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Old Jan 24, 2007, 12:20 AM // 00:20   #1
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Default mo/n or mo/e?

i know i dont want a mo/me so whats your guys opinion on which heals good with good damge. Monk/Elementalist, Monk/Necromancer or Mo/P.

Last edited by Four Leafed Omen; Jan 24, 2007 at 12:37 AM // 00:37..
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Old Jan 24, 2007, 01:54 AM // 01:54   #2
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Go with Mo/E for some of the energy mangagement like Glyph of Lesser Energy if you are thinking of doing damge like smiting than use you air side it work wonders but that is when you are hero/henching it not in a party.The Mo/n is a pretty dead combo with Offering of blood nerfed at 20% is not a great secoundary anymore.Mo/P don't kow to much.

Last edited by Age; Jan 26, 2007 at 12:06 AM // 00:06..
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Old Jan 24, 2007, 01:55 AM // 01:55   #3
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monks dont damage. they heal. they heal so others can damage.Mo/e gives you glyph of lesser emrgy for e-managment.
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Old Jan 24, 2007, 02:00 AM // 02:00   #4
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Quote:
Originally Posted by Coloneh
monks dont damage. they heal. they heal so others can damage.Mo/e gives you glyph of lesser emrgy for e-managment.
actually it depends on your build . ..

Smiting monks deal damage, Healing monks heal, and Protection monks prevent damage.
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Old Jan 24, 2007, 02:12 AM // 02:12   #5
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Quote:
Originally Posted by Enko
actually it depends on your build . ..

Smiting monks deal damage, Healing monks heal, and Protection monks prevent damage.
....well, if you plan to play with other people, (outside of guildies perhaps) smiting wont really be an option. If you advertise as a smiter, no one will take you or join your group because its generally accepted that smiting is inferior to ele or necro damage (mostly since a lot of it is single target dmg, even if it does ignore armor). If you try to sneak into a group as a healer/prot monk to unveil your smiting/dmg build later, that will evoke rather strong emotions from the rest of your team as they realize that they are down one healer.

For most of PvE it doesn't matter too much what 2ndary you have, and by the time it does you can change it easily. Right now, since Necro and Mesmer e-management is nerfed, the buffed Glyph of Lesser energy is a good option for getting off those expensive spells. Mostly it comes down to smart choice and usage of skills for the given environment.

If you want to play by yourself with a support + Damage build (ele primaries would be best) Mo/E would be better than Mo/P or Mo/N, tho Monks dont have enough energy regen to power the ele dmg spells and I think most Necro bars are just too involved in one thing to have healing/prot utility.
just my opinion
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Old Jan 24, 2007, 05:52 AM // 05:52   #6
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Thanks guys. Im going to go with Mo/E then. Because of the Glyph. one more question if i put some points into fire damage will that increase my normal monk attack
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Old Jan 24, 2007, 05:57 AM // 05:57   #7
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Quote:
Originally Posted by Ki Chimera
If you try to sneak into a group as a healer/prot monk to unveil your smiting/dmg build later, that will evoke rather strong emotions from the rest of your team as they realize that they are down one healer.
good point and thank lord for the ability to ping skills
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Old Jan 24, 2007, 06:10 AM // 06:10   #8
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Quote:
Originally Posted by Ki Chimera
....well, if you plan to play with other people, (outside of guildies perhaps) smiting wont really be an option. If you advertise as a smiter, no one will take you or join your group
Who cares what pugs think when heroes are better than any pug hands down?

Mo/E > Mo/N in any situation I can think of
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Old Jan 24, 2007, 07:12 AM // 07:12   #9
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The only good smiting bar has an ele primary anyway.
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Old Jan 24, 2007, 11:12 AM // 11:12   #10
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Quote:
Originally Posted by Thom Bangalter
The only good smiting bar has an ele primary anyway.
According to a lot of people ANY monk bar has an ele primary. I'm sick of that attitude. It's just as bad as saying "O well an E/Mo with Heal Party is better than a healing monk". Ugh.

As for the debate on smiting monks...it's true that people generally don't accept you in a group if you're smiting (unless you don't tell them...personally I don't do that but I've seen A LOT who do) but Smiting DOES come in useful when you're with heroes/hench. That way you can attack and call who you're attacking without having to pay attention also to the health of your heroes.

Now I only go Mo/E when I use Protection Prayers to help with the energy cost of Aegis...but would Mo/N not be good to use with Consume Corpse as some form of personal health/energy management? Also from a "protection" point of view it stops enemy necromancers from exploiting the corpses as well... Not tried it personally - the only time I went Mo/N was so my Doppleganger could strip all my monk enchantments with Rend Enchantments. GG Doppleganger, GG
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Old Jan 24, 2007, 04:37 PM // 16:37   #11
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Quote:
Originally Posted by Coloneh
monks dont damage. they heal. they heal so others can damage.Mo/e gives you glyph of lesser emrgy for e-managment.
What a constrained view of GW professions. I was in RA with my restore Rt and was hooked up with a smiter prot monk and two others. We did very nicely and choosing who to take down, the rt or the monk, makes up for most of the wins, while both are dealing damage as well. (smite or vengefull-remedy). Broaden your view by using others people imagination.
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Old Jan 24, 2007, 08:51 PM // 20:51   #12
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What Thom is refering to is a Master of Magic E/Mo smiter, which is a solid PvP build but not as well suited to PvE due to mob scatter. Monks generally don't have the energy management capabilities to handle the overprices skills in the Smiting line, most of which aren't really worth using anyway. Feel free to try a Mo/* smiter, but I can tell you right now you'd be helping your team a lot more with a healing or protection monk.

The "think outside the box" argument is a bit tired. Smiting monks and meleemancers are nothing new or cutting edge or even creative. It's been done, and it's been shown to be subpar. This isn't a matter of "thinking outside the box," it's a question of which "box" you want to be thinking in--the "Box O' Good Builds" or the "Trash Bin."
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Old Jan 25, 2007, 01:26 AM // 01:26   #13
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probably going with mo/e for glyph, and go healing or protection
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Old Jan 25, 2007, 07:33 AM // 07:33   #14
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Quote:
Originally Posted by Effigy
What Thom is refering to is a Master of Magic E/Mo smiter, which is a solid PvP build but not as well suited to PvE due to mob scatter.
I've had a lot of success with a modified version of it. ZF isn't incredible in higher end PvE, though. I wish it was armor ignoring holy damage. Psh.. yeah right. Like they'd buff smiting.
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Old Jan 25, 2007, 01:50 PM // 13:50   #15
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The Holy damage from direct-damage spells like Zealot's Fire, Banish, Signet of Judgment and such is armor-ignoring. Holy damage dealt by weapons, such as when under Judge's Insight or Heart of Holy Flame, is not armor-ignoring but will generally only be modified by the target's base AL since there is no +armor versus Holy equipment. To my knowledge, some mobs do have bonus armor against Holy, but I haven't confirmed this.
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Old Jan 25, 2007, 04:27 PM // 16:27   #16
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ZF is not holy damage, nor does it ignore armor. PvE monsters do not have +armor vs holy.
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Old Jan 25, 2007, 04:38 PM // 16:38   #17
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ZF is fire damage, there for not armor ignoring, tho it would b nice, dreams on......
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Old Jan 25, 2007, 06:14 PM // 18:14   #18
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Oh, my mistake. Haven't read the description in a while. The spells that deal Holy damage are armor-ignoring though.
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Old Jan 26, 2007, 12:18 AM // 00:18   #19
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Why do Ele insist on going with Ele when Monks can do it better as they have better healing or protection to help them out?If I was going to do this as an ele I would use all Ele skills only no Monk.I would use air for both.
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Old Jan 29, 2007, 08:08 AM // 08:08   #20
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This is why.
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