Jan 17, 2007, 10:12 PM // 22:12
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#1
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Pre-Searing Cadet
Join Date: Jul 2006
Location: iowa
Profession: A/Mo
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Need a good PvE axe build
I used to be a swordsman, but i have found the glory in axes. I really need a good axe build becasue i have had trouble finding an effective one.
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Jan 17, 2007, 10:28 PM // 22:28
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#2
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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Try:
Axe: 16
Strength: 13
Executioner's Strike
Axe Rake
Eviscerate [Elite]
Tiger Stance
Distracting Blow
Dolyak Signet / Mending Touch
Rush
Rez
Or if you like to be somewhat self-dependent up or take smaller party sizes:
Axe: 16
Tactics: 10
Strength: 10
Executioner's Strike
Eviscerate [Elite]
Tiger Stance
Mending Touch
Healing Signet
Dolyak Signet
"Watch Yourself!"
Rez
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Jan 17, 2007, 11:07 PM // 23:07
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#3
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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evicerate is overrated in my opinion.. especially where pve is concerned...dps is king...
[card]enraging charge[/card] [card]cleave[/card] [card]dismember[/card] [card]agonizing chop[/card] [card]cyclone axe[/card] [card]"watch yourself!"[/card] [card]healing signet[/card] [card]resurrection signet[/card]
optional elites: triple chop, whirling
also I have been having fun with a w/e with firey axe... a bit unorthadox but in pve the area of effect attacks are nice
[card]conjure flame[/card] + [card]cyclone axe[/card] + [card]inferno[/card]
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Jan 17, 2007, 11:33 PM // 23:33
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#4
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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cleave/executioner's/critical chop/dismember/flail/enraging charge/optional skill slot/rez.
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Jan 22, 2007, 12:31 AM // 00:31
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#5
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Banned
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W/Mo
[wiki]Strength[/wiki]: 12,+3,+1
[wiki]Axe Mastery[/wiki]: 12,+1
[wiki]Protection Prayers[/wiki]: 3
[skill]Enraging Charge[/skill]
[skill]Flail[/skill]
[skill]Dismember[/skill]
[skill]Cleave[/skill]
[skill]Critical Chop[/skill]
[skill]Executioner's Strike[/skill]
[skill]Mending Touch[/skill]
[skill]Rebirth[/skill]
upon entering combat, use skills in that order. use mending touch to remove 2 conditions in .75 seconds. use rebirth to rez allies. u should be fine.
variants:
[skill]Eviscerate[/skill] for Cleave
+
[skill]Furious Axe[/skill] for Dismember
always use a zealous axe of fortitude:
6-28 req8/9
15^50
1/-1
hp+30
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Jan 22, 2007, 04:49 PM // 16:49
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#7
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Simple axe build
Attributes are simple:
Axe > Strength > tactics
[skill]Cleave[/skill] or [skill]Triple Chop[/skill]
[skill]Dismember[/skill]
[skill]Penetrating Blow[/skill]
[skill]Penetrating Chop[/skill] or [skill]Executioner's Strike[/skill]
[skill]Cyclone Axe[/skill]
[skill]Flail[/skill]
[skill]Enraging Charge[/skill]
[skill]Healing Signet[/skill] or [skill]Lion's Comfort[/skill] or [skill]Resurrection Signet[/skill]
Not the one I use all the time ( I use loads of different ones ) but its simple and quite effective, Executioner's strike is better then penetrating chop but with enraging charge you charge it in one.
~A Leprechaun~
Last edited by A Leprechaun; Jan 22, 2007 at 04:55 PM // 16:55..
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Jan 22, 2007, 05:27 PM // 17:27
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Use A Search There Are Many Threads Exactly The Same As This One
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Jan 22, 2007, 09:17 PM // 21:17
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#10
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by Backspace496
W/Mo
[wiki]Strength[/wiki]: 12,+3,+1
[wiki]Axe Mastery[/wiki]: 12,+1
[wiki]Protection Prayers[/wiki]: 3
[skill]Enraging Charge[/skill]
[skill]Flail[/skill]
[skill]Dismember[/skill]
[skill]Cleave[/skill]
[skill]Critical Chop[/skill]
[skill]Executioner's Strike[/skill]
[skill]Mending Touch[/skill]
[skill]Rebirth[/skill]
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Have Axe at 16, not strength at 16. You're only using 2 Strength Skills and Flail only needs 4 adren. I'd even cut the attributes to 16Axe/9Strength/11Tactics/Rest in Prot and swap the Critical Chop for Healing Signet.
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Jan 23, 2007, 02:42 AM // 02:42
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Hell
Guild: The Untold Heroes
Profession: W/Mo
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In PvE just experiment with different secondaries till u find what ur comfortable with.
Here's mine I wanted to do as much damage in a shorter period of time:
Warrior/Ranger LvL 20
Strength: 11 (9+2)
Axe: 16 (12+1+3)
Beast Mastery: 9 <---- For longer Tiger's Fury or Bestial Fury
Executioner's Strike just straight up damage dealer
Penetrating Blow /or Furious Axe Penetrating Blow has 20% Armor Penetration (Adrenaline Base) while Furious Axe has more damage output and if blocked you gain 3 strikes of adrenaline (Energy Base)
Distrupting Chop /or Distracting Blow A must have on your skill bar. The difference is one is adrenaline base while the other is energy.
DECAPITATE {ELITE} Amazing damage output compared to Eviscerate. It can also inflict Deep Wound (same duration), but after the hit it takes all of ur energy and adrenaline. A better skill IMO....
Tiger's Fury /or Bestial Fury Faster attack rating = faster adrenaline gain. (as long as your hitting ur attacks) The Recharge time is good too. With Zealous weapon it helps a lot after using Decapitate.
Sprint For chasing those damn runners or just to travel faster
Rez Signet Another must have....
Charm Animal Completely optional, I just like having a pet around to add damage output or to just help me control arggo.
I normally bring healer henchies or heroes. I almost never went out to missions/quest on my own. I'm not built for SOLO or PVP.
You might also want to try this.
W/N
Strength: 11
Axe: 16
Tactics: 6
Death Magic: 8
This would work better with swords....
Dismember Apply Deep Wound
Axe Twist When enemy has deep wound this adds Weakness
Axe Rake When Enemy has deep wound this will cripple them. to prevent running
Distrupting Chop To prevent healing or condition removers.
VIRULENCE {ELITE} When the enemy has a condition this baby adds Weakness, Disease, and Poison...
Vile Miasma Strike for Cold Damage, if enemy has a conditionthis adds life degeneration for 10 seconds.... Kick him in the head while he's down to make sure he doesn't stand back up.
Healing Signet Heal urself up.... or you can bring Plague Touch just incase....
Rez Signet No need to explain......
Here is another one:
Warrior/Elementalist (The Shock Warrior)
Axe: 16
Strangth: 11
Air Magic: 10
This Requires an Axe with Lightning Damage Mod
Conjur Lightning Adds more damage if you have an axe that has a Lightning Dmg Mod.
Distrupting Chop /or Distracting Blow I've explained this already...
Gale Knocks your target down....
Lacerating Chop If this hits a knocked down foe, this attack causes bleeding...
EVISCERATE or DECAPITATE {ELITE} Either one will work fine, I recomend Eviscerate tho simply because Dicapitate takes ur energy out... Unlike the build above this is a much more demanding on energy...
Shock Deals lightning damage and causes knockdown.... an extra knockdown skill or distrupting skill maybe?
Sprint or Healing Sig or anything you want really....
Rez Signet ......
I hope this helps. I used to play Wammo for like the first 6-8 months then I tried different builds, just keep tweaking ur skill bar to what ur most comfortable at. I usually play W/R now because the Ranger secondary is soo flexible. I can use Apply Poison and then Cyclone Axe to inflict poison to every one. Just play around with your secondaries. Have fun and good luck....
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Jan 23, 2007, 03:57 AM // 03:57
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#12
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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First off.. Critical Chop and Cleave make me laugh in PvE.
How about we get on the broken skill train?
12+3+1 Axe Mastery
8+1 Strength
10 Channeling Magic
Triple Chop {E}
Cyclone Axe
Dismember
Executioner's Strike
Flail
Enraging Charge
Splinter Weapon
Res Sig/Death Pact Signet/Flesh of my Flesh
That's how you make use of the power of axe skills. This is the undisputed AoE king if you're playing a warrior. If your group is standing still before a battle, cast Splinter Weapon on your melee team mates as well.
P.S. - A zealous axe is *required*.
::EDIT:: Here's a screenshot. The initial Cyclone+Triple Chop plus the weapon spell takes off about 1/3 of the HP from the primary AL 60 target. If you get criticals, you're looking at around 200 damage. Not too shabby.
::SECOND EDIT:: Splinter Weapon has been changed back and sucks again now. Use Mark of Pain on a W/N instead.
Last edited by jesh; Jan 23, 2007 at 05:08 AM // 05:08..
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Jan 23, 2007, 07:26 AM // 07:26
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#13
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Aw man they changed splinter weapon back.... fools! FOOLS!
Did they change any skills permernently yet?
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Jan 23, 2007, 03:38 PM // 15:38
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Actually.. it looks like I was wrong. It looks like Splinter Weapon has the skill description changed back to normal, but the effect is different now.
For a single-target character, this is a nerf. You'll only get use of Splinter Weapon for your next attack, so the skills that this is mainly useful with are Barrage, Cyclone/Triple, and Crude Swing. They effect multiple targets. I do not believe that Yeti Smash and Death Blossom use this skill's potential.
However, the number of targets that Splinter Weapon effects when using an AoE melee or ranged skill appears to be unlimited. Maybe using it instead of Mark of Pain isn't such a bad idea after all.
Last edited by jesh; Jan 23, 2007 at 03:41 PM // 15:41..
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Jan 23, 2007, 04:37 PM // 16:37
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#15
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by jesh
Actually.. it looks like I was wrong. It looks like Splinter Weapon has the skill description changed back to normal, but the effect is different now.
For a single-target character, this is a nerf. You'll only get use of Splinter Weapon for your next attack, so the skills that this is mainly useful with are Barrage, Cyclone/Triple, and Crude Swing. They effect multiple targets. I do not believe that Yeti Smash and Death Blossom use this skill's potential.
However, the number of targets that Splinter Weapon effects when using an AoE melee or ranged skill appears to be unlimited. Maybe using it instead of Mark of Pain isn't such a bad idea after all.
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They have not changed any skills permamently yet.
also splinter weapon wont trigger on all the strikes of cyclone axe, barrage, etc, etc , only the first foe hit.
~A Leprechaun~
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Jan 23, 2007, 06:23 PM // 18:23
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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heres what i use in pve..
15 or 16 axe, 11 or 12 tactics, 8 or 9 strength.
skills-healing signet, watch yourself, flail, dismember, cleave, executioners strike, furious axe, res of your choice.
if you want, swap furious axe for soldiers defense if you want some blocking or mending touch for some condition removal...cleave and flail are a must in pve in my opinion.
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Jan 23, 2007, 11:57 PM // 23:57
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#17
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Banned
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Quote:
Originally Posted by Shadowfox1125
Have Axe at 16, not strength at 16. You're only using 2 Strength Skills and Flail only needs 4 adren. I'd even cut the attributes to 16Axe/9Strength/11Tactics/Rest in Prot and swap the Critical Chop for Healing Signet.
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dam thats what i meant really, lol, just not the tactics part as ur prob goin w/ a monk.
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Jan 24, 2007, 05:02 AM // 05:02
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Cleave? Why do people even use this skill in PvE? It's like trying to make a Dragon Slash warrior with no sword and no extra adrenaline. Use a Triple Chop build like the one Leprechaun or I posted, and you'll see the difference in your damage. Why?
For PvE, Triple Chop outclasses Eviscerate. Triple Chop applies more deep wounds with Dismember. Triple Chop does more armor ignoring damage. Triple Chop is AoE, which you should *always* be taking advantage of. On top of this, Triple Chop costs you no adrenaline, and actually gives it to you in gobs.
Cleave fairs worse, (or maybe about the same after all the nerfs), as Eviscerate, thanks to the adrenaline cost conflicting with Executioner's Strike and your other attacks. Don't forget you lose one strike of adrenaline every time you use an adrenaline attack skill.
Cleave may have it's uses in PvP, but there's no reason to run it in PvE when you have access to Triple Chop. I forgive you if you have Prophecies only.
As for Splinter Weapon, I'm not sure what you mean, Leprechaun. No, it's not as powerful as it was during the weekend. (That is, if it lasted for more than 1 barrage/cyclone/etc)
However, it IS still triggering on more than 1 foe, which makes it useful.
Splinter Weapon has a 5 second recharge, and this might make it worthwhile.
I haven't run a real comparison VS Mark of Pain, but even if the damage is worse, going Ritualist secondary gives you access to a nice hard res skill as well.
Here's some screenshots I took tonight to show that Splinter Weapon is not as terrible as it once was. All the 35s are Splinter Weapon triggering. As you can see, the dummy farthest away is being hit, which in itself means that Splinter Weapon is activating on more than 1 foe. It's quite a ways away from the original "adjacent foes" range that the axe melee moves have.
screen 1
screen 2
screen 3
Another plus - Splinter Weapon occuring every 5 seconds will not trigger scatter on enemy mobs. MoP definitely does if you "spike" with it. However, done properly, (very quickly), a MoP spike is so large that scatter doesn't matter.
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