Jun 29, 2006, 10:00 PM // 22:00
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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The Best Healer Monk isn't a Monk at All
This is the Best Healer Monk, I call it the Energy Monk and it mostly uses the heal party spell, but thats when you get to places that has eight people per mission.
Ok, here are the spells,
Healing breeze (To back up heal other, incase ally is taking tons of damage)
Heal Other (For quick healing on people that has low health)
Orison of Healing (For quick healing yourself, almost useless you may want exchange for something else such as Mark of Rodgork with a fire weapon to do damage. This is basically used for beggining Energy Monks that has little energy)
Heal Party (The most used spell you will be useing)
Mend Ailment (To get rid of unwanted condictions on you or others, such as crippled for a fast escape)
Ether Prodigy (For tons of energy this will give you a +10 energy regen, this makes a very successful build, but its unbelieveable far in the game, its almost annoying. This build will still work without it, but once you get it, its a must have)
Heal Area (Used for healing yourself after Ether Prodity cause Ether Prodigy will get rid of all enchantments so Healing Breeze won't help in a fight, if you don't have Ether Prodigy, get a different spell.)
Light of Dwayna (Takes losts of energy most useful for a build with tons of energy. Never use Rebirth, that will drain your energy)
What to Have
As you can see in my image, I have 90 energy and this without doing the second 15 Attribuite points quest. Make sure you have max healing points for the level 20 Energy Monk. Make sure when you get to level 13+ that you have a +4 energy storage runes and head peices. As you can see, I'm holding the Yak Slapper, you can use this build with any green staff as long as it gives +15 energy. Make sure you also have some sort of Vigor, more health the better. This is also good with droks armor, So you won't take as much damage from attacks. Its nice to have all of these spells, but substituding for other attacks spells is good. When you have 200 attribute points put a little into Fire attribute and get Mark of Rodgork. Get a fire dealing weapon and the enemy will fall fast from the -6 health regen.
Strategy
In this build, you may want to stay way out of the fight and just use heal party with Ether Prodigy. Let the other monk do Heal Other, Healing Breeze and other spells to keep the team alive. If you're at the fight and a Warrior is low on health, thats when Heal Other and Healing Breeze helps. (only party of 8, rare with second monk in party of 6). If you have a party of six you may have to stay within the fight. Beware with this build, with Ether Prodigy is a dangerous spell, it causes exhaution, so only use it when the spell runs out. If the spell runs out the use Heal Area for tons of health. This build isn't hard to make, it just uses a lot of time, and a stress toy when people say, "You can't heal, your a elementalist" and kicks you out. However is this catches on people would want a Energy Monk in there party. This build is good for a inside/outside the fight healer, but when the other monk dies or leaves this build will still do fine unlike other monks, it will just be a lot harder, that is the point that you don't use Heal Party, you have to run into the fight and rely on Heal Other and Healing Breeze till the other monk is ressurected by a party member or you. One killer strategy is to have a Bonding Monk and a Energy Monk on the same team. We beat Ice Caves of Sorrow with easy this combo. We had five warriors a nuker, my Energy Monk and a Bonder! I got a post that says a mesmers shatter enchantment would distroy it, true, but I've yet to have a mesmer do that. They seem to ingore it (PvE) however in PvP, its a different story.
PvP
This Character is the killer PvP character, especially if you have a smiter monk in your team to keep them off your track, the best this is you can do is to stay very, very far away from the fight and just cast heal party (one team lost and asked "WTF is healing you?"). They never knew that I was there. However if this catches on (which I hope and don't hope) Tanks will be all over you!
Why pick this build?
This build can be better or worse than any primary monk, although not have monk runes and no Divine Favor. Having unlimited energy (it feels like it, I've yet to run out) more than makes up for it. With Ether Prodigy you get a +10 energy regen, so you never run out. Even though you won't have Divine Favor that gives +3 health per heal, also the spells, thats almost useless to monks, its kind of like a rangers pet. It's useless unless you are off on your own. However, if the Divine Favor is +4 or +5 per Attribuite points, then yes this build would be "very" foolish, cause that little bit will make a big difference. With this build you don't even have to stay away from the fight, That why Healing Breeze and Heal Other is useful. You can go right in and help out a bad situation. If you don't have Ether Prodigy, then the extra energy helps with the loss. This build is probibly better than a Monk, cause the monk runs out of energy so fast (Max energy for a regular monk 45-50) when this build can have 93-95 energy, it can have over 100 energy with a morale boost. Thats why this is better than any "regular" monk. "BUT" You won't have the same rewards as a monk primary such as farming, 55ing, bonding. boon protecting, running people and much more. Don't think that this build is just for useing heal party, heal party is useful saying 200 feet away from the fight but it also helps having a Energy Monk in the middle of the fight. As you can see, this build is much better than a Heal Party Spammer.
Why am I telling my build? My first character was a monk, not a good start off, and I've always seen me lacking energy even with a green weapon. Not all of the time, just when party is taking lots of damage, and we lose cause my energy goes to 45 to 5 fast, so my third character is a elementalist (second was a MM). So I figured why not get a elementalists energy and combine it with monks healing spells. It was the perfect combo, if you have doughts try it out used the same spells I use. I'm not saying you want to use this build, I'm just telling the positives and negetives, give it a try.
Sorry, if I insulted any monk players.
For Low Level's
Here is a quick info for Energy Monks or elementalists that want to become a Energy Monk, These stats are stats at level 13 and with +1 fire rune and +3 energy storage rune+All seeing eye (+4)
These are the spells that won't take many energy and the glyph helps maintain the energy, the weapon doesn't have to be yak slapper. It can be something cheap such as the Mullius Piller or something that gives +15 energy. Your health should be 295 with a miner viger. The fire spells should heal the party do damage and while your healing. Careful not to attack to much!
Last edited by Fluffy Butt; Jun 30, 2006 at 03:30 PM // 15:30..
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Jun 29, 2006, 10:13 PM // 22:13
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: NJ
Profession: W/E
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Curious...what happens if/when the other monk leaves?
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Jun 29, 2006, 10:24 PM // 22:24
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#3
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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how is this better than a primary monk ?
and vigor doesnt give energy
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Jun 29, 2006, 10:25 PM // 22:25
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#4
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Okay first off, lets get something straight. Your 'secret build' is pretty standard. Second, Prodigy / Healing spammers is a great build, but its by no means the "Best Healer Monk". Furthermore, your spending too much of your time trying to do one thing. You have a lot of energy, and the capabilities to heal well... you will not suffer if you drop both your atts a bit and go into an elemental line.
Consider a fire nuker... can you nuke well with a 15 fire/10 energy/10 heal split? Yes. Will you have the energy for it? Yes. Can you still throw off heals regularly? Yes.
Its not like you lack skill slots either... Heal Party, Gift of Health, Extinguish, Light of Dwayna, Ether Prodigy, Meteor Shower, Rodgort's Invocation, Fireball
Also, consider Extinguish... 15 energy, fast recharge, can need spamming... it basically demands an ele.
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Jun 29, 2006, 10:40 PM // 22:40
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#5
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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Quote:
Originally Posted by ubermancer
you will not suffer if you drop both your atts a bit and go into an elemental line
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it would appear that this build is designed to replace a monk alltogether, in which case it would be silly to take nuking spells. that's like a monk going part smite because they wanna dish out some negligible holy dmg. I know at 15 fire, the dmg would be far from negligible, but it would severely cripple the build's ability to be a primary healer, and would turn the build into that of a standard e/mo nuker/backup-healer, not at all what it is designed for
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Jun 29, 2006, 11:20 PM // 23:20
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#6
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Trying to replace a Monk entirely on an Ele is foolish, unless there is no enchant removal. And without enchant removal, any area is fiendishly easy... and 10 healing down from 12 with the same 0 DF is far from 'severely crippling'.
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Jun 29, 2006, 11:31 PM // 23:31
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#7
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Ummm, ok, u said unless there is a enchantment removel.... why would u need a enchantment removel? ether prodigy removes enchantment on only u and noone else (a noob knows that party doesnt sufferthe same), the reason they have that is becuase u can cast ether prodigy before it runs out so u cant constantly cast it without takeing 2 damage per energy u have. (example, ether prodigy is about to end and u will take more damage than the curent health u have the guild wars staf dont want u to cast it again so you wont take the damage and live, that wil be to easy... as i said, a noob knows that) u also said everything and 10 healing down from 12... r u talking about the stats, i told you that the unlimited energy (try it, u will have unlimited it feels like) more than makes up for no runes.
Last edited by Fluffy Butt; Jun 29, 2006 at 11:41 PM // 23:41..
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Jun 30, 2006, 02:42 AM // 02:42
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#8
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Academy Page
Join Date: Nov 2005
Guild: Cute Cuddly Kittens [Purr]
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Ubermancer has a point. Let's take another look at some of your skills.
Healing Breeze - A spammable heal that can be used on yourself. Keeper.
Heal Other - A high energy, quick heal. Keeper.
Orison of Healing - You said it yourself, this isn't very useful. Drop it.
Heal Party - Heals everyone, spammable with prodigy. Keeper.
Mend Ailment - Not very spammable due to recharge, and a low energy cost. Wouldn't this be better on a real monk? Drop it.
Ether Prodigy - Obviously keep it.
Heal Area - You're only using this as a self-heal for prodigy. Can't healing breeze do that, just over time? Drop it.
Light of Dwayna - I wouldn't particularly recommend this, but that's not the point. Use any res you want.
So, we've kept 5 but dropped 3. Now you have 3 slots left to work with. To me you have one of two options. You could spec into an ele attribute, or into protection. I recommend speccing into damage. This means you have to drop your e-storage and healing down a bit. This won't totally ruin your healing capability, it will just give you more flexibility. You could go fire and bring Rodgort's Invocation, Fireball, and Meteor. You could come up with a solid line from any of the attributes. This way you still have decent healing power in addition to lots of healing.
The other option, which I don't think is as good but still works, is to spec into protection. You could put 9 in protection and bring Aegis, Protective Spirit, and Extinguish.
Anyway, my point is that there simply aren't enough high-energy spammable healing skills to make your current build worthwhile. Mixing it up a bit will definitely give you better results.
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Jun 30, 2006, 02:46 AM // 02:46
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#9
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I can't help but feel a bit insulted...
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Jun 30, 2006, 09:33 AM // 09:33
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#10
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Academy Page
Join Date: Sep 2005
Guild: Guardians of the Stars
Profession: Mo/R
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Try healing spikes with that setup. And spikes do come, especially in high end places.
However, having one of those for Urgoz is definately a pretty good addition.
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Jun 30, 2006, 09:39 AM // 09:39
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#11
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by Vahn Roi
I can't help but feel a bit insulted...
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I'll make it up to you by saying that your avatar is quite cute!
Anyways, I would think that this build is more of a fun pasttime thing, it's fun to play around with, but nowhere near as efficient as a monk. It can produce some fun in the random arenas, seeing that it's so..random.
I might actually be using this build just to get a kick out of my elementalist. I havn't touched her in ages.
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Jun 30, 2006, 09:39 AM // 09:39
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#12
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Ascalonian Squire
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as a monk player im deeply offended... i won't go into why you're wrong but anyone who plays monk will know and will turn their nose up at this...
All you're proposing is an emo support as used almost always in GvG, it's a monk support, not a monk...
EDIT: reread your post and had to make additions...
Most good monks won't have energy issues unless severely pressed these days, boon prots are vey good at energy management. Its better to unload single big heals than multiple small ones in almost every situation. Less time casting is more time kiting. If you don't understand that concept then you really should play a real monk sometime.
The bigger insult is why use 15 in energy storage? there is no reason to do it! ether prodigy is perfectly efficient at 12 or even less energy storage so why ever run 15, those points could be in prot giving you more flexibility on your bar for instance...
It's not a good monk or a good ele, its more a poor crack at both... i get the feeling fro ma pvp stand point your talking about random arena cause this wouldnt fly in any other situation ever, standard emo support in gvg is alot more effective because it works alongside two other monks, and a HA monk line has no use for a heal spam happy ele monk built this way...
I'm sorry to be so negative but WOW, you have never played a real monk otherwise you wouldnt want to do this...
Last edited by Psykewne; Jun 30, 2006 at 09:45 AM // 09:45..
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Jun 30, 2006, 11:26 AM // 11:26
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#13
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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I must agree with psykewne, my ele was my first character with over 3mil experience with him. I too have used my ele as a heal spammer with all the energy and EP...but after making a monk I can outheal my ele healer. with your energy pool you can spam heals like crazy but your heals are far less then a boon prot can heal for. i'm sure anet thought of this build before gw came out...that's why monks have divine favor and divine boon to spike heal. if monks didn't have those then yes a typical ele would be able to outheal a monk which would then make monks useless. A boon prot can heal for 200+ per heal spell where an ele would need 2 spells like heal other + 1 more spell like orison just to make up the difference. don't get me wrong there are places that a ele healer would be very handy using just heal party. for instance The Deep degen rooms.
Last edited by pegasux; Jun 30, 2006 at 11:29 AM // 11:29..
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Jun 30, 2006, 11:29 AM // 11:29
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#14
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I hope this is a troll?
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Jun 30, 2006, 11:44 AM // 11:44
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#15
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Support or primary, secondary or backup, the point of this thread is trying to keep your players alive using as less resources as possible and healing as efficient as possible.
Just thought I point that out before making my comment.
Normally in a pro team an SB/Infuse can act as a wonderful healer and an anti spiker, the Ele has it's usefulness, but it also has limits. The only advantage a Monk has over an Ele is it's Divine Favor ability and runes, and the Ele has almost an unlimited Energy supply if you constantly use Ether Prodigy, but you'll need it since your healing is nowhere effective as a Monk.
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Jun 30, 2006, 11:48 AM // 11:48
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#16
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Fluffy Butt
This build is probibly better than a Monk, cause the monk runs out of energy so fast (Max energy for a regular monk 45-50) when this build can have 93-95 energy, it can have over 100 energy with a morale boost. The more energy, the more healing, the much stronger team. Thats why this is better than any "regular" monk. 'BUT' You won't have the same rewards as a monk primary such as farming, 55ing, bonding and running people. Don't think that this build is just for useing heal party, heal party is useful saying 200 feet away from the fight but it also helps having a Energy Monk in the middle of the fight. As you can see, this build is much better than a Heal Party Spammer.
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You say more energy = more heals? Wrong...more energy GAIN = more heals That's why you use ether prodigy. Good.
Now, my ele can 55 , he can farm, and he can run people. But he cannot heal better than a primary monk.
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Jun 30, 2006, 11:56 AM // 11:56
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#17
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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I actually ran a e/mo healer setup when ether prodigy first got buffed. It's pretty cool spamming heal other and party like nuts, and plays out decently in arenas. However, it's really no substitute for either a good boon prot, or a full utility e/mo.
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Jun 30, 2006, 12:06 PM // 12:06
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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hehe
.
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Jun 30, 2006, 12:08 PM // 12:08
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#19
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Fluffy Butt
Ummm, ok, u said unless there is a enchantment removel.... why would u need a enchantment removel? ether prodigy removes enchantment on only u and noone else (a noob knows that party doesnt sufferthe same)
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He meant that Ether Prodigy is an enchantment, and can be stripped...
As far as your build goes, it's an OK gimmick but I can't see wasting a party slot on an e/mo healer in pve, and wouldn't use the build is any serious pvp. It may work in RA, but that really isn't saying much. (I assume that you meant Random Arenas when you said pvp, because this wouldn't fly in high-level pvp like gvg or tombs.)
As for the build being "the best healer build," I had to laugh (no offense of course). I can heal just as efficiently (if you can even call this build efficient) with a monk primary without the need for massive energy regen... because I know how to heal without over healing or wasting energy.
Last edited by B Ephekt; Jun 30, 2006 at 12:19 PM // 12:19..
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Jun 30, 2006, 12:24 PM // 12:24
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#20
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Frost Gate Guardian
Join Date: May 2006
Location: England Baby!
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Your Missing Plenty Really... 1! Divine Favor... Come on... it makes Healing what it is, which is why a monk is a monk less energy or not, spamming heals is not what a Primary Healer is about. backup healer would be fine. but that in itself proove that the best monk is a monk not a Ele.
Second... Removing Hex done best by a mesmer... there for all you have is remove or smite... while smite is good... it aint that good... and as your talking about the best healing monk build on a whole your pretty average compared to a monk/mesmer
Dont get me wrong its prob good for what you use it for and it may work for you and for your groups.
but it is not the best.
TC
(Oh and i personally dont think the ammount of energy storage makes up for the healing you get with divine favour especially at the level your energy storage is.)
Draxx
Last edited by Draxx; Jun 30, 2006 at 12:30 PM // 12:30..
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