Jun 27, 2005, 02:24 AM // 02:24
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#2
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Ascalonian Squire
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This can also be found on Lord Timrot, the Necromancer boss that you fight as part of the Reversing the Scales quest (starts with the Captain at the Ascalon settlement). I think this is probably the earliest you can get this skill as it is just after arriving in Kryta. Before the changes to the capture signet this would have been hard to cap because he rarely actually summons minions (instead he uses putrid explosion).
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Jun 27, 2005, 04:46 AM // 04:46
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#3
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Krytan Explorer
Join Date: May 2005
Profession: W/
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..
thanks Nagorak, was wondering if I could get it earlier. :]
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Jul 11, 2005, 10:08 AM // 10:08
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#4
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Lion's Arch Merchant
Join Date: May 2005
Location: Australia, Sydney
Profession: N/Mo
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Just bought it at droknars and my bone minions are lvl 16, it says 1-14
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Jul 11, 2005, 01:04 PM // 13:04
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#5
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Ascalonian Squire
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The high-end level is for 12 which the game considers the max level. If you buff your death beyond that level your minions are one higher for each level up to a max of 18 (maybe higher if you have a +DM on a staff?).
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Jul 11, 2005, 01:09 PM // 13:09
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#6
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Frost Gate Guardian
Join Date: May 2005
Guild: Never guilded ;-)
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Quote:
Originally Posted by Nagorak
This can also be found on Lord Timrot, the Necromancer boss that you fight as part of the Reversing the Scales quest (starts with the Captain at the Ascalon settlement). I think this is probably the earliest you can get this skill as it is just after arriving in Kryta. Before the changes to the capture signet this would have been hard to cap because he rarely actually summons minions (instead he uses putrid explosion).
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I got the skill before the SoC change and it was very hard at level 15ish.
Thom died many times for me to get the skill. What a guy.
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Aug 06, 2005, 07:00 PM // 19:00
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#7
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Ascalonian Squire
Join Date: Aug 2005
Guild: I dont needs no stinkin guild!
Profession: N/Me
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Does anyone really use this skill? I know my death nec does. @ lvl 18, 3 or so shooting arrows can do better damage than the horrors, but they don't do as wel a job tanking and since they are long range it's not rally worth it to put death nova on them...then again, i could argue it's worth it to use death nova on everything...fast cast and instant recharge, only 5 energy
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Aug 22, 2005, 07:10 PM // 19:10
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#8
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Ascalonian Squire
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when it says lvl 1-14 it doesn't includes minor - superior runes
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Sep 06, 2005, 02:09 PM // 14:09
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#9
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Ascalonian Squire
Join Date: Aug 2005
Guild: the clan of shadows
Profession: N/Mo
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do not quit from a low level group if you have a lot of these alive or even mid- high level group i had a large army and it killed 5 lvl 10 players in about 2 seconds
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Sep 16, 2005, 03:00 PM // 15:00
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#10
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Highlander Honor Guard
Profession: Me/N
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he soesnt cast animate bone fiends alot? Would you plz explain the 10 bone fiends he raised from other fallen foes and my fallen allies? he swarmed me with them and you say he uses putrid explosion more?
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Sep 18, 2005, 11:34 AM // 11:34
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#11
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Players in Pamsculine Pink(PIMP)
Profession: E/N
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Get from quest in destinys gorge, Anelle something.
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Sep 19, 2005, 12:58 PM // 12:58
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#12
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Ascalonian Squire
Join Date: Sep 2005
Location: Houston, TX
Guild: Warrior Nation
Profession: Mo/Me
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any of you know about how much damage these guys do at lvl 18? im trying to decide which of the three summons is best
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Sep 19, 2005, 01:10 PM // 13:10
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Quote:
Originally Posted by LotharOvsothian
any of you know about how much damage these guys do at lvl 18? im trying to decide which of the three summons is best
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I don't know for sure, but it seems about the same as a lvl 18 ranger with about 10 in marksmanship using a max bow. It's not so much how much damage each type of minion does, but what they do and how they do it. For lots of death novas, use the one that summons 2 lower level minions. They're sure to die fast enough to explode and take advantage of nova. For tanking, use the horrors. They all help out to distract enemies, which buys time to use other skills.
~edit-spelling
Last edited by Fungus Amongus; Sep 19, 2005 at 02:09 PM // 14:09..
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Sep 19, 2005, 02:54 PM // 14:54
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#14
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Academy Page
Join Date: May 2005
Guild: Ban Hammer
Profession: N/Me
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Quote:
Originally Posted by furikuriallday
Does anyone really use this skill? I know my death nec does. @ lvl 18, 3 or so shooting arrows can do better damage than the horrors, but they don't do as wel a job tanking and since they are long range it's not rally worth it to put death nova on them...then again, i could argue it's worth it to use death nova on everything...fast cast and instant recharge, only 5 energy
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They serve a couple of purposes:
1) When you get a bunch of them, their mass ranged attack does reasonable damage, without the time it takes for Horrors to stumble over and start swinging meaty paws. Add Favorable Winds and/or Winnowing to boost their attack damage. Three or so? Try sixteen for real fun.
2) They're not as effective as Horrors at tanking, but they _are_ meat shields nonetheless, and return energy to primary Necros via Reaping when killed, so in a way you _want_ some of them to die now and then to refuel your energy.
3) The Fiends you raise are corpses that enemy Necros can't exploit against you.
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Sep 19, 2005, 05:36 PM // 17:36
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#15
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Ascalonian Squire
Join Date: Sep 2005
Guild: Total Equilibrium of Telenet
Profession: Mo/W
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hint if you want your fiends to live longer:
get a ranger to cast greater conflag and winter
it seems they have better armour vs cold dmge
ofcourse winnowing wouldn't work when you use that
(counts for every undead minion)
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Sep 28, 2005, 01:28 PM // 13:28
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#16
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Ascalonian Squire
Join Date: Sep 2005
Location: Houston, TX
Guild: Warrior Nation
Profession: Mo/Me
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thx, fungus. o and btw, incubus f'ing owns
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Jul 12, 2006, 01:39 AM // 01:39
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#17
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Academy Page
Join Date: Jul 2006
Location: Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!
Guild: Rune Raiders [HIDE]
Profession: Rt/N
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Hi, sorry if I seem extremely nooby, but I've just started playing as a Rt/N and I'd rather know ahead of time to be safe, 1is there a number cap on the fiends you can summon?2Can they enter a town with you, or do they dissappear across instances?3Are they on AI or do you control them separately?
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Jul 12, 2006, 03:31 AM // 03:31
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#18
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by ZonerZ
Hi, sorry if I seem extremely nooby, but I've just started playing as a Rt/N and I'd rather know ahead of time to be safe, 1is there a number cap on the fiends you can summon?2Can they enter a town with you, or do they dissappear across instances?3Are they on AI or do you control them separately?
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The cap is 10 minions max, whether it's fiends, a golem, horrors or minions. They disappear when you zone, so none carry over while in town. They're under AI control. Usually just summoning a lot of them kills pretty much everything quickly, so it's not really a problem.
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Jul 12, 2006, 07:21 AM // 07:21
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#19
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Desert Nomad
Join Date: May 2005
Location: Belgium
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actually the cap on minions depends on youre lvl in death magic
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Jul 12, 2006, 06:47 PM // 18:47
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#20
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Academy Page
Join Date: Jul 2006
Location: Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!
Guild: Rune Raiders [HIDE]
Profession: Rt/N
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oh, thanks guys. I figured you could only summon one flesh golem and raising death just raised the golem's stats. Guess I have a little more studying up to do.
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