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Old Jan 03, 2007, 03:11 PM // 15:11   #21
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Quote:
Originally Posted by Enko
Resurrect: Most teams should have monks that are good enough to keep you alive or rez you up if someone dies.
No, no, nooooo, your whole story has good advice in it, but EVERY PVE BUILD HAS A RES!!!!! Monks don't res during battle, they heal, the only time a monk rezzes is after a complete party wipe, he preferably uses rebirth then to get the rest of the team to a safe place. A res signet can be used during a fight because it brings members back at full health, but never use a hard res while fighting. Really, every time people bring no res in PvE god kills a kitten :P
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Old Jan 03, 2007, 03:28 PM // 15:28   #22
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When playing an ele you have to think about if you are doing damage, what kind of damage or just playing defensively

fire magic = aoe
Lightning magic = blind + spike damage to 1 target
water magic = snare + medium protection only to self
earth magic = defense + ward for team protection


Since you are playing a fire ele, your job would be doing aoe damage, which is something you need consider in pve.

Flare is definitely not aoe, it is very bad damage per second and drains alot energy, my advice, just wand if all your skill are recharging

Fire Storm is very small aoe, too small DPS and the worst thing when u get to hard places is that it destroy the AI aggro, when enemy scatters they start attacking back line, which puts lot of pressure

Then the other spell you are using put you into too much risk, ele are not tanks, pointblack aoe spell well not work well, therefore pheonix and lava front well have almost no effect as it will get you killed being charging to front.

As for elite, mindburn is a horrible choice for pve, and here are the reason:
-exhaustion
-no aoe damage
-not that much damage, it is only little better than immolate


When it comes to elite skill choice, most people do either energy management or more damage, personally, if you do fire attunement you should have no problem with energy, I suggest you use aoe damage elite like Searing Flame, Savannah Heat, Double Dragon to clear out the mob fast, etc.

Don't be afraid of recharge time, spam is not always good for you, and sometime that longer recharge helps because it forces you to not cast anything and let you manage your energy better.
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Old Jan 03, 2007, 04:18 PM // 16:18   #23
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Quote:
Originally Posted by bungusmaximus
No, no, nooooo, your whole story has good advice in it, but EVERY PVE BUILD HAS A RES!!!!! Monks don't res during battle, they heal, the only time a monk rezzes is after a complete party wipe, he preferably uses rebirth then to get the rest of the team to a safe place. A res signet can be used during a fight because it brings members back at full health, but never use a hard res while fighting.
well seeing as how I haven't ran a build with a rez in quite a while and still doing fine . ..

anyways, you'll only need a rez on a team that you're unsure of. Any PUGs I'm on, yes I'll bring a rez since I don't know how good they are. With my team of heroes and henchies that I used throughout NF, I haven't needed one for the most part. If you don't die and kill everything fast enough that your team doesn't die, why waste a space on a rez? Even with NF, none of my heroes use a rez except for the monks. Sure there's times that having a rez would've been useful but for me, 90% of the time, it was just a wasted slot.

And yes, monks shouldn't rez in battle since they should be keeping everyone else alive. That's what the henchies rez sigs are for . ..

Quote:
Really, every time people bring no res in PvE god kills a kitten :P
this is more true in RA and TA . ..
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Old Jan 04, 2007, 11:19 AM // 11:19   #24
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Quote:
Originally Posted by Enko
well seeing as how I haven't ran a build with a rez in quite a while and still doing fine . ..

anyways, you'll only need a rez on a team that you're unsure of. Any PUGs I'm on, yes I'll bring a rez since I don't know how good they are. With my team of heroes and henchies that I used throughout NF, I haven't needed one for the most part. If you don't die and kill everything fast enough that your team doesn't die, why waste a space on a rez? Even with NF, none of my heroes use a rez except for the monks. Sure there's times that having a rez would've been useful but for me, 90% of the time, it was just a wasted slot.

And yes, monks shouldn't rez in battle since they should be keeping everyone else alive. That's what the henchies rez sigs are for . ..

this is more true in RA and TA . ..
Ah the amount of times ive seen teams get into trouble and ive been the only surviving member, without res its simple: its mission over,all that time wasted. A res especially a Hard Res where possible, is a critical skill. Its a form of Team work since u are looking out for the team which in turn benefits you. Yes its not usful 100% of the time, but it increases your sucess rate considerably. However then again no skills are useful 100% of the time. Eviscerate is only useful if u have the adrenaline for it. Savage shot is only useful when there using a skill, mending is only useful when you have lost health.

Signets are ok for non Monk, Rit or Paragon chars or for fast paced missions with numerious bosses eg. Thirsty River or for PvP eg. RA, But atleast 1 non monk char should carry a hard res in PvE to help should a party get close to wiped out, even if they die, they can be resed 1st to then res all the others, else the whole teams res signets get used to restore the team. and therefore u have little res ability from that point on.
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Old Jan 04, 2007, 05:49 PM // 17:49   #25
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Quote:
Originally Posted by Sophitia Leafblade
Ah the amount of times ive seen teams get into trouble and ive been the only surviving member, without res its simple: its mission over,all that time wasted. A res especially a Hard Res where possible, is a critical skill. Its a form of Team work since u are looking out for the team which in turn benefits you. Yes its not usful 100% of the time, but it increases your sucess rate considerably. However then again no skills are useful 100% of the time. Eviscerate is only useful if u have the adrenaline for it. Savage shot is only useful when there using a skill, mending is only useful when you have lost health.
Might want to read my post again. I said with any PUG in which I didn't know how good the team was, I bring a rez. For the most part, I use heroes/henchies and I can count the times I needed a rez in NF so far on one hand.

And on the contrary, every skill on my skill bar is useful at all times. If I'm not using a skill enough, I look for a replacement that will add some benefit. The last time I can think of that I had a skill that wasn't used was probably back when I had first started Prophecies and I didn't have enough skills to make a good, efficient build.

Last edited by Enko; Jan 04, 2007 at 05:51 PM // 17:51..
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Old Jan 29, 2007, 06:07 PM // 18:07   #26
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It seems like SF and GG will be nerfed soon. Consider using dual attunement...
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Old Jan 29, 2007, 06:32 PM // 18:32   #27
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1. No energy management; Not even Fire Attunement
2. Very little skills that make enemy "on fire". Fire spells, unlike air spells, don't have armor penetration. The degen from "on fire" condition is the only mean for fire spell to do armor ignoring damage. It is very important later on in the game.
3. Flare is just a terrorible terrorible spell for Ele primary. Because there are better ones.
4. You have 2 point blank area of effect (PBAoE) spells. While generally these spells do more damage per energy, they're unwelcomed by other player because it put yourself and your team in danger.
5. Ressurrection is one of the worst res spell out there. There are way better ones than these. Faction have chant, Nightfall have renew life, and Prophacies have Restore Life. Lastly, Rebirth is a core skill. These are all better than Resurrection.
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Old Jan 30, 2007, 02:48 AM // 02:48   #28
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