Jan 14, 2007, 03:24 AM // 03:24
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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Rate my Finalized Burning Arrow Build!
ok here it is, after over 50 replies, my burning arrow build:
Ranger/Monk
Attributes:
Marksmanship - 10, +3 rune, +1 mask
Expertise - 11, +1 rune
Wilderness Survival - 9, +1 rune
Protection Prayers - 4
Skills:
[skill]Apply Poison[/skill]
[skill]Burning Arrow[/skill]
[skill]Distracting Shot[/skill]
[skill]Savage Shot[/skill]
[skill]Troll Unguent[/skill]
[skill]Natural Stride[/skill]
[skill]Mending Touch[/skill]
[skill]Rebirth[/skill]
Bow:
Nundak's Recurve Bow: http://gw.gamewikis.org/wiki/Nundak%27s_Recurve_Bow
Insignia: Full Radiant
Runes: Superior Marksmanship, Superior Vigor, Minor Wilderness Survival, Minor Expertise, Vitae
Rate on a scale from 1 to 10. Thanks.
Edit----------**********PvE Build**********----------Edit
Last edited by Xeones The Great; Jan 14, 2007 at 03:33 AM // 03:33..
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Jan 14, 2007, 03:29 AM // 03:29
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#2
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Banned
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For PvP? If it is, then your build lacks Res Sig. So I would rate it as a 5. Might want to exchange Apply Poison for Barbed Arrows.
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Jan 14, 2007, 03:30 AM // 03:30
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#3
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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for PvE sorry. fixed it. barbed arrows is a no, cuz its easily interupted.
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Jan 14, 2007, 03:41 AM // 03:41
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#4
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Banned
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It is only easily interrupted if you're in the front line of battle, but you shouldn't suffering from that problem because you're a Ranger.
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Jan 14, 2007, 04:00 AM // 04:00
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#5
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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so ur saying rangers are never attacked? i dont think so. im asking u to rate it, not suggest. ive thought about barbed, but i like apply cuz its a better degen cover, not easily interrupted, and i like green enemy bars better than pink lol. so whats ur rating?
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Jan 14, 2007, 04:09 AM // 04:09
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#6
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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How is Apply a better Degen Cover? Both Barbed and Apply do the same thing in terms of covering a condition. Also, you could always use Natural Stride while using Barbed Arrows to further prevent Barbed from getting Interrupted.
I don't like the bow...why do you need 33% longer in PvE? Things die off too fast anyways. I would rather get a Tundoss' Shortbow or Elswyth's Recurve Bow.
Why do you actually want Degen in PvE? Things die too fast for them to be of much use anyways...a RaO Thumper would seem better for PvE...but whatever.
Uhh...6 or so...Degen isn't very useful in PvE and I don't like the bow...
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Jan 14, 2007, 04:28 AM // 04:28
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#7
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I think this build is perfectly suited for pvp and pve.
You need to run at least a major expertise to hit the 13 breakpoint to reduce the cost of your 5 energy skills to 2, and reduce apply to 7. Or, drop 1 out of wilderness survival and your points in prot to get there. I would go 14/13/9/2 on attributes.
Other than that, looks great.
Last edited by Thom Bangalter; Jan 14, 2007 at 04:33 AM // 04:33..
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Jan 14, 2007, 04:44 AM // 04:44
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#8
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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I ran basically the same build in PvE for my ranger when I went through NF and it worked pretty well. It does quite alot of damage surprisingly and has interrupts to boot
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Jan 14, 2007, 05:16 AM // 05:16
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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For the love of god these Burning Arrow threads are almost becoming spam! You don't need an entirely new thread just to say you chose a few frigging skills from the discussion thread to create yet more discussion!
Besides, isn't it a bit much to be boosting to 11 expertise purely to reduce 1 skills energy costs by 1? Not like it matters though i guess...
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Jan 14, 2007, 05:26 AM // 05:26
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#10
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Thom Bangalter
I think this build is perfectly suited for pvp and pve.
You need to run at least a major expertise to hit the 13 breakpoint to reduce the cost of your 5 energy skills to 2, and reduce apply to 7. Or, drop 1 out of wilderness survival and your points in prot to get there. I would go 14/13/9/2 on attributes.
Other than that, looks great.
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Qft. However, in PvE, you will want to have many builds at your disposal to fit the situation. Sometimes Choking Gas pwns, sometimes it's barrage, and other times it's trapper. For an overall build, however, this looks good (except that it might need more expertise).
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Jan 14, 2007, 08:40 AM // 08:40
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#11
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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the build is good. i run a similar build quite often (when team doesnt require me to barrage -.- )
the only diffrence is that i go R/Me and use Epidemic (and rez sig)
only for that i give you 8/10
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Jan 14, 2007, 09:40 AM // 09:40
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#12
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Xeones The Great
Marksmanship - 10, +3 rune, +1 mask
Expertise - 11, +1 rune
Wilderness Survival - 9, +1 rune
Protection Prayers - 4
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Two major runes carry less health-loss then one superior, 11+2+1 marks and 10+2 expertise would gain 5 HP and a small bag of gold.
Looks like a decent build.
Quote:
Originally Posted by -.-
Might want to exchange Apply Poison for Barbed Arrows.
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Why?!? Poison does more damage.
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Jan 14, 2007, 05:45 PM // 17:45
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#13
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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i need 14 marksmanship for 5 seconds of burning for burning arrow, and wilderness survival at 10 for a nice unguent. 12 expertise is enough, seriously. and what i mean by degen cover is that with apply and BA, he has 11 degen, even though it only counts as 10. so if someone gives that guy +3 regen, he would have 8 degen. see the math? and archon, i can quote u even though im too lazy, that u said many times that 9 expertise was way enough, but watev. thx guys.
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Jan 14, 2007, 06:00 PM // 18:00
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#14
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Forge Runner
Join Date: Jul 2006
Profession: R/
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11+2+1 = 14 (marksmanship) and 10+2=12 (expertise). I already figured you wanted 14 marks for the longer burn and 12 expertise mostly for the 10E skills. You just gain 5 HP (and a small bag of gold) by using 2 major runes rather then 1 superior and a minor, the result towards attributes is the same.
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Jan 14, 2007, 07:02 PM // 19:02
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#15
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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lose Natural Stride
raise expertise to 14 and bring LR and/or WD...
being PvE you don't need alot of healing nor alot of escaping... the henchies and heroes take care of that...
5/10 nonetheless... simply because i also enjoy degenning in PvE...
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Jan 15, 2007, 12:02 AM // 00:02
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#17
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Yes, use 14 expertise. You can deal with having a 4 sec burning instead of 5, but having to wait for energy to regenerate to use apply poison and savage shot is bad.
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Jan 15, 2007, 03:11 AM // 03:11
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#18
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by anshin
lose Natural Stride
raise expertise to 14 and bring LR and/or WD...
being PvE you don't need alot of healing nor alot of escaping... the henchies and heroes take care of that...
5/10 nonetheless... simply because i also enjoy degenning in PvE...
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Natural Stride is good strictly because of the recharge. I like to finish off a mob and run to the next right away, not to wait 45 seconds for a stance to recharge.
Quote:
Originally Posted by Cathode_Reborn
This looks like the exact same build on Guildwiki. I wouldn't call it a PvE build. You really don't need all that self-protection in PvE, unless for some reason you're lacking a monk er somethin.
http://gw.gamewikis.org/wiki/Build:R...g_Arrow_Ranger
It's better suited for PvP as a pressure build. Relying on degen for your main source of damage in PvE won't do much, especially against the lvl28's enemies. Don't forget that maxing out the degen cap won't do much either if your team is also using degen.
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Actually, degen does ignore armor, so it can be argued that it has a larger effect there.
Looks great, agree on the Expertise issue. It might still work without, but why do it without if you can do better with?
Quote:
i dont think so. im asking u to rate it, not suggest.
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Please try not to do that.
__________________
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Jan 15, 2007, 07:12 AM // 07:12
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#19
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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14 Exp is a break on Burning Arrow + Savage Shot, 15 for Apply Poison.
10 Wildy for 6 sec Natural Stride and a +8 Troll.
14 Marks for 5 second burning.
Just so you know the breakpoints when considering your attributes.
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Jan 15, 2007, 02:30 PM // 14:30
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#20
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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umm ok......
1 - troll unguent is just there to gimme a self-heal if the monk is busy with someone else, or maybe im the last 1 standing and want to rez. natural stride, i agree, i cant see why its good in the build, id rather take along an attck skill, but majority say its amazing.
2 - about 12 exp, 14 marks vs. 14 exp, 12 marks:
whats really better? saving 1 energy on burning and savage and apply or having burning deal an extra second of burning?
Last edited by Xeones The Great; Jan 15, 2007 at 02:40 PM // 14:40..
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