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Old Jan 24, 2007, 10:49 PM // 22:49   #1
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Default W/N or W/ME???

Im creating a new axe warrior in proph, but i need to know what I should pick, W/N orW/ME. I already havea lvl 20 W/MO that uses swords, so im using axes this time. When you give me a suggestion can you plz give me what secondary attribute i would put my skill points in(curses, blood magic, fast casting etc..). thank you
~fireshade24
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Old Jan 24, 2007, 11:26 PM // 23:26   #2
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My suggestion would be to just buy a +1 Axe Mastery helm for your sword warrior and save yourself a lot of trouble. If you don't want to do that for some reason, W/N is going to be more useful than W/Me although you'll just be using warrior skills most of the time in PvE. If you're thinking about casting spells with a W/N or W/Me, my advice is to think again. W/N is for Plague Touch and W/Me might be used for an Inspiration stance in a very specific setting, like solo farming in FoW.
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Old Jan 25, 2007, 07:03 AM // 07:03   #3
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If you're making your warrior for some PvE play, necro can be useful for using Mark of Pain. Once you get to LA, and if you have Nightfall, you can also look into the skill Meekness.
Enfeebling Blood is another option. All these skills do fairly well at low attribute levels, and last long enough that you aren't draining all of your warrior's energy.
When I use skills like this, I usually run about 7-9 curses. Meekness doesn't really need even that much if you're only using that one skill. The duration is huge.
Some other skills you may want to consider:

Splinter/Brutal Weapon from the Ritualist line
Conjure X and Inferno from the Elementalist line
Go For The Eyes! from the Paragon line
Heart of Holy Flame from the Dervish line
Consume Corpse from the Necromancer line

Using a ritalist or paragon secondary also gives you access to a hard res instead of just a res sig. Heart of Holy Flame is nice for killing undead, but otherwise isn't too useful. Go For The Eyes! is best used with multiple copies throughout your team, but even one will make a difference. Consume Corpse is really fun! But if you have a MM, they might hate you.
Inferno isn't armor ignoring damage like the Splinter and Brutal Weapon skills, but it is AoE, and you can use Conjure Flame along with it as well.

Of course there's also condition removal that you can use from your secondary. If you have NF, your monk heroes can take care of this, but if you want to use all offensive heroes, or only have factions/prophecies, Effigy mentioned Plague Touch.. which is awesome on a warrior. Some other options are:

Antidote Signet from the Ranger line
Mending Touch from the Monk line
Remedy Signet from the Paragon line
Signet of Malice from the Assassin line

If you don't have NF/heroes capable of condition removal, I would highly suggest Necro or Paragon as your secondary, seeing as they provide both condition removal and a damage boost in one profession. Hope this helps.
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Old Jan 25, 2007, 07:21 AM // 07:21   #4
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Quote:
Originally Posted by fireshade24
Iwhat secondary attribute i would put my skill points in(curses, blood magic, fast casting etc..). thank you
~fireshade24
Probably not that one...
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Old Jan 25, 2007, 08:35 AM // 08:35   #5
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Quote:
Originally Posted by Effigy
W/N is for Plague Touch and W/Me might be used for an Inspiration stance in a very specific setting, like solo farming in FoW.
*Cough* [card]Blackout[/card]
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Old Jan 25, 2007, 02:20 PM // 14:20   #6
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Blackout can be useful in one or two warrior builds, but is generally bad because it wipes your adrenaline and prevents gaining any for 5 seconds. And it costs 10 energy.

Jesh pointed out some other decent options for warrior secondary that you might consider. My main point was that your warrior will be a warrior first and foremost. Your secondary will usually only be used for one skill, if any, in PvE. It may sound cool to make a warrior that casts lots of Necro spells or whatever, but it just doesn't work out in practice. Trust me, as a former UO player I was all about making a "tank mage" when I first started playing GW.
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Old Jan 25, 2007, 10:41 PM // 22:41   #7
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I think everyone wanted to be a "Tank mage" at some point. I remember carrying Animate Bone minions on my bar. I remember bringing Fire Storm too when my friend made his W/E!
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Old Jan 26, 2007, 12:05 AM // 00:05   #8
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One Word.

Hamstorm!
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Old Jan 26, 2007, 12:13 AM // 00:13   #9
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Quote:
Originally Posted by fireshade24
Im creating a new axe warrior in proph, but i need to know what I should pick, W/N orW/ME. I already havea lvl 20 W/MO that uses swords, so im using axes this time. When you give me a suggestion can you plz give me what secondary attribute i would put my skill points in(curses, blood magic, fast casting etc..). thank you
~fireshade24
why don't you just...change secondaries? there's really no need to go through the game again, unless you really love pve.
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Old Jan 26, 2007, 12:18 AM // 00:18   #10
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omg, please dont make more warriors. they are so useless. go play a good class. i swear, at least half of the people in game are warriors.
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Old Jan 26, 2007, 12:31 AM // 00:31   #11
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Quote:
Originally Posted by Coloneh
omg, please dont make more warriors. they are so useless. go play a good class. i swear, at least half of the people in game are warriors.
Omg please don't make any posts like this. They are so useless.

And to OP. If you already have a warrior... why don't you just get another helmet, apply a rune to it and get a weapon? And you can change secondaries pretty much anywhere... But, I would go with a W/N. Plague touch ftw in condition areas and Grenth's Balance farming owns too.
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Old Jan 26, 2007, 12:49 AM // 00:49   #12
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I have played through proph with both a W/N and a W/Me (because I just like PvE and playing new chars from the start). I found both to be great in different ways.

The /N was incredible for things like, as was mentioned, Mark of Pain (which still dominates in PvE if you know how to use it). I also like using Vamp touch, vamp gaze, enfeebling blood, Blood Renewal, etc. If you are worried about energy just slap a zealous axe on and start whacking away. Either way I usually ran with somewhere between 9 and 12 in blood or curses (I tried death but found it to be not as fun, for me, although there are some great skills there that synergize with warrior just fine).

For /Me I really liked using some of the Inspiration stances, also channeling works well if you want to do a bit more casting. I loved putting an interrupt or two on my bar and being total caster demolition (mostly fun in RA where people don't expect you to use interrupts on your warrior). Also, some of my favorite skills to use as a warrior are shatter hex and drain enchant...

anyway I liked both immensly (although have since deleted both and started a new warrior...haven't decided his secondary yet (only lvl 2)

good luck
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Old Jan 26, 2007, 02:29 AM // 02:29   #13
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W/N is good for some areas, but mot areas they arent that good at. A good skill for W/N is plague touch.
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Old Jan 26, 2007, 03:37 AM // 03:37   #14
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Here are things wrong with this thread:

Mentioning blackout on a warrior bar.

Suggesting mark of fury, blood ritual, or any 'vamp' skill is good on a warrior bar.

Ways to improve at playing warrior:

Well, for one, read this thread: http://www.guildwarsguru.com/forum/s...php?t=10109424

The guy may be level 12, but his bar is really good.

Also, watch observer mode, and see what other warriors use. Skill choice in GvG is all about efficiency, and using any secondary beyond some clutch skill that requires a minimal amount of spec into generally means you're doing something wrong.
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Old Jan 26, 2007, 03:56 AM // 03:56   #15
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Nothing is wrong with Blackout on a warrior bar.

You can take your opinions to the grave with you, it doesn't make you any more right.

With PvE your secondary doesn't especially matter, 9/10 times you run all warrior skills anyway.
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Old Jan 26, 2007, 04:06 AM // 04:06   #16
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Quote:
Originally Posted by Coloneh
omg, please dont make more warriors. they are so useless. go play a good class. i swear, at least half of the people in game are warriors.
...

Quote:
Originally Posted by Dzus
Nothing is wrong with Blackout on a warrior bar.

You can take your opinions to the grave with you, it doesn't make you any more right.
Although his comment may have been a bit...offensive, so to say, bringing Blackout in a Warrior bar is not fully utilizing your Warrior ability to deal damage. That's why he thinks it's "wrong".

And he's pretty right, as well.
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Old Jan 26, 2007, 04:36 AM // 04:36   #17
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Quote:
Originally Posted by LightningHell
Although his comment may have been a bit...offensive, so to say, bringing Blackout in a Warrior bar is not fully utilizing your Warrior ability to deal damage. That's why he thinks it's "wrong".

And he's pretty right, as well.
True, but sometimes your ability to deal damage can come from denying another their ability to do so.

Blackout on a warrior bar is by no means "All purpose", but it still has purpose. I was merely trying to prove that /Me on a warrior isn't *Just* for Inspiration stances.
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Old Jan 26, 2007, 05:28 AM // 05:28   #18
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Quote:
Originally Posted by Dzus
True, but sometimes your ability to deal damage can come from denying another their ability to do so.

Blackout on a warrior bar is by no means "All purpose", but it still has purpose. I was merely trying to prove that /Me on a warrior isn't *Just* for Inspiration stances.
Then...roll a mesmer? Bring an interrupt? Sure, you've effectively shut down a target for a few seconds, but you've also erased your adrenaline, shutting yourself down as well. Unless, of course, you have no adrenaline skills, in which case, you have no energy and can't do anything except spam thrill of victory or leviathan's sweep until you're out of energy (which will come very, very quickly).
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Old Jan 26, 2007, 06:01 AM // 06:01   #19
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Quote:
Originally Posted by Dzus
Nothing is wrong with Blackout on a warrior bar.
Look I know you suck at the game, but please don't try to drag others down to your level just so that you won't be on your own...
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Old Jan 26, 2007, 08:14 AM // 08:14   #20
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Quote:
Originally Posted by Thom Bangalter
Then...roll a mesmer? Bring an interrupt? Sure, you've effectively shut down a target for a few seconds, but you've also erased your adrenaline, shutting yourself down as well. Unless, of course, you have no adrenaline skills, in which case, you have no energy and can't do anything except spam thrill of victory or leviathan's sweep until you're out of energy (which will come very, very quickly).
Welcome to the box.

I hope you enjoy thinking in it.
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