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Old Jan 15, 2007, 02:52 PM // 14:52   #1
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Default Steady Stance

I have two questions about this (imo) awesome skill. I hope this is the right place to post them. The skill is obviously meant to be used together with Desperation Blow to prevent self-knockdown and to gain energy and adrenaline. My questions are about such usage.

1) Steady Stance ends when used together with Desperation Blow. If I use a +15% damage in stance weapon, will I gain the 15% bonus on the Desperation Blow hit? In other words, is the stance terminated before or after the hit?

2) On 14 tactics, Steady Stance gives 3 adrenaline. If I use this with a furious weapon (and I get a "furious hit"), does this mean I gain 8 adrenaline (3*2+1*2) or just 5 adrenaline (3+1*2) ?

Does anyone know?
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Old Jan 16, 2007, 01:43 PM // 13:43   #2
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No one knows. Woe is me
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Old Jan 16, 2007, 11:02 PM // 23:02   #3
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Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
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Old Jan 17, 2007, 03:59 AM // 03:59   #4
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Quote:
Originally Posted by Saphatorael
Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
I believe you are wrong.

The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).
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Old Jan 17, 2007, 11:14 AM // 11:14   #5
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Oh I see, thanks guys.

Does anyone knows the answer to the first question?
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Old Jan 17, 2007, 11:18 AM // 11:18   #6
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as despiration blow inflicts a KD after you attack, and steady stance prevents that KD, i'd say you'd still be in a stance when you attack, thus getting the damage bonus.

if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.
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Old Jan 17, 2007, 11:21 AM // 11:21   #7
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All I know is that Steady Stance + furious mod can charge my Disrupting Chop in 1 hit. That's 6 adrenaline or more.
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Old Jan 27, 2007, 05:32 AM // 05:32   #8
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You can add Drunken Blow to the mix
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Old Jan 27, 2007, 11:46 AM // 11:46   #9
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If you wanted to test to see if you are getting the damage bonus could you not use drunken/desperation blow on a test target while using a weapon that is 15^50 then compare the damage to using it while under steady stance then hitting with a 15% while in stance mod?
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Old Jan 27, 2007, 11:53 AM // 11:53   #10
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zergway..... or should i say zoidbergway D:

it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
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Old Jan 28, 2007, 06:07 AM // 06:07   #11
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Quote:
Originally Posted by xyke
zergway..... or should i say zoidbergway D:

it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.
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