Jan 12, 2007, 08:27 PM // 20:27
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#201
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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I just hope that your right with that theory.
I dont mind a DMG nerf, but any thing else is going to hurt it.
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Jan 12, 2007, 09:45 PM // 21:45
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#202
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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I'd say it'd be nice if they just modded the one for pvp only. I do think that skills in pve do have different needs and what not than pvp. I disliked it when they made the monsters kite more as then i had to start packing speed degens in my already limited space. it would just be really nifty if they left the pve version alone, and pvp too, but if they must just water it down a bit for pvp to appease the masses.
The 6 seconds or so of burning may be a bit excessive, but i like the pressure it puts on them. Since you can get off a number of them within that time. Especially with half cast mods that stack, serpents quickness and what not. But dont forget things like dazed, signet of humility, backfire and what not can take them down. Maybe lower the burn time, or make them take more damage while casting. or leave alone. Also a monk enchantment that helps against conditions much like paragon shouts would be nice. Maybe somethign that rebounds the condition for a few seconds.
I've noticed it does very little damage to tanks using sentinels. I have also done said spiking with searing flames with friends in guild. It is quite devastating when 2 or more gang up on (especially low armored people) and smack them for 100+ damage within o.... 4-5 seconds each second. But honestly the same tactics i've seen for taking eles out before, worked on them now. mes, interrupt, daze, e.denial, anti spell enchants. The pvp'ers cry a lot because not everyone can be satisfied. not trying to offend them, but the same is for everyone.
Honestly i've killed a lot of ele's on my dervish not even using a form. hitting someone for 180 damage a few times does tend ot do that. I've also killed a few with nothing more than sentinel armor, dwarven stance, a cripple skill or assassin hex. Basically I haven't noticed any change in many of the tactics used against spell casters in general to take them out. Even in pve they can get owned by high armor, energy denial, or counter damage. Trust me... mursaat mesmers have given me a pinch on the nose a few times. I still own them, but they annoy me.
All in all i think a lot of what happens with all this crying is that its like the boy band effect. One girl screams, the next one screams without really knowing why. Eventually people just accept that its something to scream about. Its a snowball effect where anet sees only a few legit complaints and a lot of followers. It's a good build, and other good builds should be done to be alternatives as well. I agree that sometimes i only see one option for my build, such as my anti kiting problem, where especially in pve you usually have to do EVERYTHING your self since most of the time pugs suck. (I.E. Heal, decondition, hex remove, antikite, anti stance) all in 7 skills (8th for res).
GW has a bunch of possiblities and its a shame that most people dont sit down and just look at the skills available. I've always hated enchantments much for the reason of grenth and stripping and what not. Not sure if there is, but maybe a de-form skill. like maybe a mesmer skill called "True Form" or "Defiled" which makes them lose favor with their god and fall out of form. Give it a recharge about 60 seconds or something and a 5 second cast time. or a necro skill that hurts shape shifters. my gruff is that most of the time its anet taking away things to supposedly give more options than giving more things. granted they have released some wicked stuff. just as long as it isnt too effective... holy crud that's way too much text...
Last edited by Milky Goodness; Jan 12, 2007 at 09:48 PM // 21:48..
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Jan 18, 2007, 07:21 PM // 19:21
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#203
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Krytan Explorer
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OK, I just saw this skill in action at RA and I must say it's easily, by far, the most imbalanced skill ever in the history of Guild Wars. It's ridiculous. Make the energy requirement 25 and recharge 20 seconds. Then it's reasonable.
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Jan 19, 2007, 01:51 AM // 01:51
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#204
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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:'( :'( ,
Good point, make it useless like most of the other stuff. Hell while we're at it make blessed light heal half of its current hp, give word of healing an 12 second recharge, and mark of protection out of the game all together. O dont forget stone sheath aura, or shadow form. hell, anet should just go into the server, hit ctrl A, then hold shift and hit delete, answering yes to any window boxes, and boom problem solved.
Honestly I still say if anything make 2 versions 1 for pve one for pvp.
pve = same thing it is now.
pvp = it + maybe a 4-6 second recharge.
or better yet make it instant cast, no after cast effect, and instant recharge.
That way we can keep people happy . )
Last edited by Milky Goodness; Jan 19, 2007 at 01:56 AM // 01:56..
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Jan 19, 2007, 02:09 AM // 02:09
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#205
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Furnace Stoker
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All this skill requires to be balanced is -10 damage, and an increase of Glowing Gaze's recharge to 7 (same as glowstone).
Im hoping thats whats going to happen.
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Jan 19, 2007, 02:17 AM // 02:17
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#206
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Jungle Guide
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Glowing gaze shouldn't be touched. Fire needs all the supplementary e-management you can get.
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Jan 19, 2007, 02:21 AM // 02:21
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#207
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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agreed symbol, honestly though increasing it in pvp from 2 second recharge to 4 or 6 would lower the dps a lot. and would then absolutely need coordination. but in pve it as it is, is great for mowing down annoying mobs, although anything but the toughest of the toughest lives long enough for even the warrior to reach it. but then again thati s the way of the ele.
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Jan 19, 2007, 02:28 AM // 02:28
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#208
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Krytan Explorer
Join Date: Feb 2006
Location: New York
Guild: Vanquishing Memories [VM]
Profession: Mo/Me
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Chapter 4 = Guild Wars VS A-Net: The Nerf Battle
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Jan 19, 2007, 02:43 AM // 02:43
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#209
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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Guild wars may be losing but it can not lose. With its nearly unlimied army of undead, it can't be stopped. For how can you kill those who have no life?
yes... yes... i know cheap rip off..
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Jan 19, 2007, 09:01 AM // 09:01
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#210
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Krytan Explorer
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Quote:
Originally Posted by Milky Goodness
:'( :'( ,
Good point, make it useless like most of the other stuff. Hell while we're at it make blessed light heal half of its current hp, give word of healing an 12 second recharge, and mark of protection out of the game all together. O dont forget stone sheath aura, or shadow form. hell, anet should just go into the server, hit ctrl A, then hold shift and hit delete, answering yes to any window boxes, and boom problem solved.
Honestly I still say if anything make 2 versions 1 for pve one for pvp.
pve = same thing it is now.
pvp = it + maybe a 4-6 second recharge.
or better yet make it instant cast, no after cast effect, and instant recharge.
That way we can keep people happy . )
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I'm fine with monks, it's just that losing to a pathetic elementalist is what ticks me off. :P Just return them to their roleplay status instead of actual useful character plz.
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Jan 19, 2007, 02:07 PM // 14:07
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#211
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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hehe was just messing with you. Hmm I've killed one with just a W/N, Sentinels, plague touch, dwarven battle stance, or headbutt + plague touch. of course an anti kiting skill. just depends on the breaks. eh in any fight you can really effective or absolutely crappy. Ever tried anti-spell mesmer vs a warrior :P. now that is just complete rape.
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Jan 19, 2007, 02:26 PM // 14:26
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#212
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I checked on GW. They slapped a 15e cost on it. Some how this doesn't seem like much of a difference.
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Jan 19, 2007, 04:59 PM // 16:59
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#213
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Furnace Stoker
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Quote:
Originally Posted by NinjaKai
I checked on GW. They slapped a 15e cost on it. Some how this doesn't seem like much of a difference.
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??? Searing flames already has a 15 energy cost, they havnt implemented the changes yet, they'll happen later.
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Jan 19, 2007, 08:28 PM // 20:28
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#214
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I personally think they should leave Searing Flames alone. For once eles have a skill that does good, fast damage that doesn't drain them of energy and everyone has to scream about it. Why all the hate for ele's?
Maybe I am not seeing or understanding the "larger" picture here.
I was using it at Fort Aspenwood and the people I was killing started in with the name calling and saying I was using a "cheap" skill to kill with. Even someone on my team said I should use a different build. ORLY? Do you tell monks NOT to bring their Protection spells? Do you tell a ranger NOT to bring skills? Do you tell a necro not to be an MM? Do you tell a Ritualist NOT to raise spirits? Do you tell Warriors NOT to bring sword skills if they are using a sword? Why should someone tell me to use Earth or Ice spells when all my gear is for using Fire?
Why is it that anytime a class has a skill that is good, every other class has to scream about it and cry foul? I'm getting pretty sick of it. I don't cry when I am killed by a classes skill. I don't yell at a Ranger who takes me down with poison arrows and interupts. I don't cry when a necros minions get me. I don't cry cause an Assasin can step to me, do his combo, and then get away from me. I don't cry cause I can't kill someone cause a monk has Protection enchantments on them. What do I do? I bring enchantment breakers. I bring something to get the poison of me. I bring something to steal minion. and so on and so on.
Searing flames isn't that great of a spell. I can still get owned by other players. People should stop crying for nerfs every single time they get beat by another classes skill.
If I am wrong tell me why.
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Jan 19, 2007, 08:39 PM // 20:39
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#215
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Pre-Searing Cadet
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Rather than nerf Searing Flames, it would be smarter to buff the other fire elites further. I know this was done in recent months, but the other fire elites still get no use since SF has much more utility. And if you don't use SF, you take an elite energy management skill instead. That's evidence that Double Dragon and Mind Burndon't pull their weight as elites.
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Jan 19, 2007, 09:46 PM // 21:46
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#216
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/
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Well honeslty it is spammable. BUT it does take a little thinking and preperation to not run out of energy fast, and even more so on how to recover it. people b***h because they have b***hy people and they can not stand being beaten. They honestly spend too much time listening to whining instead of just making more stuff for the game. No one skill will ever make everyone happy. it's too soft too hard, blah blah blah. release a skill, stick with it, release new skills etc etc. Maybe do like they are doing now, before releasing a skill give it as a sample, THEN tweak it if needed. sf can be countered by so many builds/skills its rediculous. dazed/exhaustion (equinox),
interruption, choking gas, battlestance, distracting shot, blackout, diversion...
they nerfed touch rangers even though they sucked (well only midly), nerfed shield of judgment and zealots fire which was really a strange duck there. probably to stop commercial farmers. but they could make a grand killing by selling it themselves, or increasing the quality of drops. but ffs stop messing with skills so much. every few days almost i have to learn that my build no longer works. i like thinking of new builds, but it sucks when a skill you liked is messed up, and you learn the hard way. albeit... they have done some good stuff with other skills.
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umm off subject... but when are they going to upgrade storage and inventory for more spots? i mean i really dislike just wasting characters as pack mules. many can't play more than a few professions because limited space. they keep releasing new games. that hat storage is half arsed at best, good for spreading some hats, but not if you dyed yours or what. hell how about this. instead of just selling new character slots. sell inventory upgrades and maybe materials. o that and jump. my guild for the ability to jump! not an emote. i mean a real no more bs bsp glitchy thingy im hopping over you jump! or would that be to world of warcrafty?
Last edited by Milky Goodness; Jan 19, 2007 at 09:49 PM // 21:49..
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Jan 19, 2007, 09:48 PM // 21:48
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#217
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Academy Page
Join Date: Jul 2006
Location: On thin ice
Guild: Guild Hopper
Profession: A/N
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i agree on leaving SF alone, if anything nerf glowing gaze. SF is imbalanced is because of the fact that its spammable and only that. This way SF will still be decent in pve in conjunction with batteries, pvp its power should be limited by a small margin.
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Jan 19, 2007, 10:43 PM // 22:43
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#218
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Ah well... here we are, the update's live !!
Personally..... running SF on 16 fire and getting two seconds less burning.
I'll cope. Not exactly a catastrophe, If I want to run Sf I can still keep it up with that.
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Jan 20, 2007, 08:07 AM // 08:07
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#219
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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They also nerfed glowing gaze. It's slightly more balanced now, but still a little nuts...at least they don't have near limitless energy anymore though.
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Jan 20, 2007, 10:25 AM // 10:25
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#220
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Yeh I missed that when I ran over my skill bar last night. After looking at the notes on Guildwiki, my first impression is that a lot of the other ele skills have had a reasonable buff. Think I'll do a bit of build experimenting this weekend.
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