Jul 14, 2006, 05:18 AM // 05:18
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
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So now that it got nerfed...is a full gladiator set pretty much the best/most flexible set there is?
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Jul 14, 2006, 05:19 AM // 05:19
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#3
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No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
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Quote:
Originally Posted by thesecondrei
So now that it got nerfed...is a full gladiator set pretty much the best/most flexible set there is?
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Or dragon / platemail --- since warriors have lower armors against elemental now
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Jul 14, 2006, 05:43 AM // 05:43
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#4
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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Sup Absorption still doesn't stack right?
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Jul 14, 2006, 05:50 AM // 05:50
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#5
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Perfectly Elocuted
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Quote:
Originally Posted by Illidan Coldage
Sup Absorption still doesn't stack right?
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Right
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Jul 14, 2006, 07:04 AM // 07:04
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#6
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Jungle Guide
Join Date: Dec 2005
Location: Right Behind You
Guild: The Raven Evolution [wvw]
Profession: A/
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man that sucks cant anet leave the game as it is?! its fine!!
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Jul 14, 2006, 10:17 AM // 10:17
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#7
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Academy Page
Join Date: Mar 2006
Location: Germany
Guild: A Three Headed Monkey Behind U [loOk]
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Did somepeople already confirm the change?
I know its in the changelog, but why should I trust them when they said that rubies would be of use, IAS would stack at 133% (fixed) and Knights armor wouldn' t work global (earlier "changes")
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Jul 14, 2006, 10:54 AM // 10:54
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#8
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Administrator
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1) It's a good thing i got a full set of Knights armor a few weeks back just because I like the look.
2) It's a good thing I didn't sell 3 peices of that armor because I needed inventory space.
3) It's a good thing ANet has added material storage so i can put my crap in storage.
4) It's a good day today. Anyone else having a good day?
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Jul 14, 2006, 11:41 AM // 11:41
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#9
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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fortunately i havent just bough a fow armor otherwise i'll probably suicide
lol
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Jul 14, 2006, 11:47 AM // 11:47
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#10
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Well thankfully only my boots on my Kurz armor needs to be replaced.........
Maybe if I ever get enough money I'll get dreadnaught armor as a backup.
Still, it didn't make sense how wearing boots protected you globally :P
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Jul 14, 2006, 12:06 PM // 12:06
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#11
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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i really like that update. 15k ascalon is by far my favorite armor (regarding looks) and i really enjoy the fact that it has become way more useful.
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Jul 14, 2006, 12:24 PM // 12:24
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#12
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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It isn't a nerf, it's a FIX. Knights and Ascalon (as well as some mesmer gear) are now working as they should done originally. You can no longer abuse this exploit by having one piece of that armour acting like an entire suit of that armour.
Yes it was widely abused, I did it too, but that doesn't make it right and even though it came a bit late for me (scrapped the rest of my knights set a while back thinking it would never get fixed) I'm glad they finally got round to FIXING these armours...
That said I think they could still use a bit of a boost maybe slightly increase the armour level or something dunno, have to compare with other sets.
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Jul 14, 2006, 12:29 PM // 12:29
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#13
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Knights of the Republic
Profession: W/Mo
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So is Sup. Absorption Global or local?
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Jul 14, 2006, 12:32 PM // 12:32
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#14
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by The Mauler
So is Sup. Absorption Global or local?
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Still Global as far as I know, Anet can't be THAT high........
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Jul 14, 2006, 12:35 PM // 12:35
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#15
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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I assume its global but now only works vs Physical dammage
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Jul 14, 2006, 12:37 PM // 12:37
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#16
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Academy Page
Join Date: Feb 2006
Guild: Exxxcited French [TriK]
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Quote:
Originally Posted by Xenrath
It isn't a nerf, it's a FIX. Knights and Ascalon (as well as some mesmer gear) are now working as they should done originally. You can no longer abuse this exploit by having one piece of that armour acting like an entire suit of that armour.
Yes it was widely abused, I did it too, but that doesn't make it right and even though it came a bit late for me (scrapped the rest of my knights set a while back thinking it would never get fixed) I'm glad they finally got round to FIXING these armours...
That said I think they could still use a bit of a boost maybe slightly increase the armour level or something dunno, have to compare with other sets.
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There is no problem with this FIX...
I just find stupid that the reduction is not applied anymore to the elementary damage... Don't the Els do enough damage? (IMO, with PvE El bosses which deal around 300 damage per attack, you should not lose this reduction...)
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Jul 14, 2006, 01:00 PM // 13:00
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#17
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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Well it means even more firey Noob swords (and all ele dammage weapons) are gonna be the Warrior bashin blades.
now you got the -20 armour and you ignore both the dammage reduction of the shield and the absorb rune. I imagine that would be a fair chunk more than a vamp mod gives (Hell the -5 dammage from shield n rune alone is more than a vamp mod)
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Jul 14, 2006, 06:36 PM // 18:36
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#18
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Desert Nomad
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What armour do people think is best for a PvE tank now? I would think something with +armour vs ele attacks, I need to check the stats of other armours.
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Jul 14, 2006, 06:41 PM // 18:41
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#19
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Ascalonian Squire
Join Date: Mar 2006
Location: Canadia
Guild: X Legion of Doom X
Profession: W/Mo
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Probably platemail/dragon for most people, but most pugs that I join end up getting all the spellcasters targeting the squishies, so knights/ascalon is a good choice. It all comes down on your style of play really.
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Jul 14, 2006, 06:50 PM // 18:50
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#20
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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I'd be interested to know how they managed to do this "nerf" since they've never done it before. Shields and runes yes, that can be done.
Here's why I think it may only be a "stated nerf" and not an actual one. The armor barrels you attack on Isle of the Nameless only have a single attack point. There is no head, arms or legs to hit. There isn't a single skill in the game that targets one body part. I'm sure in the realm of gaming code it's certainly possible to make this change. Why now? After a year and a half and two million players? Hmmm. Not so sure the armor was nerfed. Only testing will tell for sure.
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