Jan 05, 2007, 09:53 AM // 09:53
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#1
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Academy Page
Join Date: Jan 2006
Guild: The Brothers of Honour [boh]
Profession: Mo/
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Best Monk Hex Removal these days (PvP)
With the death of inspiration magic, and my thorough obsession with Mo/A (and the other guild monk's) when combing our builds to our likings, we drew to a halt at one thing: Hex Removal.
Being Mo/A (and not about to change that), we don't have access to the Inspiration hex removals even if we didn't need them for E-Management. For now, we opted for Holy Veil, but for hex removal its a little slow - casting, then removing isn't really our thing.
So, the question posed here, is what is the best, non-elite monk hex removal skill, or should we just run a Divert in GvG?
Thanks,
Shadowborn.
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Jan 05, 2007, 10:19 AM // 10:19
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#2
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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Well divert hexes and expel hexes are the best to run in gvg, coz if you encounter hexes it wount be just 1 hex it will be tons... an inspired hex is always a nice skill if you have a slot open, but as a monk/assassin you dont have much choices; holy veil is the best there is in that line-up. Contemplation of purity is a must on every monk build, but thats only my opinion.
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Jan 05, 2007, 10:22 AM // 10:22
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#3
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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I still prefer Holy Veil. Casting and Removing isnt that slow once you get used to it.
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Jan 05, 2007, 10:33 AM // 10:33
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#4
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Veil. You don't just need it against heavy hex teams, it's good for pulling Diversions and Water Snares as well - not being able to pull some of those can be pretty crushing. Against power hexing teams though you're not going to put up much of a fight, in terms of removal, without Purge Signets and the like.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 05, 2007, 10:34 AM // 10:34
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Hexes are a problem, since when they have enough hexes to matter, they probably also have Signet of Humility.
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Jan 05, 2007, 11:12 AM // 11:12
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#6
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by LightningHell
Hexes are a problem, since when they have enough hexes to matter, they probably also have Signet of Humility.
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And you don't have an interupt for a 2s signet that comes about with metronome like regularity?
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Jan 05, 2007, 11:28 AM // 11:28
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#7
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by dgb
And you don't have an interupt for a 2s signet that comes about with metronome like regularity?
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True.
Divert Hexes still isn't exactly my favorite. It may be very useful against hexheavy teams, but it's inferior when you're facing a team with less hexes than normal.
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Jan 05, 2007, 01:42 PM // 13:42
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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If your running dual monks one would most lilkely be carrying Blessed light which is a good heal but really a great hex removal for energy cost but holy veil is where the money is better then any non-elite hex removal or purge signet if used right.
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Jan 05, 2007, 06:41 PM // 18:41
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#9
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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Well, for removing hexes from team mates I find that Convert Hexes works pretty well. Unfortunately, it has a 20s recharge and cant be cast on yourself >.<
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Jan 05, 2007, 07:01 PM // 19:01
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#10
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Lion's Arch Merchant
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Personally, I'd go with one monk with Divert Hexes and one monk with Holy Veil. (Pre-veiling and removing 3 hexes every 5 seconds)
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Jan 05, 2007, 10:12 PM // 22:12
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#11
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Wilds Pathfinder
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if you really can't stand casting and then removing you can always fall back on smite hex. It is only 3 seconds longer to cooldown than veil and is still a 1 sec cast (I still think veil is better but if you don't like it...)
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Jan 05, 2007, 10:55 PM // 22:55
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#12
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Senrath
Well, for removing hexes from team mates I find that Convert Hexes works pretty well. Unfortunately, it has a 20s recharge and cant be cast on yourself >.<
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Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree.
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Jan 05, 2007, 11:03 PM // 23:03
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#13
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Made In Ascalon
Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree.
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When the meta is full of Hex-Heavy teams, Convert often times becomes staple.
Like back when SB/RI was popular.
never run on an actual monk though.
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Jan 05, 2007, 11:09 PM // 23:09
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#14
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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[skill]Divert Hexes[/skill][skill]Dismiss Condition[/skill][skill]Reversal Of Fortune[/skill][skill]Gift Of Health[/skill][skill]Dark Escape[/skill][skill]Return[/skill][skill]Signet Of Devotion[/skill][skill]Spirit Bond[/skill]
10 healing, 11 divine, 12 prot , 4 shadow
We ran something like this today, Its important that you bring a divert hexes monk, holy veil/inspired hex just wont make a difference against a hex heavy team.
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Jan 05, 2007, 11:13 PM // 23:13
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#15
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Holy Veil is the best single hex-removal Monks have. Low energy, fast cast, and low recharge, along with its effect to double the casting time on many infamous hexes.
Although, with all the hex pressure in HA, Convert Hexes is a must. Not only does it remove all hexes, but it also gives the hexed ally +10 armor for each removed Necro hex for a certain amount of time. Cast it on the Ghost when he's holding after catching the SB spike, and it's basically GG. Not that popular in GvG since it's full of Dervishes and SP Wars...
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Jan 05, 2007, 11:19 PM // 23:19
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#16
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Quote:
Originally Posted by Apok Omen
Holy Veil is the best single hex-removal Monks have. Low energy, fast cast, and low recharge, along with its effect to double the casting time on many infamous hexes.
Although, with all the hex pressure in HA, Convert Hexes is a must. Not only does it remove all hexes, but it also gives the hexed ally +10 armor for each removed Necro hex for a certain amount of time. Cast it on the Ghost when he's holding after catching the SB spike, and it's basically GG. Not that popular in GvG since it's full of Dervishes and SP Wars...
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The only problem is a hex heavy team isn't going to hex the ghostly only, it's going to put pressure on every single team member, especially the monks, and convert hexes has a 20 seconds recharge time, and since when do hex teams rely on dmg to make the +10 armor a big difference?
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Jan 05, 2007, 11:29 PM // 23:29
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#17
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Quote:
Originally Posted by Made In Ascalon
Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree.
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Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!
Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst....
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Jan 06, 2007, 12:25 AM // 00:25
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#18
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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There is if you don't want to use an elite smite hex at 5 e. remove hex 5 e. and reverse hex at 10 e. or just simply use holey viel.
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Jan 06, 2007, 07:52 AM // 07:52
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#19
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Blessed Light
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Jan 06, 2007, 10:13 AM // 10:13
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#20
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!
Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst....
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Convert really isn't that good. Purge signet is infinitely better and is practically free if you're smart. I can't think of many characters besides elementalists that can afford to carry it--tainted necros were running with it two seasons ago, but purge would've been better there too.
Divert is more than playable but half the time will be a waste of an elite; versus hex heavy teams it pulls it's weight (like the current jagged bones build running around). We run a divert and zb backline if I'm not mistaken, with proper midline and runner support it's a great skill. Since monk bars are based around Rof, Gift of Health, and Prot spirit/spirit bond, it really doesn't matter what your elite is (as tons of people have noted).
Proper holy veil usage is incredible for the reasons Ensign noted.
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