Jan 19, 2007, 11:24 PM // 23:24
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#1
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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well shield of absorption got the nerfbat
Any ideas on bypassing the 1 second thing its pretty obvious they did it on purpose to cripple the soa farming... T_T
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Jan 19, 2007, 11:29 PM // 23:29
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#2
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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take healing breeze + SOA
use a 20% recharge set
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Jan 19, 2007, 11:40 PM // 23:40
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#3
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Wilds Pathfinder
Join Date: Sep 2006
Location: 2 paras and a war is strong aoe [lol]
Guild: Whats going on [sup]
Profession: Mo/
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The changes are just tests for the moment. DW about it now worry if its premanent
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Jan 20, 2007, 12:00 AM // 00:00
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#4
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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well we all know this wont be changed
some spots are doable, imps definitely not, maelstrom + casting healing breeze/Soa/SoJ depletesmantra... maybe i need to retime the casting
Last edited by luinks; Jan 20, 2007 at 12:24 AM // 00:24..
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Jan 20, 2007, 12:32 AM // 00:32
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#5
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You could try Judges Intervention and a few others but I really wouldn't worry to much.I haven't even done any Soa farming atm and what do you mean 20%?
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Jan 20, 2007, 01:57 AM // 01:57
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#6
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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farming minos @ elona reach with the mo\e build and SoA I can just barely get SoA off in time now Hopefully it isn't permanent
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Jan 20, 2007, 02:26 AM // 02:26
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#7
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Professional Athletes [HGH]
Profession: Mo/
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every1 must go to the section on the skill changes and say that they dont like it. Maybe then they will leave it the way it was <_<
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Jan 20, 2007, 02:41 AM // 02:41
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Butters1110
every1 must go to the section on the skill changes and say that they dont like it. Maybe then they will leave it the way it was <_<
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You can but they are doing this testing for HA.It will be there that will decide its fate.
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Jan 20, 2007, 03:12 AM // 03:12
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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They didn't do this to screw farmers. This is here to weaken one of the most overpowered Prot Skills ever.
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Jan 20, 2007, 03:20 AM // 03:20
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#10
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Originally Posted by OP
Any ideas on bypassing the 1 second thing its pretty obvious they did it on purpose to cripple the soa farming... T_T
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Um, no, have you ever played GvG or HA?
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Jan 20, 2007, 03:35 AM // 03:35
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#11
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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i already did it :3
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Jan 20, 2007, 04:44 AM // 04:44
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#12
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Raged Out
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ladies ladies...
What did you all do when AoE was nerfed? What did we all do when Tengu farming got nerfed (besides cry)?
We found new ways to farm!!
Dont dwell on this (btw its temporary) but rather find a new way to farm...
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Jan 20, 2007, 06:10 AM // 06:10
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#13
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Krytan Explorer
Join Date: Oct 2006
Location: Australia
Guild: Unlikely Hero
Profession: W/
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I think the SOA will stay, but the one i'm crying about is the SV/AV nerf, geez i hope this is temporary
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Jan 20, 2007, 06:25 AM // 06:25
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#14
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by luinks
well we all know this wont be changed
some spots are doable, imps definitely not, maelstrom + casting healing breeze/Soa/SoJ depletesmantra... maybe i need to retime the casting
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Looks like it's back to non interupting foes for me. Imps are a pain in the butt now. Mantra of Resolve does deplete the energy pool too fast. I can't imagine being limited to just tusked howlers, lol. Why must my PvE happiness rely on wether PvP players are happy? It's like being in an abusive relationship where the only option you have is leaving, lol.
Last edited by FyrFytr998; Jan 20, 2007 at 06:33 AM // 06:33..
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Jan 20, 2007, 03:05 PM // 15:05
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#15
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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sv/av was overused and overpowered in gvg or pvp?
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Jan 20, 2007, 03:20 PM // 15:20
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#16
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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Well in a PVP Sense it got buffed. Low Recharge / Low Duration is a lot more versatile in PVP than the other way around. But let's face it, it's simply another hit at Farming.
/edit:
To clear things up, I was referring to SV/AV
Last edited by Amity and Truth; Jan 20, 2007 at 03:54 PM // 15:54..
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Jan 21, 2007, 04:38 AM // 04:38
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by FyrFytr998
Looks like it's back to non interupting foes for me. Imps are a pain in the butt now. Mantra of Resolve does deplete the energy pool too fast. I can't imagine being limited to just tusked howlers, lol. Why must my PvE happiness rely on wether PvP players are happy? It's like being in an abusive relationship where the only option you have is leaving, lol.
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Now I stand to correct myself. After some fiddling around. Glyph of Concentration is a suitible replacement for Mantra of Resolve vs. Ice Imp's Maelstrom. Seeing as Glyphs aren't spells, I guess Maelstrom is useless against it. (BUT YOU MUST TIME THE SKILL CHAIN CORRECTLY!)
I know it's alot of hoopla for a run that isn't as profitable as some of the others, but I REALLY hate Ice Imps! Seige Ice Golems are still a breeze. Don't even need glyph for them. Also not needing 4 points in Inspiration opens up one more point to go in Divine, if you empty out Healing.
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Jan 21, 2007, 06:32 AM // 06:32
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#18
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Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
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Lol, I still use SoA to farm with my monk, and it works perfectly. Its all about how you spread your attributes...
14 Smite
14 Prot
13 Divine Favor
Slap on Blessed Aura, and you have nonstop protection. Instead of doing 53 damage with SoJ you will now do only 47.
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Jan 21, 2007, 05:21 PM // 17:21
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#19
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Academy Page
Join Date: Dec 2005
Guild: Ether Jar
Profession: Me/Rt
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I just ran through my own IDS solo guide without changing a thing. The change to SoA does not alter the build at all, other than making it slightly more suceptible to knockdown interrupts (Tundra Giants). The Imps were as easy to kill as ever. I really don't see what all the whining is about, I was afraid they were actually going to make the skill unusable like they did for Spirit Bond...
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Jan 21, 2007, 05:32 PM // 17:32
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#20
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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The only problem with this change, is that SoA is more vulnerable to interrupts. If you've grouped up a lot of enemies, you don't have time to re-cast it, as you'll be dead by then.
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