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Old Jul 23, 2006, 04:03 AM // 04:03   #21
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Quote:
Originally Posted by zoozoc
Now if they made it a stance and changed it to work with tactics, thats a different storty, using this on a monk would make them close to invincible, which is probably why its in strength.
...
A Mo/E can use Armor of Earth, which provides a larger armor bonus with a longer duration and a lower movement speed penalty.

Of course, it costs a bit of energy, and since it's an enchantment, it can be countered (i.e. removed). But it certainly has a similar tactical function, and it doesn't rely on a primary attribute.
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Old Aug 18, 2006, 08:56 PM // 20:56   #22
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I don't know if anyone knew this but with 15 Str Dolyak now lasts 20 secs and with a 0 cast time you can keep it up for ever. Also I find the skill generally useful in PvE since it's not a stance or an enchantment and can't be removed. You'll also find it's not possible to interupt except in VERY extreme situations where you and the mesmer happened to sync perfectly. I've only been interupted with it once and that was in a testing scrimage match with a friend who I was telling about a half second before I activated it and he spammed me with skill interupts (3 or 4 I think).

Also most PvE groups will aggro appropriatly on the warrior if the group hangs back out of his bubble about 1/8 of an inch so you don't have to worry about chasing mobs. In PvP this skill can be used by warrior's to give them the lasting power to finish a rez or finish off a wounded foe, also should you really be interested in countering the -75% movement you can use windborne speed, and sprint or charge or even all three or an assn's dash for the 50% speed buff but really it isn't that big of a drain or I've also seen people use the Elite Bull's Charge. So just a few thoughts hope it helps people see a few options.

Had one more thought on how to counter the speed drain, use an Assn's shadow step abilities.

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Last edited by NilesGrey; Aug 18, 2006 at 08:59 PM // 20:59..
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Old Sep 01, 2006, 02:25 AM // 02:25   #23
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This is a great skill when you are going up against something like hydra where they knock you down constantly. Its also a great skill for people who like to solo. The added armor bonus and not being able to be knocked down is very helpful.
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Old Sep 01, 2006, 03:22 AM // 03:22   #24
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^and it's a signet=no energy or adrenalin needed, it also works the second you press it instead of loading, DOLYAK SIGNET FTW!!!
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Old Jan 13, 2007, 07:08 AM // 07:08   #25
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How come this skill is under Strength, shouldn't it be under Tactics?
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Old Jan 13, 2007, 07:17 AM // 07:17   #26
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Quote:
Originally Posted by ateddybear
How come this skill is under Strength, shouldn't it be under Tactics?
From a logical stand point, a dolyak isn't exactly a tactical creature. They're mounts, they rely on their strength. As far as ingame is concerned, this skill is pretty much the only reason to spec into strength in PvE. Even if you maxed your weapon, maxed tactics, then dumped the remainder into strength your Flail (which is the only other strength skill worth taking in PvE) would still last an acceptable amount of time.
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Old Jan 14, 2007, 03:44 AM // 03:44   #27
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hey enraging charge+flail in PvE is pretty good. in pvp, dolyak signet sucks. ppl will walk away. thats all. cant even cancel it lol.
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Old Jan 18, 2007, 12:10 AM // 00:10   #28
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I dunno...use Dolyak for base taking in AB and gate breaking in FA?
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Old Jan 18, 2007, 04:49 AM // 04:49   #29
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I still do not understand PvErs' obsession with this skill. It's like every warrior under the sun is running around with it.
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Old Jan 18, 2007, 08:22 AM // 08:22   #30
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Savio, warriors using this skill are doing anything but running.

It's trash, just like almost every warrior elite, the bulk of the tactics line, and the majority of the strength skills.
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Old Jan 18, 2007, 08:26 AM // 08:26   #31
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Quote:
Originally Posted by Serps
So? Cripple your target, then.
cripple is a 50% reduction, dolyak 75% gg
Thom, I agree for the most part.
In PvP this should read: for 8..18 you are unable to attack or kite.
In PvE it is a farming skill though.
Didn't oath trappers use to use this in HA?
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Old Jan 18, 2007, 09:23 AM // 09:23   #32
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Yeah, they did used to use it, I think it was to prevent KD during fertile and stuff though. It's been so long since I've done HA that I can barely remember; however, I never took it grinding fame with blood spike.

It's a great farming tool, to be sure, providing you have 0 other players on your team.
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Old Jan 22, 2007, 07:22 PM // 19:22   #33
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Another skill with both great fans and vociferous haters.
Like many skills in GW it is situational.
Until the old Oathshot from HA was mentioned I was going to say its got almost 0 use in pvp.
In PvE it is very useful but again in limited situations.
If you are the only tank AND your teammates actually know how to manage aggro properly then its a perfect skill. You can take the hits all day for minimal damage just like a tank should. I find that unless you're in a guild group or friends this situation does not exist. That leads to all those who swear this skill is nothing short of craptastic.
I do use myself but only for places like DoA. Nothing else really requires it imo, but I don't farm in the pure sense that is mentioned. Damage cut almost in half and immune to KDs from one skill slot is gravy to a farm build though.
As to why it's a Strength skill, I can think of a few good reasons. The first being ease of abuse by other classes. The second being similar in that it offers primary warriors a 0energy option to avoid KDs(at a very high price imo)
I do tend to think the slowing is excessive at 75% but that is just my opinion.
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Old Jan 28, 2007, 06:05 AM // 06:05   #34
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I believe that Dolyak Signet has its place. This is the PvE Tanks best friend, as well as every warrior farmer's companion.

As for the movement statement, a tank doesn't really want to move from its place, save if something runs by him, which hopefully won't happen when it is in use. Places like the drawbridge before the throne in Dunes Of Despair, this can be a place where a tank can hold the center and block most enemies as the rest of the team lays down supporting cover fire spells, two tanks of this nature can stop the enemy from even passing through by bottlenecking the passage.

This,however, is situational,as mentioned above. That being said, its usefulness should not be in question, but where it CAN be useful should be.
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