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Old Jun 08, 2006, 02:11 PM // 14:11   #1
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Question Cultist's Ferver????

Cultist's Ferver
For 5..17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30..18% Maximum Health each time you cast a Spell.


I'm trying to figure this one out. The -7 casting cost is nice, but the sacrifice is a little high (IMO). Any thoughts about how to use this in a build? It just seems to me that sacrificing while you cast for 17 seconds may not be a good idea, since necros are casters by nature.
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Old Jun 08, 2006, 02:40 PM // 14:40   #2
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Minor usefulness with Heal Party spamming, with 2 sup runes you might be able to keep your health level. I agree, too much sacrifice.
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Old Jun 08, 2006, 02:54 PM // 14:54   #3
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Yeah... it just seems pointless.

Sacrifice to cast. Now, if it could eliminate exhaustion or enable you to steal % of damage delivered, it might work more efficiently (IMO).

Hmm....
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Old Jun 08, 2006, 02:55 PM // 14:55   #4
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You can use this spell with health stealing spells too ya know...
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Old Jun 08, 2006, 03:15 PM // 15:15   #5
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That's the only way to use it though. I'm thinking Vamp Gaze, Life Siphon and such.

But the sacrifice means you need high blood or you're only killing yourself. At best, with most life stealing, you're breaking even.
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Old Jun 09, 2006, 01:01 PM // 13:01   #6
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16 Blood and spam Vamp Gaze, Vampiric Swarm, Shadow Strike and Lifebane Strike.
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Old Jun 09, 2006, 01:48 PM // 13:48   #7
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You can pretty much spam Vamp gaze with this skill, as it'll only cost 3 energy.

This works wonders with low cost spells too. It works awsome wonders...
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Old Jun 09, 2006, 05:17 PM // 17:17   #8
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Quote:
Originally Posted by Xasew
16 Blood and spam Vamp Gaze, Vampiric Swarm, Shadow Strike and Lifebane Strike.
K... Prob there is that you're not offsetting your lifestealing skills very well. You're loosing HP (still) even though you're stealing (with Vamp Swarm as an exception).


you can and can't spam vamp gaze.
I was just noticing that the recharge on it makes it a bit difficult to "spam" (per say), since you can only cast it once every 6 seconds. If you have Kole's Torment or a blood recharge reducing item, then it's concivable, but with a 5sec recharge and 1 sec casting, I've just found this combination a little less effective. But, I can cast parasitic bond for free (woot woot... I guess).

HP needs to be low to use Cultist Ferver, otherwise even at 400HP, you're Vamp Gaze is still costing a little more than the sacrifice for CF.

Last edited by xenoranger; Jun 09, 2006 at 05:22 PM // 17:22..
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Old Jun 10, 2006, 11:12 AM // 11:12   #9
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On a character with 485 health, you lose 69 health every time you cast. Vamp Swarm will probably give you health back because of the AoE, with Vamp Gaze you lose 6 health and with SS&LS you lose 19 health. 6 and 19 health is absolutely nothing. No one gives a damn if you lose those amounts of health if at the same time you're spamming spells that do damage. 1 Heal Party every now and then from some teammember will heal you back to full easily without pressuring your own Monks at all.

Last edited by Xasew; Jun 12, 2006 at 01:58 PM // 13:58..
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Old Jun 12, 2006, 12:13 PM // 12:13   #10
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What AOE? Vamp Gaze targets a single foe.

VSwarm targets 3 and Unholy Feast targets 1-4. Problem is recharge on UFeast & casting on VSwarm. With VGaze, you're only able to offset the sacrifice by 63pts. HP Pending, at about 480, I end up sacrificing 67.2hp. This means a sacrifice of 5.2 every 3 seconds. Not bad math, but you NEED a life stealing skill to make the sacrifice worth while, otherwise the nrg management portion of it just isn't worth it.
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Old Jun 12, 2006, 01:57 PM // 13:57   #11
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Quote:
Originally Posted by xenoranger
What AOE? Vamp Gaze targets a single foe.
Eh my bad, I meant Vamp Swarm of course. *fixed*

Quote:
Originally Posted by xenoranger
Not bad math, but you NEED a life stealing skill to make the sacrifice worth while, otherwise the nrg management portion of it just isn't worth it.
Yes, well I'm not exactly saying anything else, am I? All the skills I listed steal enough health so that the overall amount of health lost is extremely small. -7 energy on every spell would be extremely overpowered if they lowered the sacrifice %.
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Old Jun 12, 2006, 04:20 PM // 16:20   #12
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this skill rocks with a monk, your skills costalmost 0 energy(orison and WOH), and when you get low on health, just use healing touch on yourself. also doing this you can forget worrying about e denial mesmers, and your skills will be free.
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Old Jun 12, 2006, 05:09 PM // 17:09   #13
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Quote:
Originally Posted by Raiin Maker
this skill rocks with a monk,
Holy... I didn't think about that. Good call man.


Quote:
Originally Posted by Xasew
Yes, well I'm not exactly saying anything else, am I? All the skills I listed steal enough health so that the overall amount of health lost is extremely small. -7 energy on every spell would be extremely overpowered if they lowered the sacrifice %.
Yeah, that's true. It's just a shame when you look at this skill how it requires a high sacrifice for better nrg management. I think I might try it on a PvP Monk though with high Divine and healing. WE'll see how well it works.
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Old Jun 12, 2006, 06:42 PM // 18:42   #14
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Quote:
Originally Posted by Raiin Maker
this skill rocks with a monk, your skills costalmost 0 energy(orison and WOH), and when you get low on health, just use healing touch on yourself. also doing this you can forget worrying about e denial mesmers, and your skills will be free.
WoH is an elite, so that doesn't work. Also, even with 12 in Blood (which is the max you can get for a Mo/N), you sacrifice 18% of your health. That's just way too much. If someone gets spiked and you have to heal him 3 times, that's already 54% of your health, which makes you easily killable afterwards.

Quote:
Originally Posted by xenoranger
Holy... I didn't think about that. Good call man.
Not really, it just doesn't work on Monks.

Quote:
Originally Posted by xenoranger
Yeah, that's true. It's just a shame when you look at this skill how it requires a high sacrifice for better nrg management. I think I might try it on a PvP Monk though with high Divine and healing. WE'll see how well it works.
I'll make a simple scenario: 2 allies are taking damage, you heal both of them and lose 36% of your health. Big bad hammer warrior comes and kills you in 3 hits and you can't do a thing about it. This skill will probably be in some weirdo gimmick build and a N/X with life-stealing skills, but that's it.
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Old Jun 18, 2006, 07:41 PM // 19:41   #15
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Cultist's Ferver is acutally one of the best, if not the best, new necro elite from factions. It makes me feel it's overpowered somehow when it's used correctly. Here's an example:

In PvE or GvG, when an order necro can hide behind safe, he can do a 55 build with cultist's ferver. All he needs to do it to cast vigorous spirit on himself and spam order and heal party, no need for self healing at all. If he invest all points into blood and healing prayer, he can even use awaking the blood to boost your order damage output. Heal party, of couse, can be replaced by Aegis, which depends on the situation. This build works wonderful in Tomb PvE and GvG.
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Old Jun 19, 2006, 05:38 AM // 05:38   #16
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Lets do the math: at 16 blood, CF sacs 10% health. 10% of 55 = 5. Now, AtB boosts blood by 2, maing it 18. At 18 blood, CF sacs 6% health. However, AtB makes you sac +50% of original sac from spells. 6 divided by 2 is 3, and 6+3=9. 9% of 55 is 4, i think. Now, losing 4 health, even to a 55monk, is pretty funny. If you have 16 blood and 12 healing, heck, even 8 healing, all you have to do is place mending on yourself and no probs.

Dang, nice find, man. I mean, that is great thinking. I think you may have invented a new orders necro. Congrats.
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Old Jun 19, 2006, 10:07 AM // 10:07   #17
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well, the situation is acutally better than you expected in fact. As one of the recent skill update adressed, Vigirous Spirit has been buffed, and for some reason, if I invest full points into blood and healing, the cost of blood sacrifice (with awaking the blood) and the healing from vigirous spirit perfectly cancel each other out. that means, your health will cap at somewhere around 44 and stay there forever. I personally don't like using mending, because it takes your energy. Without mending, yes, you can spam order and heal party over and over without almost no stoping. Of course, 20% enchant mod is used.
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Old Jun 19, 2006, 02:00 PM // 14:00   #18
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Cultist's Fervor is bugged. Me and my guildmate discovered that the skill decription is bugged. It is in fact BETTER than it should be : Not ONLY do YOUR skills cost 7 less energy to cast, the skills OTHER PEOPLE USE ON YOU cost 7 energy less (and NO saccing). Do with that what you will.
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Old Jun 19, 2006, 02:52 PM // 14:52   #19
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I dont think farmer invented this, iQ were running a similar cultists fervour flag-runner fairly recently.
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Old Jun 19, 2006, 07:12 PM // 19:12   #20
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Can any of you possibly tell me where I can cap this skill??? I'm guess by the discussion that you have gotten it. I just dont know where to llok to find it. Thanks in advance.
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