Jul 02, 2006, 10:53 PM // 22:53
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#41
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Xxx The Final Thrust Xxx
Profession: W/
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Quote:
Originally Posted by Age
This is the build I am talking about and it given to me by a well knowsn PvP guild Officer.
Typically, this will be an Infuser that uses Balanced Stance to ensure they can't be knocked down during a spike. For instance:
10+1 Divine Favor
11+1+3 Healing Prayers
10 Tactics
Word of Healing [E]
Infuse Health
Orison of Healing
Healing Touch
Dwayna's Kiss or Heal Other
Balanced Stance
Bonetti's Defense
Holy Veil.
I would try if I were you to go outside of Camp Rankor North and infuse someone with the Stonssummit Herders around stomping.
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I would suggest that you stop talking at this point because every serious PvP monk is laughing in your face buddy.
First off, I would like to know this "well-known pvp monk's" IGN and what guild they monk for. Then I will look up the guild on the Guild Wars Ladder and almost surely see a rank above 750 because if you even think of bringing a Mo/W into GvG you will die, fast and easily. The other team might spike you really quickly to end ur pathetic excuse for monking, or they will just attack and not even worry about you because they know you suck and cant do anythng to keep your team alive. Why? u ask. Because:
a. your wasting energy on USELESS STANCES
b. they can attack through you because you have no energy management skill and you WILL run out of energy
c. you suck because you chose Mo/W as a monk who's job is to keep ur team up.
Now, about the QZ thingy, I have been doing HA and bringing a ranger with QZ and EW. QZ to cancel out the EW if they drop it and EW to cancel out the QZ if they drop it.
No, to say that infuse health is terrible is wrong (i always play sb/infuse in tombs) because i save people nonstop with infuse, even if it isnt a spike team, when your ally is sitting at 30 HP, infuse saves him. Against spikes infuse pwns, and in general infuse pwns.
I recommend everyone who monks in PvE and thinks they are an awesome monk to simply bite their tongue and not try to contribute to anything in this thread, because you arent sh*t. Sorry to say it but PvE monks require no skill or knowledge of what to do in certain situations because all you see is 8 red bars dropping down, so you heal them. GG nubs thats not what a good monk does. Anyone wanna argue this? fine pm me in game but dont embarrass urself on a messageboard saying that a freakin MONK WARRIOR is superior to a Monk Mesmer, because ur wrong and its a simple as that.
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Jul 02, 2006, 10:54 PM // 22:54
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#42
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Xxx The Final Thrust Xxx
Profession: W/
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Oh Yeah, ur using a sup HEALING RUNE? WTF?!?! get a clue and go buy a divine favor hat and sup divine favor rune and maybe you will be on the way to becoming a HALF-Way decent monk buddy.
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Jul 02, 2006, 11:01 PM // 23:01
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#43
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Fluffy Butt
I like your build and its nice thinking outside of the Box.
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Jul 03, 2006, 01:02 AM // 01:02
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#44
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Frost Gate Guardian
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wow, all of you have forgot the point of the game "to have fun" so it may suck in pvp, big whup, i think im gonna make an ele just to run this build. my ranger makes a better tank than a warrior. besides its supposed to be support, and any healer is better than none.
oren
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Jul 03, 2006, 01:08 AM // 01:08
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#45
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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This is the PvE forum. All your PvP arguments are irrelevant. Heal Party is great in PvE. And Heal Other is good enough, really. With Ward Against Melee, this makes a damn fine PvE healer. And actually E/Mos aren't that bad of healers in 4v4 PvP either. I've won 8 straight in TA with my E/Mo Blinder/Healer as the only healer, and quite a few glad points in RA as well.
E/Mos as primary healers aren't that spectacular in GvG... but this post wasn't about GvG or HA.
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Jul 03, 2006, 01:37 AM // 01:37
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#46
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Oren The Destroyer
oren
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"Support" is pointless if you're wasting a slot that could be used for a damage dealer. All you need in pve is one half way decent healer for a party of 8, or a healer and a prot monk/rit spirit shitter if one is around. There should be no need for "support" healers unless your monks are horrible.
Quote:
Originally Posted by Aug
This is the PvE forum. All your PvP arguments are irrelevant.
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Actually, this is the Monk forum - comments about a builds effectiveness in pvp are valid, despite your misconception. And the OP specifically mentioned PvP, so it appears that your arguments are irrelevant.
Last edited by B Ephekt; Jul 03, 2006 at 03:28 AM // 03:28..
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Jul 03, 2006, 02:02 AM // 02:02
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#47
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by comonnow
dont embarrass urself on a messageboard saying that a freakin MONK WARRIOR is superior to a Monk Mesmer, because ur wrong and its a simple as that.
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Despite your flaming, i do agree totally with this comment. When i see a Mo/W i always expect an automatic spike healer. Reason? thats the only part a Mo/W can play. Bonetties defense.. so your telling me instead of kiting damage your gunna stand there and depend on 3/4's dodging ability? sorry but that will not work. Mo/Mes, Mo/N, even E/Mo (even though i dislike that build because as said before more energy doesnt equal more heals, just more wiggle space. I can easily spam heals all day with my Mo/Mes.) Mo/mes, Mo/N easily are superior to any Mo/W
So for this build, i say thanks for the input but your "OMG IM A BETTER HEALER THAN ANY MONK WITH MY E/Mo" could have been left out. When it comes down to it a good healer consists of timing, foresight (predicting how damage will spread), and reaction time. Those 3 things separate a good healer/booner from a bad one.
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Jul 03, 2006, 09:00 PM // 21:00
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#49
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Pre-Searing Cadet
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How can u say this is best build ? There was a contest of all monk builds ever or what the hell ...
This build is pretty smart and may be effective in many situations but IMO you overestimate Ether Prodigy - exhaustion will eat your mana pool damn fast.
Mantra aint no providing so much energy in short period but is better in overall...
edit.
Btw. how much does your Heal Party heal for ? 60 ? Damn, my boon prot heals just with RoF for 110+...
Last edited by Oz.; Jul 03, 2006 at 09:03 PM // 21:03..
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Jul 03, 2006, 11:13 PM // 23:13
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#50
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Well, I personally prefer this build;
Infuse Health
Ether Renewal
Zealots Fire
Aura of Restoration
Healing Breeze
Holy Veil
Enchantment*
Enchantment*
*any enchantment that lasts longer than 10 seconds
Basically what you do, is put every enchantment on yourself (Ether Renewal being the last one you put on) then spam Infuse until Ether Renewal runs out.
Have fun.
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Jul 04, 2006, 01:26 AM // 01:26
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#51
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Arnt we forgeting...um...divine favor?
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Jul 04, 2006, 06:16 PM // 18:16
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#52
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Talk about vicious. Shouldn't you guys be doing some smurf battles to increase your GvG ranking?
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Jul 05, 2006, 02:45 AM // 02:45
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#53
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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^^
It took me an entire 5 seconds to realize why you referenced smurfs... I always thought that Asrial was spelled with an "e" before the "l", oh well.
The point really was that he said that this was "the best healing monk", and that it wasn't a monk. That was easily proven wrong because spamming heal party does not a monk make. I am sure that this E/Mo is a decent backup healer, but I am also very sure that there were usually 2 monks on the teams that this build was on.
If you are going to spam Heal Party, why not simply go Me/Mo for a Fast Cast / Inspiration healer? An Me/Mo could put 12 in healing, 5-6 in Fast Cast, maybe 8-10 in Inspiration, and (with runes boosting all mesmer attributes) maybe 6-8 in Domination or Illusion to still dish out some hampering hexes and heal their team. They could use Ether Lord + Arcane Echo + Mantra of Recall, which is 3 skills, along with maybe 2 monk skills, 2 Domination hexes or direct damage spells, and a ressurection spell like Rebirth...I'll even outline the build (without attribute allocation since I can't get on GW atm):
Arcane Echo (to echo Auspicious Incantation or any skill that you need to)
Heal Party (when your group is taking a lot of damage, you start casting this a lot, 15e per cast with TONS of energy regen and a lot of energy on command)
Healing Seed (for use on the tank)
Ether Lord (you would arcane echo this onto 2 targets for lots of energy regen)
Mantra of Recall {e} (for a steady flow of energy)
Auspicious Incantation (Can be used with any number of spells to give energy to you instantly)
Conjure Nightmare (use this with Auspicious Incantation for an instant 28-50 energy when you really do have to pile on the healing.)
Rebirth (you would use this AFTER all your energy regen stopped working and you were low on energy, Mantra before casting)
Heck, I might actually see how the build fares in PvE.
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Jul 05, 2006, 08:22 AM // 08:22
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#54
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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You were joking about ether lord, right? .. Right?
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Jul 05, 2006, 08:37 AM // 08:37
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#55
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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you're wasting an entire character on this if you have 8 man, actually your party is missing out a nuker which are pretty hard to find, 2 monks should be enough to heal and can outheal an ele. look at GvG ele's, they have Heal Party to support their monks but can still do so damage, and that's smart thinking, this built just isn't working
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Jul 09, 2006, 11:02 PM // 23:02
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#56
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Xxx The Final Thrust Xxx
Profession: W/
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Quote:
Originally Posted by Rogier
you're wasting an entire character on this if you have 8 man, actually your party is missing out a nuker which are pretty hard to find, 2 monks should be enough to heal and can outheal an ele. look at GvG ele's, they have Heal Party to support their monks but can still do so damage, and that's smart thinking, this built just isn't working
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Correction, this build is stupid. Have fun with it in Ascalon cause that's as far as it will go.
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Jul 09, 2006, 11:09 PM // 23:09
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#57
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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*giggles*
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Jul 09, 2006, 11:18 PM // 23:18
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#58
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Jesus, comonnow, just calm down, it wasnt like he was attacking your ability to monk...
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Jul 10, 2006, 03:52 AM // 03:52
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#59
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Quote:
Originally Posted by comonnow
Correction, this build is stupid. Have fun with it in Ascalon cause that's as far as it will go.
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I think a GvG E/Mo can get up to Kryta.
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Jul 10, 2006, 04:00 AM // 04:00
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#60
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by jesh
You were joking about ether lord, right? .. Right?
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Sorta...yes and no. I was just too tired atm to think of another energy recovery skill, and in hindsight almost anything would be better. I'm currently working on a GvG balanced build for my guild though, so I'm kinda out of it (dual smite is getting boring).
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