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Old Jul 14, 2006, 12:29 PM // 12:29   #1
Desert Nomad
 
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Default The AoE nerf, a problem or not

Discuss ye of experienced AoE smiting
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Old Jul 14, 2006, 01:21 PM // 13:21   #2
Wilds Pathfinder
 
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It's not really a huge nerf, smiting is still very viable. The smiter will just have to actually pay attention now.
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Old Jul 14, 2006, 02:27 PM // 14:27   #3
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I ran AoE smite in Alliance Battles after the nerf and it didn't effect me too much. The energy regen covers the cost of spamming 1 energy skills, so that addition isn't an issue. While using Kepkhet's (20% longer enchantments), AoE lasts for 9.6 seconds (with 10 in protection prayers) which is longer than the new 8 second recharge time. This gives the caster time to re-apply AoE without having to pay 5 energy for it. The only problem is slightly less damage because I can only spam RoF and Guardian when I used to be able to spam RoF, Guardian and AoE to trigger Zealots.
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Old Jul 15, 2006, 11:48 AM // 11:48   #4
Ascalonian Squire
 
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Ok the nerf did absolutely nothing.. I just faced guilds in GvG and they were running smiting and they still had lots of dmg Just instead of 0 energy its 1 energy now -.-
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Old Jul 15, 2006, 08:41 PM // 20:41   #5
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It was a minor necesary nerf and nothing much will change.
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Old Jul 15, 2006, 09:06 PM // 21:06   #6
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Smiting is still entirely viable, as long as no one learns how to play a domination mesmer competently. Once they do, smiters are absurdly susceptible to shutdown due to their frail energy pool and reliance upon maintaining their enchantments.
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