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Old Jan 12, 2007, 09:48 PM // 21:48   #1
Lion's Arch Merchant
 
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
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Default E/Me (with 2 E/W heros) IDS run

ok so i thought up this build, just im wondering would it work all too good
E/Me (player) build:
Aura of Restoration
Glyph of Elemental Power
Stoneflesh Aura
Armor of Earth
Glyph of Renewal [E]
Sliver Armor (main dmg dealer)
Mantra of Ice
*optional*

Earth Magic:12+3+1
Energy Storage:10+1
Inspiration Magic:rest

E/W Ward Against Elements (hero)
Glyph of Lesser Energy
Ward Against Elements
Stoneflesh Aura
Armor of Earth
Sliver Armor (main dmg dealer)
Charge[E]
Healing Signet

Earth Magic:12+2+1
Tactics:10
Energy Storage:rest+1

E/W Bleeding Elementalist (hero)
Aura of Restoration
Glyph of Lesser Energy
Stoneflesh Aura
Armor of Earth
Sliver Armor (main dmg dealer)
Charge[E]
Healing Signet
Sever Artery

Earth Magic: 10+2+1
Tactics:10
Energy Storage:rest+1
Swordmanship: 8

Overall usage:
Keep up all wards and enchantments that u can.
For E/Me make sure u use glyph of renewal and not glyph of elemental power on sliver armor. it needs to be kept up all the time.
For E/W Bleeding Elementalist bleed 1 imp then move on.

thanks, dont flame (just checkin if this would work, post successes please!)
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Old Jan 13, 2007, 12:02 AM // 00:02   #2
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Guild: Shaolin Monastery [Heal]
Profession: Mo/
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Won't work... you'll be blasted away by the maelstroms... And your hero's steal drops...
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Old Jan 13, 2007, 04:20 AM // 04:20   #3
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Well, if you can get two heroes to alternate charge for the run and then get rid of them for the farm, I could see it working, you just need a build to kill ice imps, which e/r obsidian flesh eles do quite well.
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Old Jan 13, 2007, 09:54 AM // 09:54   #4
Lion's Arch Merchant
 
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Guild: Inside Your Head [Psy]
Profession: W/
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ty why me, but with maelstroms they do about 30 dmg do they not? stoneflesh aura reduces dmg by 33 at 16 earth magic, and i guess i could change glyph of elemental power for glyph of concentration. btw, can u tell me the E/R obsidian flesh, i assume its quickening zephyr or sepents quickness?

so at the cave i can just send them away, as why me sed

anyway i thought of the E/R build now, would this work:
Serpents Quickness
Glyph of Elemental Power
Obsidian Flesh
Armor of Earth
Stoneflesh Aura
Sliver Armor
Troll Unguent
Storm Chaser

Earth Magic: 12+3+1
Wilderness Survival: 12
Energy Storage: rest+1

Last edited by no damage tank; Jan 13, 2007 at 10:59 AM // 10:59..
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Old Jan 14, 2007, 12:42 AM // 00:42   #5
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Maelstrom Damage isnt the problem... just read the skill... it interrupts... and you have no way to counter that in your build. Do some (at least some basic skill) research before posting.

Obsidian Flesh will counter it though
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Old Jan 14, 2007, 01:23 AM // 01:23   #6
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Quote:
Originally Posted by RebelHero
Maelstrom Damage isnt the problem... just read the skill... it interrupts... and you have no way to counter that in your build. Do some (at least some basic skill) research before posting.

Obsidian Flesh will counter it though
Notice that he said, in the post you replied to, and I quote, "i guess i could change glyph of elemental power for glyph of concentration". Just wanted to point that out.
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Old Jan 14, 2007, 08:32 AM // 08:32   #7
Lion's Arch Merchant
 
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Guild: Inside Your Head [Psy]
Profession: W/
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thanks everyone whos not an idiot for support, but i think ill repost this just to make it more clear of the actual build.
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Old Jan 15, 2007, 11:10 AM // 11:10   #8
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No need for calling names, I misread the glyph which can happen to anyone
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Old Jan 15, 2007, 05:36 PM // 17:36   #9
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My m8 uses a simlar build but he goes e/d and takes mystic regen wen he has sioemthign interupted
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