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Old Jul 14, 2006, 05:04 AM // 05:04   #1
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Default Knights/Ascalon armor... damn.

Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3.

http://gw.gamewikis.org/wiki/Game_updates
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Old Jul 14, 2006, 05:18 AM // 05:18   #2
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So now that it got nerfed...is a full gladiator set pretty much the best/most flexible set there is?
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Old Jul 14, 2006, 05:19 AM // 05:19   #3
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Quote:
Originally Posted by thesecondrei
So now that it got nerfed...is a full gladiator set pretty much the best/most flexible set there is?
Or dragon / platemail --- since warriors have lower armors against elemental now
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Old Jul 14, 2006, 05:43 AM // 05:43   #4
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Sup Absorption still doesn't stack right?
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Old Jul 14, 2006, 05:50 AM // 05:50   #5
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Quote:
Originally Posted by Illidan Coldage
Sup Absorption still doesn't stack right?
Right
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Old Jul 14, 2006, 07:04 AM // 07:04   #6
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man that sucks cant anet leave the game as it is?! its fine!!
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Old Jul 14, 2006, 10:17 AM // 10:17   #7
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Did somepeople already confirm the change?

I know its in the changelog, but why should I trust them when they said that rubies would be of use, IAS would stack at 133% (fixed) and Knights armor wouldn' t work global (earlier "changes")
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Old Jul 14, 2006, 10:54 AM // 10:54   #8
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1) It's a good thing i got a full set of Knights armor a few weeks back just because I like the look.

2) It's a good thing I didn't sell 3 peices of that armor because I needed inventory space.

3) It's a good thing ANet has added material storage so i can put my crap in storage.

4) It's a good day today. Anyone else having a good day?
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Old Jul 14, 2006, 11:41 AM // 11:41   #9
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fortunately i havent just bough a fow armor otherwise i'll probably suicide
lol
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Old Jul 14, 2006, 11:47 AM // 11:47   #10
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Well thankfully only my boots on my Kurz armor needs to be replaced.........

Maybe if I ever get enough money I'll get dreadnaught armor as a backup.

Still, it didn't make sense how wearing boots protected you globally :P
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Old Jul 14, 2006, 12:06 PM // 12:06   #11
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i really like that update. 15k ascalon is by far my favorite armor (regarding looks) and i really enjoy the fact that it has become way more useful.
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Old Jul 14, 2006, 12:24 PM // 12:24   #12
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It isn't a nerf, it's a FIX. Knights and Ascalon (as well as some mesmer gear) are now working as they should done originally. You can no longer abuse this exploit by having one piece of that armour acting like an entire suit of that armour.

Yes it was widely abused, I did it too, but that doesn't make it right and even though it came a bit late for me (scrapped the rest of my knights set a while back thinking it would never get fixed) I'm glad they finally got round to FIXING these armours...

That said I think they could still use a bit of a boost maybe slightly increase the armour level or something dunno, have to compare with other sets.
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Old Jul 14, 2006, 12:29 PM // 12:29   #13
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So is Sup. Absorption Global or local?
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Old Jul 14, 2006, 12:32 PM // 12:32   #14
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Quote:
Originally Posted by The Mauler
So is Sup. Absorption Global or local?
Still Global as far as I know, Anet can't be THAT high........
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Old Jul 14, 2006, 12:35 PM // 12:35   #15
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I assume its global but now only works vs Physical dammage
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Old Jul 14, 2006, 12:37 PM // 12:37   #16
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Quote:
Originally Posted by Xenrath
It isn't a nerf, it's a FIX. Knights and Ascalon (as well as some mesmer gear) are now working as they should done originally. You can no longer abuse this exploit by having one piece of that armour acting like an entire suit of that armour.

Yes it was widely abused, I did it too, but that doesn't make it right and even though it came a bit late for me (scrapped the rest of my knights set a while back thinking it would never get fixed) I'm glad they finally got round to FIXING these armours...

That said I think they could still use a bit of a boost maybe slightly increase the armour level or something dunno, have to compare with other sets.
There is no problem with this FIX...
I just find stupid that the reduction is not applied anymore to the elementary damage... Don't the Els do enough damage? (IMO, with PvE El bosses which deal around 300 damage per attack, you should not lose this reduction...)
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Old Jul 14, 2006, 01:00 PM // 13:00   #17
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Well it means even more firey Noob swords (and all ele dammage weapons) are gonna be the Warrior bashin blades.

now you got the -20 armour and you ignore both the dammage reduction of the shield and the absorb rune. I imagine that would be a fair chunk more than a vamp mod gives (Hell the -5 dammage from shield n rune alone is more than a vamp mod)
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Old Jul 14, 2006, 06:36 PM // 18:36   #18
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What armour do people think is best for a PvE tank now? I would think something with +armour vs ele attacks, I need to check the stats of other armours.
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Old Jul 14, 2006, 06:41 PM // 18:41   #19
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Probably platemail/dragon for most people, but most pugs that I join end up getting all the spellcasters targeting the squishies, so knights/ascalon is a good choice. It all comes down on your style of play really.
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Old Jul 14, 2006, 06:50 PM // 18:50   #20
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I'd be interested to know how they managed to do this "nerf" since they've never done it before. Shields and runes yes, that can be done.

Here's why I think it may only be a "stated nerf" and not an actual one. The armor barrels you attack on Isle of the Nameless only have a single attack point. There is no head, arms or legs to hit. There isn't a single skill in the game that targets one body part. I'm sure in the realm of gaming code it's certainly possible to make this change. Why now? After a year and a half and two million players? Hmmm. Not so sure the armor was nerfed. Only testing will tell for sure.
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