Jan 15, 2007, 07:11 PM // 19:11
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#1
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Barbed Arrow<Apply Poison?
[skill]Apply Poison[/skill]
This skill is often a staple in the Ranger or X/Ranger skillbar. -4 degen with each attack makes it easy to spread poison among enemies.
You don't even need to have a bow to use this.
[skill]Barbed Arrows[/skill]
Um, -3 degen and it requires a bow.
They both last the same duration, but why is one easily interruptable?
And Apply Poison lasts longer... Shouldn't it be the other way around?
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Jan 15, 2007, 07:30 PM // 19:30
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#2
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Wilds Pathfinder
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Melandru's Arrows is the non-easy interruptable version of Barbed Arrows (with a few tweaks). It surely has something to do with game balancing issues.
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Jan 15, 2007, 08:37 PM // 20:37
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#3
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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agree with drupal. apply is just better, but melandrus beats them all. downside is that its an elite. apply>barbed anyday.
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Jan 15, 2007, 09:33 PM // 21:33
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#4
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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I guess this apparent inferiority of badbed arrows is due to the fact you can combine it with Poison Arrow to spam around a 7 pips degen. You could do it with Apply Poison and Screaming Shot or Hunter's Shot, but the bleeding in the 2 cases is conditional and you can use those skills only every 3 or 4 shots because of the recharge time.
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Jan 15, 2007, 09:52 PM // 21:52
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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The only reason that barbed is so weak is because it allows quick spamming of bleeding + poison to everyone around you when you use it with Poison Arrow. However, imo, it's nerfed a bit too much for it's own good. At the preview event, the skill cost 15 energy, but even after they lowered it to 10 energy, it's still not worth it. Increasing the cost to 25 energy and not making it easily interuptable would have made more sense to me, but I don't work for A-net and it's probably best that way.
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Jan 15, 2007, 10:30 PM // 22:30
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#6
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Desert Nomad
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[skill]Toxicity[/skill] [skill]Lacerate[/skill]
Just have one ranger use those spirits, and another with Barbed arrows + Poison arrow.
You can spread -11degen to everyone, in a very short time, for a cheap cost.
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Jan 15, 2007, 10:52 PM // 22:52
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#7
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Cathode_Reborn
[skill]Toxicity[/skill] [skill]Lacerate[/skill]
Just have one ranger use those spirits, and another with Barbed arrows + Poison arrow.
You can spread -11degen to everyone, in a very short time, for a cheap cost.
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So, a Ranger's skillbar must contain:
[skill]Barbed Arrows[/skill][skill]Poison Arrow[/skill][skill]Toxicity[/skill][skill]Lacerate[/skill]
To compete with:
[skill]Reaper's Mark[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Suffering[/skill]
to make it balanced?
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Jan 16, 2007, 01:48 AM // 01:48
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#8
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Ascalonian Squire
Join Date: Jul 2006
Location: antwerp, belgium
Profession: R/
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Barbed Arrows: unlike Apply Poison, this skill is not Apply Poison.
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Jan 16, 2007, 01:53 AM // 01:53
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#9
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The irony is... now we have screaming shot, which you can combo with apply poison, and still have an elite slot left.
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Jan 16, 2007, 04:11 AM // 04:11
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#10
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Desert Nomad
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Quote:
Originally Posted by Puebert
So, a Ranger's skillbar must contain:
[skill]Barbed Arrows[/skill][skill]Poison Arrow[/skill][skill]Toxicity[/skill][skill]Lacerate[/skill]
To compete with:
[skill]Reaper's Mark[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Suffering[/skill]
to make it balanced?
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A ranger can spread the degen much much faster, and easily reapply the conditions if they get removed, at the cost of needing another ranger to set down the spirits.
Quote:
Originally Posted by FoxBat
The irony is... now we have screaming shot, which you can combo with apply poison, and still have an elite slot left.
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Let's see you spread Bleeding throughout entire team within seconds using Screaming shot.......Not only will it be heavy on the energy, but you have to wait another 8 seconds after each use.
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