't see the difference between my pre-factions Gladiator's armor and my post factions Kurzick armor with Knight's boots. I also didn't take more damage with the Lieutenant's Helm either.
So, with that in mind. I don't see the actual percentages of hits to various body parts. Keep in mind the barrels on Isle of the Nameless. They have no heads, arms, legs or feet. If there were a percentage of attacks that went to body parts, only the chest hits should register on the barrels. Therefore, there should be a percentage of misses due to that attack algorithm. I'm not sure that exists either. I think all damage goes directly to the character and not a specific body part. It seems to me like that would be a ton of extra code for little real purpose.
This is my observational opinion of course, no testing or anything to back it up; just closing in on 2k hours of play.
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Jul 14, 2006, 07:43 PM // 19:43
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#24
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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What I'd like to know is why did Anet decide to stop the Knights/Ascalon piece from being global now? It was like this in Prophecies and Prophecies is over a year old..
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