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Old Jul 07, 2006, 05:31 AM // 05:31   #1
Frost Gate Guardian
 
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Arrow Minion Bomber

The Minion Bomber does well... bomb minions. This is a great build for PvE, not so much for PvP

Necromancer/Ritualist

Req.

Good armor
200 or a little less attribute points
Decent Weapon
Good Runes

Attribute points

Soul Reaping 9 (+1)
Blood Magic 6 (+1)
Death Magic 12 (+4)
Communing 8

Animate Flesh Golem = Elite Spell. Expolit nearest corpse to animate a level 26 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a Time.

...()...
<OR>
...()...

Animate Bone Horrer = Spell. Exploit nearest corpse to animate a level 18 bone horror.

Animate Bone Minions = Spell. Exploit nearest corpse to animate two level 13 bone minions.

Dark Bond = Enchantment Spell. For 42 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Death Nova = Enchantment Spell. For 30 seconds, if target ally dies, all nearby foes take 105 damage and are Poisoned for 15 seconds.

Pain = Binding Ritual. Create a level 5 spirit. This Spirit's attacks deal 13 damage. This Spirit dies after 94 seconds.

Spell. Hold Lingwah's ashes for up to 94 seconds. Dropping her ashes summons a level 6 Spirit of Pain that does 13 damage. This Spirit dies after 94 seconds.

Union = Binding Ritual. Create a level 5 spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. The Spirit dies after 46 seconds.

Resurrection Signet = Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

Ok, lets talk with the basic's, when you summon minions or a flesh golem make sure that it has Death Nova on it. Unlike a MM, you want the minions to die (near a enemy) Also have spirits summoned near a enemy, this build is hard to get use to, but its very powerful build. The hard part is to make sure that the minions have Death Nova enchanted on them. Also having Dark Bond is very imporatant if you want your minions to die. One of the hardest part is to cast Death Nova on a Minion and not an ally. Overall this is a powerful PvE build.
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Old Jul 12, 2006, 10:45 AM // 10:45   #2
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How can you NOT have Taste of Death? If killing your minions is the goal then ToD is the way to go.
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Old Jul 12, 2006, 11:01 AM // 11:01   #3
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You should seriously swap the professions, a Rt/N is wastly superior for this kind of build, since spawning power is much more usefull than soul reaping, and if you're a nuker the level of your minions isn't really that important.

You should go with something like (my current build)

spawning power 14 (12+1+1) not really much point in taking more
death magic 12
Put the rest in blood magic or restoration (depending on what you want to do)

Animate Flesh Golem
Animate Bone Minions
Death Nova
Blood of the Master (too keep the minions alive between battles, remember with Rt as main your minions will have more HP as well)
Taste of Death
Boon of Creation - For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 3...7 Energy (with runes this is a bit higher)
<pick one>
Flesh of my Flesh - Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.
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Old Jul 12, 2006, 01:17 PM // 13:17   #4
Forge Runner
 
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Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default Minion Bomber

Okay, first off this build has been done.

Second, you can either be a Rit/N or N/Rit it doesn't matter as much, but as a minion bomber, you are better off as a N/Rit. The reason is that Death Nova increases damage from Death Magic, so runes and scars can increase the damage.

Skills to make a good minion bomber:

Animate Flesh Golem (e)
Animate Bone Minons
Death Nova
Boon of Creation
Signet of Creation
Explosive Growth
Flesh of My Flesh
Taste of Death

Why these?

Animate Minons/Golem, your only minions that you need
Death Nova, cast after each minon animated
Boon of Creation - gain health and energy for each minion animated
Explosive Growth - damage nearby enemies when minon animated
Signet of Creation - detinates all minions/spirits in 30 seconds
Taste of Death - self heal and kills minion, triggering DN
Flesh of My Flesh - keep allie bombs to explode more and more
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Old Jul 12, 2006, 05:34 PM // 17:34   #5
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Quote:
Originally Posted by Pick Me
Okay, first off this build has been done.

Second, you can either be a Rit/N or N/Rit it doesn't matter as much, but as a minion bomber, you are better off as a N/Rit. The reason is that Death Nova increases damage from Death Magic, so runes and scars can increase the damage.

Skills to make a good minion bomber:

Animate Flesh Golem (e)
Animate Bone Minons
Death Nova
Boon of Creation
Signet of Creation
Explosive Growth
Flesh of My Flesh
Taste of Death

Why these?

Animate Minons/Golem, your only minions that you need
Death Nova, cast after each minon animated
Boon of Creation - gain health and energy for each minion animated
Explosive Growth - damage nearby enemies when minon animated
Signet of Creation - detinates all minions/spirits in 30 seconds
Taste of Death - self heal and kills minion, triggering DN
Flesh of My Flesh - keep allie bombs to explode more and more
Dude, I'm sorry but that's a completely horrible build for a N/Rt and it proves exactly why a Rt/N is better at the job.

Boon of Creation, Signet of Creation, Explosive Growth are all spawning power skills and since it's the Ritualist primary attribute they are pretty useless with a Necromancer main since he can't put any points in it.
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Old Jul 12, 2006, 06:21 PM // 18:21   #6
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Quote:
Originally Posted by majoho
Dude, I'm sorry but that's a completely horrible build for a N/Rt and it proves exactly why a Rt/N is better at the job.

Boon of Creation, Signet of Creation, Explosive Growth are all spawning power skills and since it's the Ritualist primary attribute they are pretty useless with a Necromancer main since he can't put any points in it.
No problems here.

The best MM is N/*. Why? Because all you need is Death Magic with Soul Reaping.

I used Boon, Signet and Explosive just so the Rit doesn't feel left out.

Boon of Creation - a little health and energy never hurts
Signet of Creation - ticking time bomb, only good for the 30 second time limit
Explosive Growth - a little extra damage is okay

Where does your energy management come from? Soul Reaping.
Where does your damage come from? Death Magic.

If your main source of energy management came from Spawning, thats fine.
If your main damage came from Spawning, that is not good.

Spawning helps your minions survive. Signet gives your minions more regeneration. Just because you have 0 in Spawning, doesn't mean you can't get any benefits from its skills. If you had 0 in Soul Reaping, as a Rit/N, then you'll find that you must spend more energy on raising. Its good to start, but when the bodies are gone, you can't gain more energy (except through time; unless you have a spirit skill with you).

I have a Rit/N and a N/Me. So I know the benefits of a Rit primary and a Necro primary are.

Majoho, I'm guessing you have experience in both as well.

For MMing, I do like the Rit/N. For bombing however, N/Rit is better.
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Old Jul 13, 2006, 06:51 AM // 06:51   #7
Forge Runner
 
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Quote:
Originally Posted by Pick Me
No problems here.

The best MM is N/*. Why? Because all you need is Death Magic with Soul Reaping.

I used Boon, Signet and Explosive just so the Rit doesn't feel left out.

Boon of Creation - a little health and energy never hurts
Signet of Creation - ticking time bomb, only good for the 30 second time limit
Explosive Growth - a little extra damage is okay
Ohhh I'm afraid I have to be condecending here, I can't really believe you actually have experience with both types of builds.

Quote:
Where does your energy management come from? Soul Reaping.
Where does your damage come from? Death Magic.

If your main source of energy management came from Spawning, thats fine.
If your main damage came from Spawning, that is not good.
Yes obviously the main energy comes from Spawning/Boon of Creation + it heals you as well.

The difference in damage from Death Nova is 20 more in favor for the N main, not that much really and the best thing about death nova is actually the poison part.

Quote:
Spawning helps your minions survive. Signet gives your minions more regeneration. Just because you have 0 in Spawning, doesn't mean you can't get any benefits from its skills. If you had 0 in Soul Reaping, as a Rit/N, then you'll find that you must spend more energy on raising. Its good to start, but when the bodies are gone, you can't gain more energy (except through time; unless you have a spirit skill with you).
I'm sorry I have to say DUH to that.
A Rt main and N main have EXACTLY the same prereq to get energy, one gets it on death the other get's it on creation, there is NO difference in favor of the Necromancer here, except in the rare cases when you are fighting undead that doesn't leave a body.

And as a Rit main I WOULD have 0 in soul reaping since I obviously can't put any points into it.

Quote:
I have a Rit/N and a N/Me. So I know the benefits of a Rit primary and a Necro primary are.
Well I beg to differ
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Old Jul 13, 2006, 07:15 AM // 07:15   #8
Forge Runner
 
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Some numbers to back up my claim.

Your build

N/Rt
Assuming
16 Death Magic - whenever a creature dies caster gains +16 energy
13 Soul Reaping
3 Restoration

Animate Flesh Golem (e) - Expolit nearest corpse to animate a level 28 Flesh Golem.
Animate Bone Minons - Exploit nearest corpse to animate two level 13 bone minions.
Death Nova - For 30 seconds, if target ally dies, adjacent foes take 105 damage and are Poisoned for 15 seconds.
Boon of Creation - For 15 seconds, whenever you create a creature, you gain 5 Health and 3 Energy.
Signet of Creation - All Spirits and animated creatures in the area gain +1 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
Explosive Growth - For 15 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20 lightning damage.
Flesh of My Flesh - Lose half of your Health. Resurrect target ally with your current Health and 8% Energy.
Taste of Death - Steal 420 Health from target animated undead ally.

Rt/N
Assuming
16 Spawning Power - minions have 64% more health
3 Restoration
12 Death Magic

Animate Flesh Golem (e) - Expolit nearest corpse to animate a level 21 Flesh Golem.
Animate Bone Minons - Exploit nearest corpse to animate two level 10 bone minions.
Death Nova - For 30 seconds, if target ally dies, all nearby foes take 85 damage and are Poisoned for 15 seconds.
Boon of Creation - For 63 seconds, whenever you create a creature, you gain 53 Health and 8 Energy.
Signet of Creation - All Spirits and animated creatures in the area gain +7 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
Explosive Growth - For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage.
Flesh of My Flesh - Lose half of your Health. Resurrect target ally with your current Health and 8% Energy.
Taste of Death - Steal 340 Health from target animated undead ally.

I think the numbers speak for themselves.

Also with the Necro main build you will not be able to maintain the enhancements at all times, with the Ritualist build you only have to renew it once a minute.
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Old Jul 13, 2006, 07:47 AM // 07:47   #9
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Also note that deaths by minions incurred from Signet of Creation do not activate Death Nova. I found the skill (Signet of Creation) to be rather pointless in this situation.

I'm going to have to say that Rit/N is probably better for minion bombing. I have also played both sides and the Ritualist is just a better base then a necro. Though, if you can get the N/Rit form to work, more power to ya.
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Old Jul 13, 2006, 08:51 AM // 08:51   #10
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^ Personally I don't use Signet of Creation either.
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Old Jul 18, 2006, 05:48 AM // 05:48   #11
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Quote:
Originally Posted by Kaida the Heartless
Also note that deaths by minions incurred from Signet of Creation do not activate Death Nova. I found the skill (Signet of Creation) to be rather pointless in this situation.
Since when? I've had synchronized explosions kill off multiple lesser grasps during the Dragon Celebration. The graphic certainly goes off, and when things are nearby they tend to take damage and become poisoned.
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