Feb 13, 2007, 03:57 AM // 03:57
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#1
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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E/Rt Resto build (hope posting here is OK. It is more Rt than E)
I mentioned this build as an RA faction farming build over in the TA/RA forums. It works good because you will basically never see an E/Rt anywhere and people don't know what the hell you are. Noobs just do monk stomp and savvy players don't recognize it. Even hidden healers are typically Me/Mo, E/Mo, or D/Mo; so it typically doesn't get sniffed out until a couple of minutes into the match. When I posted it in the TA/RA forums someone insisted it was just a bad build, and that WoW is junk. I was then accused of spreading misinformation and running what is essentially analagous to a wammo. So as to avoid at least the misinformation part, I not claiming this is an good build, but IMO it is good for RA due to metagame.
[skill]Vengeful Weapon[/skill][skill]Weapon of Warding[/skill][skill]Wielder's Boon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Bloodsong[/skill][skill]Master of Magic[/skill][skill]Resurrection Signet[/skill]
The mouse over notes on the skills are wrong, as they havn't been fixed since the update. WoW actually casts in 1 second. SLight is more powerful than shown. WBoon casts in 1/4 second. Bsong is channeling, has 3 second cast, costs 5, and recharges in 30 seconds.
Energy Storage = 10 + 1 + 1
Resto = 12
Channeling = 8
Runes of Vitae
Survivor's or Pyromancer Insigs
Resto Wand and Focus with Martial Weapon of Enchant swap out for recasting MoM. Typical other swap outs for conditions.
WoW is the main skill here. Typically too expensive to be used, this build solves that with MoM. Start out a match placing Bloodsong. This is fueling energy returns from MoM, condition removal from MBaS, and preventing sac cost associated with SL. BSong will also help throw off players suspicious of your X/Rt. It is used because of its cheap cost, resilience, and long duration. Pre-protect with Venge and especially WoW. Watch the battle and place WoWs where they will be most effective. Proper use can prevent half the damage you would normally have to heal. The spell can be maintained on two people if you wish, though that drains energy. If you see Sins on the opposing team, strongly consider keeping WoW on yourself so you don't get caught with your pants down. You should know how to use the other heals. Keep in mind WB is the quickest though conditional, and SL is most bang for buck but slower. When MoM is up, your heals are basically all free. Use the Sig ASAP, cuz then the heals give you back energy. A funny thing, if the battle is going badly and someone dies, the extra energy from a used Sig often allows you to pull out a comeback. You could also try the build with a different spirit, without Venge, without the Sig, with some ele defense enchants/wards, or a combination of all those things. However, the build listed has just worked best for me, for whatever reason. Enjoy and happy healing.
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Feb 13, 2007, 07:49 PM // 19:49
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#2
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Honestly, how is MoM better than Attuned Was Songkai in this build?
MoM effectively returns you 4-6 energy per cast, assuming that (other than Bloodsong) you have 1-2 of these very quick recharge skills recharging.
Attuned provides a 41% reduction in the cost of these spells, which gives back 4 energy on WoW. The difference, however, is that you lose the additional healing power of running at least 14 (12+1+1) in Restoration.
So, you are trading 0-2 energy per cast for more healing power by using this build. If you find yourself energy-strapped, I can see this working...but most Attuned spammers rarely run into energy needs, even when spamming WoW and Soothing Memories.
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Feb 13, 2007, 08:03 PM // 20:03
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#3
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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AwS only reduces your 5 cost heals to 2, at best. MoM reduces them to 1. AwS will reduce cost of WoW to 5 compared to 4 with MoM, not a big deal. With AwS you can't be affected by your own weapon spells either (your primary self defense), and you don't get access to the ele's huge energy reserves. Also, with AwS you will have a 15 second period of no eman spell spamming, which will run you dry. With MoM you will have only a 6 second period of this and the ele's huge energy pool to help get you through it. There is no important break point above 12 for Resto heals, and you will just not get any significant healing power with rune access on Resto. Spawning does nothing for a build like this.
In conclusion, the need to use WoW on yourself is the primary reason for this. Also, since AwS users need to depend on Soothing for eman, you will actually probably have more healing power than a Rit prime since WB, Mend, and Spirit Light are all more powerful than Soothing even if the formers were cast at 12 and Soothing at 15 or 16.
EDIT. was just informed WoW can effect ppl under the effects of item spells ^^
well. I will try with AwS then, but I think the MoM may be just as good for other reasons. Not the least of which is superior energy management and not having to rely at all on Soothing, which is slow to cast, recharge, and not as powerful as other heals.
DOUBLE EDIT: _Also_ with AwS, you don't get chances to fast recharge your spells, which is a great help when you can put WoW on three people and are able to have much more spammability with a build that can handle any amount of spamming.
Last edited by Windjammer; Feb 13, 2007 at 08:13 PM // 20:13..
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Feb 13, 2007, 08:14 PM // 20:14
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#4
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Windjammer
With AwS you don't get access to the ele's huge energy reserves. Also, with AwS you will have a 15 second period of no eman spell spamming, which will run you dry.
Also, since AwS users need to depend on Soothing for eman, you will actually probably have more healing power than a Rit prime since WB, Mend, and Spirit Light are all more powerful than Soothing even if the formers were cast at 12 and Soothing at 15 or 16.
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I agree that the "boon" to this build is (1) slightly cheaper skills and (2) a huge energy reserve to tap.
Regarding the recharge time on AwS, that is easily managed with Ghostly Haste (or Serpent's Quickness if you are a Rt/R).
Soothing is not only for e-management - it also gives you a very quick spammable heal on top of MB&S, Spirit Light and Wielder's Boon if you want it.
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Feb 13, 2007, 11:47 PM // 23:47
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#5
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Its a cool idea, perhaps 3 long recharge skills outside of restoration though. Free rit heals are good no matter how you get there. Even going into fire for MS and meteor would be enough to make all the Rt heals 'free'. Add life for the spirit and do something like:
[skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Life[/skill][skill]Master of Magic[/skill][skill]Meteor[/skill][skill]Meteor Shower[/skill][skill]Flesh of My Flesh[/skill]
going 10+1+1 ES, 8+1(or +3) Fire, and 12 restore.
going like this most of your resto skills will give 6 energy BACK for casting a 5 energy cost spell with the only exception being when casting while one of your rocks is recharged. Even the rocks will be cheaper with life.
Edit, I might just run with this... makes some interesting combos with E/R or invincimentalist
Last edited by lennymon; Feb 13, 2007 at 11:51 PM // 23:51..
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Feb 14, 2007, 04:33 AM // 04:33
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#6
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Academy Page
Join Date: Oct 2006
Location: Little Rock, AR
Guild: XoO
Profession: R/
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I've thought of using some ele skills, rather than a ritual, for fueling MoM. However, you should probably avoid using meteor spells or any offense spell for this. The thing is, you need to use those spells immediately so you can start using your heals and getting energy back. This means you can't time their use to get the most out of them. It is generally just a bad idea to put offense oriented spells in a healing build for various reasons. You also need WoW in the build, it is a great spell since they buffed it. IMO, it is equal if not better than any prot spell a monk has. It can't be stripped and lasts long enough to pre-prot with and short enough recharge to maintain for just a great general anti-pressure protection. You should probably consider somthing like a Ward and/or some ele defense enchants like [skill]Magnetic Aura[/skill] or [skill]Armor of Frost[/skill] for getting energy off of if you want other ele skills in your build. You also, in my experience, need three heals to handle healing yourself and three others.
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