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Old Jan 03, 2007, 01:37 AM // 01:37   #141
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Jesh, i am flattered. ^_^

A simple and plain example, ofcourse for a PVP ORIENTED game is DoA.
When it was released, recall the havok that appeared on the surface??
Have you EVER ( and i mean EVER EVER EVER!!!! ) seen ANY PVP thread with 1600 posts within 1 week?
So what does that signifies?
Why were people UPSET when they NF was released? BECAUSE IT DID NOT HAVE ELITE MISSION. Wait, Was ELITE MISSION a part of PVP or PVE content of the game?

As far as it goes for the PVP freaks here. Regardless how much GW emphasizes on PVP, your mass population is PVE. Live with it. I do not care how ( Oh and yes, you can call me an ignorant here for this ) you wrap your words to support the PVP importance in GW, the fact of PVP players Ratio to PVE players ratio remains Unchanged. PVE community is growing at a rapid pace. ithin a year, GW has had an increment of 1 million players atleast. How many of those 1 million players became a hardcore pvpers? Now THAT is the basis of my concern. GW has made most of its business due to the existance of PVE players and not PVP.

If this game has to be SO PVP oriented that PVE simply means Nothing, I would suggest to make a new game and don't bother adding PVE contents to the game.

If this game was Solely advertised as PVP, I for one would NOT have had purchased MY COPY atleast.
The box i hold in my hand at this very moment shows and discusses NOTHING ABOUT PVP.

For the sake of couple of thousand PVP players, we will mess with the rest of the gw community.... Sure.. why not?

Hrm.... 3 million copies of GW sold... I wonder how many of them PVP *scratches my head and looks at gimme innocently*
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Old Jan 03, 2007, 02:34 AM // 02:34   #142
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Quote:
Originally Posted by Xpl0iter
As far as it goes for the PVP freaks here. Regardless how much GW emphasizes on PVP, your mass population is PVE. Live with it. I do not care how ( Oh and yes, you can call me an ignorant here for this ) you wrap your words to support the PVP importance in GW, the fact of PVP players Ratio to PVE players ratio remains Unchanged. PVE community is growing at a rapid pace. ithin a year, GW has had an increment of 1 million players atleast. How many of those 1 million players became a hardcore pvpers? Now THAT is the basis of my concern. GW has made most of its business due to the existance of PVE players and not PVP.


If this game was Solely advertised as PVP, I for one would NOT have had purchased MY COPY atleast.
The box i hold in my hand at this very moment shows and discusses NOTHING ABOUT PVP.


Hrm.... 3 million copies of GW sold... I wonder how many of them PVP *scratches my head and looks at gimme innocently*

so...if that's the case, when is ANet going to fly Pve players to germany for the pve tournament?

Quote:
If this game has to be SO PVP oriented that PVE simply means Nothing, I would suggest to make a new game and don't bother adding PVE contents to the game.
There's a pvp edition

Quote:
For the sake of couple of thousand PVP players, we will mess with the rest of the gw community.... Sure.. why not?
Yes, because the skill balancers don't care too much if a skill is overpowered in pve, because IT'S JUST PVE.
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Old Jan 03, 2007, 03:40 AM // 03:40   #143
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Yes, fire eles were fine before searing flames. The longest HoH hold that I have personally witnessed/remembered with a fire ele (dual attunements) was two and a half hours (back in 10 minute halls). I missed out on the group simply because I had to go to dinner. I will admit that fire eles rarely see GvG, but again, If I recall correctly, the last world championship was clenched with a glyph of sac MS.

I'm a nub and using the quick reply function atm, so I'm going to edit this in a few minutes after I go back and re-read the other pages :O

EDIT: I'll just repost

Last edited by Gimme Money Plzkthx; Jan 03, 2007 at 03:43 AM // 03:43..
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Old Jan 03, 2007, 03:40 AM // 03:40   #144
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Quote:
Originally Posted by Thom Bangalter
so...if that's the case, when is ANet going to fly Pve players to germany for the pve tournament?
Oh ofcourse, the funds are coming from your pockets i assume?
Your ignoring the gist of my argument here.

The number of PVE players is Way to high. Doesn't matter whether you take them to germany or cuba for a tour.

You can't ignore that population at any case, regardless of the facts and reasons your going to provide me with. simple.

If Anet is going to confirm that PVP is the only thing that matters into gw, i would ask one of the ANET personel to confirm this and i will shut up. I just want to be sure that the game i play is the same game that i purchased.

Quote:
Originally Posted by Thom Bangalter
There's a pvp edition
ok, so skill descriptions varies from pvp to pve edition? if not then only the packaging sounds different to me. Could u elaborate on that? I am not sure what this "PVP Edition" includes.

Quote:
Originally Posted by Thom Bangalter
Yes, because the skill balancers don't care too much if a skill is overpowered in pve, because IT'S JUST PVE.
The term "overpowered" does not exist in PVE. You know that basic concept, right Thom?
What ever skill We use, Monsters use it with higher attribute. Thus, monsters achieve a higher level of result with the very same skill any way.

One of the reasons why nuking sucks in general because of the Armour level. One skill doing higher dmg to something, while doing pathetic dmg to another. Very conditional in that aspect.

PVP armour level is similar to the armour level PVE players has.
Though, PVE monster armour level is no where close to where the Player armour level is. It is way higher!

The same spells which sound over powered to me in PVP ( and they are if you claim them to be ), are very balanced in PVE.
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Old Jan 03, 2007, 03:46 AM // 03:46   #145
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Quote:
Originally Posted by Gimme Money Plzkthx
Yes, fire eles were fine before searing flames. The longest HoH hold that I have personally witnessed/remembered with a fire ele (dual attunements) was two and a half hours (back in 10 minute halls). I missed out on the group simply because I had to go to dinner. I will admit that fire eles rarely see GvG, but again, If I recall correctly, the last world championship was clenched with a glyph of sac MS.

I'm a nub and using the quick reply function atm, so I'm going to edit this in a few minutes after I go back and re-read the other pages :O
Fire eles were NOT fine before SF.
I have said Numerous times Before Gimme, Give me your Skill by Skill justification for Fire magic line to support your argument that fire magic is FINE.
It is one of the reasons why we have so many freakin threads related to ELE before NF

And if i recall, were you not telling me that an average pve player will take a fire ele over a warrior because he/she does not know the very basic difference of a warrior and ele power?

One Sac MS is all that was required to jusitfy your argument Gimme?
Quit doing it. one Sac MS proves Nothing about the Eles and their viability in terms of damage dealing.
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Old Jan 03, 2007, 03:51 AM // 03:51   #146
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well that may be the case except not everyone uses SF in PvP so your comment doesn't even apply to this situation.
I should've rephrased. What I meant was that almost everyone using a fire ele in the build is running SF.
Quote:
First, give a proof of fire line being FINE and well used in PVP please.

I will say it again. Support your views on fire line by actualy providing us with some numbers and its viability in PVP at this point. Since you claim to have more knowwledge of PVP when compared to others, i bet clearing that to US won't be that big of a deal.
Check my previous post.

<insert really long quote from Jesh here> First off, I skimmed the why nuking sucks thread well enough to understand exactly what he was saying. As for the c+space warrior thing, I dunno where you got that from, but I really don't care as it's not true. I am glad to see that you agreed with me that there are other professions that deal AoE.

<ethics> Believe it or not, some of us don't like running cheap gimmick builds in PvP. I was not implying that you shouldn't use SF in PvE, as everyone wants/needs money and it is simply PvE. Go farm it up ^_^

There are more PvE players than PvP. This does not change the fact that the game is called Guild Wars. The skills need to be balanced across both forms of play.

It's true there is no such thing as overpowered in PvE, but again, they have to be balanced across the board. Monsters have a higher AL and all, but this affects all the other (non-degen) professions equally. You're just gonna have to deal with it.

EDIT: One last time. Fire eles were used in PvP, and PvE, before searing flames. They were quite successful in PvP (see previous post). What I meant was that while they do not understand the difference, a fire ele requires a lot less of a player and a lot less coordination than a group of warriors. This is why it is still viable in PvE. Also, depending on the mob, there are situations where I would take a fire ele any day over a warrior. Of course, I would take them any day over a warrior because 95% of PvE warriors are complete morons.

Last edited by Gimme Money Plzkthx; Jan 03, 2007 at 03:53 AM // 03:53..
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Old Jan 03, 2007, 04:18 AM // 04:18   #147
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Quote:
Originally Posted by Gimme Money Plzkthx
I should've rephrased. What I meant was that almost everyone using a fire ele in the build is running SF.
Check my previous post.

*sbip*
Lets say, i like your current post.
And i will let u know Why they are running SF.
Sf is a skill which brings on PAR with other classes and eles do what they are Meant to do in terms of Fire Magic attribute.

With any other fire skill, specially those elites, you can't achieve this.
If Savannah was not scatering foes, i would definetly Use it in PVE. I will also say, i used Savnnah in PVE in DoA and used it too. was hard to use, but used it. It scatters way too fast.


This is why i have been asking you over and over and over to list all fire skills and give your opinions to i can see why you callfire line Balanced.
But i am still waiting on you to do that.

Quote:
Originally Posted by Gimme Money Plzkthx
<ethics> Believe it or not, some of us don't like running cheap gimmick builds in PvP. I was not implying that you shouldn't use SF in PvE, as everyone wants/needs money and it is simply PvE. Go farm it up ^_^
To be honest, i don't like gimmick builds either.
I just don't like the fact that eles don't have proper elites available in fire line, and the only one that IS available is going to be nerfed. simple as that.

Quote:
Originally Posted by Gimme Money Plzkthx
There are more PvE players than PvP. This does not change the fact that the game is called Guild Wars. The skills need to be balanced across both forms of play.
I still do not see any justification of why this skill should get nerfed because this game is called "Guild Wars". I Say this skill shouldn't be nerfed UNTIL Fire line is properly Fixed and Buffed. Fire line, i Repeat, is NOT balanced, so kindly don't repeat that chant. If you wish to do so, please list the skills and comment on each and every single of them along with their viability. I will reply on that.

Quote:
Originally Posted by Gimme Money Plzkthx
It's true there is no such thing as overpowered in PvE, but again, they have to be balanced across the board. Monsters have a higher AL and all, but this affects all the other (non-degen) professions equally. You're just gonna have to deal with it.
I definetly agree that game has to be balanced across the board, which.. it is Not at thie moment.
Like i said gimme, there are a huge number of threads, existing in guru which have been crying for a buff until NF came out. There was a reason behind that cry, was there not?

Quote:
Originally Posted by Gimme Money Plzkthx
EDIT: One last time. Fire eles were used in PvP, and PvE, before searing flames. They were quite successful in PvP (see previous post). What I meant was that while they do not understand the difference, a fire ele requires a lot less of a player and a lot less coordination than a group of warriors. This is why it is still viable in PvE. Also, depending on the mob, there are situations where I would take a fire ele any day over a warrior. Of course, I would take them any day over a warrior because 95% of PvE warriors are complete morons.
I very much like this part of your post.
What i don't agree with you is over fire ele usage in PVP aspect. I can't agree with you until you justify this aspect with the fire skills in usage in PVP
SUre a fire ele requires less coordination in PVE atleast, but that could be said for every other profession (until we hit DoA ofcourse).

And i definetly agree with you about the warrior comment *sigh*
This is why i say, MAKE MENDING WARRIOR ELITE!
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Old Jan 03, 2007, 04:25 AM // 04:25   #148
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Check post 143. I gave two prime examples of how fire eles worked fine, and can give more if needed, but honestly it isn't worth the time. What I meant by reiterating that the game is called Guild Wars was that while PvE has many more players, PvP is still of immeasurable importance, so skills need to be balanced across the board.

Requiring less coordination cannot be said of every other profession. If you felt like running a load of meleers to do damage, you'd need more coordination. Mesmers require a bit more coordination, necros (if there are multiple ones at least) as well, same with monks, the list goes on (somewhat). There aren't really many other professions where you can lock onto one target and click all your skills and hit everything in a nearby or in the area area (I'm aware some fire skills are adjacent, don't start...). My simple point is that eles are a viable option for PvE groups, especially PUGs, more viable than many other professions.
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Old Jan 03, 2007, 04:44 AM // 04:44   #149
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your talking about spike dmg i assume

As far as your post #143 goes, i told u, that alone is not enough to support the theory of "fire line being good"
How often was that fire line used in pvp and NOT the last match alone?
A Sac MS proves me nothing. a 250 min battle proves me Nothing.
What i ask is, how OFTEN are these fire builds Used Gimme?
How many fire skills do you see in pvp ? and how often? i just want that answer first. Until then, i see no point in discussing any thing further cause we will go round and round.,
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Old Jan 03, 2007, 04:50 AM // 04:50   #150
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Does it make a difference if it takes 7 instead of 6 seconds to kill a PvE-mob?

Just wondering.
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Old Jan 03, 2007, 04:54 AM // 04:54   #151
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Quote:
Originally Posted by Xpl0iter
your talking about spike dmg i assume

As far as your post #143 goes, i told u, that alone is not enough to support the theory of "fire line being good"
How often was that fire line used in pvp and NOT the last match alone?
A Sac MS proves me nothing. a 250 min battle proves me Nothing.
What i ask is, how OFTEN are these fire builds Used Gimme?
How many fire skills do you see in pvp ? and how often? i just want that answer first. Until then, i see no point in discussing any thing further cause we will go round and round.,
I do not understand what you mean by the spike comment. First off, two and a half hours would be 150 minutes. Second off, no offense here, but this shows your lack of understanding of PvP. I said he held halls for two and a half hours, which is 15 times (at the ten minute rate back then) using a fire ele. This is not including matches he played to get there. As for now, I ran a build with a fire ele last night (admittedly it was searing flames, atm that is the best there is in that line) and won halls twice. Before 6v6, I ran fire eles in a lot of the balanced builds I ran (say,50%+) and they were quit successful. I also saw many other balanced teams run fire eles. Again, I will admit, you don't see a fire ele that often in GvG. In short, they were and are used quite often in PvP, with plenty of success.

EDIT: Selber has a bit of a point lawl.
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Old Jan 03, 2007, 05:58 AM // 05:58   #152
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Quote:
Originally Posted by Gimme Money Plzkthx
I do not understand what you mean by the spike comment. First off, two and a half hours would be 150 minutes. Second off, no offense here, but this shows your lack of understanding of PvP.
I simply meant one thing when i said Spike Dmg. Coordination is What that is needed to make SPIKE DMG happen. I believe that is the term that we use for coordinated dmg. do we not?
that 250 minutes thing was a sarcasm. I did not make a mistake in quoting numbers. i never quited your time. I know how much 2 and a half hour battle is in minutes.
How many times are u going to rant the very same thing that your pvp knowledge is higher than mine, yet u simply fail in doing one thing that i have asked from u a while back. SUPPORT your argument about FIRE LINE BEING USED OFTEN. Not one freakin match, until then, quit arguing with same ol stuff. 2 hrs 30 min prooves Nothing to me with fire ele being in that battle. it doesn't happen often and that remains a fact.


Quote:
Originally Posted by Gimme Money Plzkthx
I said he held halls for two and a half hours, which is 15 times (at the ten minute rate back then) using a fire ele. This is not including matches he played to get there. As for now, I ran a build with a fire ele last night (admittedly it was searing flames, atm that is the best there is in that line) and won halls twice.
i dont care how much time it takes in hall. the point is, fire eles are not used often, and there is areason to it. Simple.
Beside SF eles can't do enough dmg with fire line. and that is why SF is used. Now there is something wrong with the line it self. I have said quite a few times before already. How many times do u want me to repeat that?

congratulation on the win by the way!

Quote:
Originally Posted by Gimme Money Plzkthx
Before 6v6, I ran fire eles in a lot of the balanced builds I ran (say,50%+) and they were quit successful. I also saw many other balanced teams run fire eles. Again, I will admit, you don't see a fire ele that often in GvG. In short, they were and are used quite often in PvP, with plenty of success.
I am amazed that you did, cause you probably belong to the 2% pvp community who ran it.

As i said, Why nuking Sucks took birth because of this argument on PVP before NF was released. People like Ensign created such thread for a reason.

His view on fire line before NF is the basis of my argument and justification as well to support the fact that NUKING SUCKED before NF. You can sugar quote fire eles in which ever way u feel like gimme.

You and I have been arguing with same reasons Gimme. We both have had our share of people supporting the similar views over which we have been arguing. As far as i see, they are not going to be changed.


Sellber, yes it does, depending on the area. I rarely play any thing in GW beside elite areas. Rest is just too easy.
In elite areas, 1 second matters ALOT. If you need me to elaborate, i will do so.
Secondly, where did you come up with that "1 second" theory related to SF ?
Just wondering.

What was the reason of people using Awaken the Blood with SS in Duo farming? saving a second? Yep. Sure did.


Gimme, u get happy at even smallest hint which supports ur idea ... regardless how childish it is.

PS" Sorry too slow in replying posts rght now. Busy doing City of Torqua all again.
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Old Jan 03, 2007, 08:15 AM // 08:15   #153
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Quote:
Originally Posted by Gimme Money Plzkthx
Check post 143. I gave two prime examples of how fire eles worked fine, and can give more if needed, but honestly it isn't worth the time.
I wouldnt call a character that spent 20 minutes doing next to nothing, only to use meteor shower and rodgort's invocation on NPCS (hmm pve application of fire, who would have thought?) a justification for a balanced skill set in both formats. Seriously, just look at the domination line for examples of direct nukes that are more effective at all targets, not just soft targets, that also happen to have useful bonus effects like enchantment removal or energy denial. You can also observe other fubar cross skill comparisons like [skill=Conjure Phantasm]Conjure Phantasm[/skill] against [skill=Immolate]Immolate[/skill] and tell me which one is more efficient.

Quote:
Originally Posted by Gimme Money Plzkthx
Requiring less coordination cannot be said of every other profession.
Any build described as a "spike" build requires the same amount of coordination. Unless the conditional burning required from searing flames requires more coordination in order to keep it running than your typical "insert gimmic spike build here".

Quote:
Originally Posted by Gimme Money Plzkthx
(I'm aware some fire skills are adjacent, don't start...).
The majority of the fire skills that are aoe capable are adjacent.

Quote:
Originally Posted by Gimme Money Plzkthx
My simple point is that eles are a viable option for PvE groups, especially PUGs, more viable than many other professions.
Er, how do you figure since the damage is worse than physical and a minion master or spiteful spirit user will easily out damage a ele in the same time frame. Only profession that comes to mind that could be considered less useful overal would be the mesmer in pve. Then again, mesmers are the strongest single target shutdown making bosses easy even with amplified stats.
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Old Jan 03, 2007, 12:06 PM // 12:06   #154
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Finally when Eles got a skill that gives them the ability to do what is suppose them to do (damage), they will be nerfed again.

From Official Site
"Fire magic is often considered the most purely destructive form, inflicting searing pain and damage on multiple enemies"

Yeah, right!!!!

The nerf of Ele's keep going...

Great, just great!!!
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Old Jan 03, 2007, 06:03 PM // 18:03   #155
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When did I mention a spike? I simply meant overall team coordination, I honestly don't know where you guys got the idea about a spike. xploitor, you keep referring to the 2 and a half hours as one battle, it wasn't. It was about 15 battles, and the fire ele worked beautifully. In HA, a lot more than 2% of the community ran it. When you get down to the balanced line of HA, at least 50% of them ran it, maybe more. And seriously, if your monks are even halfway decent, one second does not matter in PvE (I never used awaken the blood btw =P). I said many other professions, I did not say the fire ele was more valuable in a PvE PUG environment than those others. If I have a choice between a w/mo, or a fire ele, even though the w/mo could potentially deal more damage, I'm taking the fire ele as it is a lot easier to run. Also, if you were to run multiple MMs or SS, you need more coordination so you don't stack your hexes, steal bodies, etc. Multiple eles are a lot easier to use and require a lot less coordination in PvE than those. Also, MMs are sort of area specific depending on whether or not you will have bodies.

Last edited by Gimme Money Plzkthx; Jan 03, 2007 at 06:05 PM // 18:05..
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Old Jan 04, 2007, 12:14 AM // 00:14   #156
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omg...serious?
IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that!
OMGWTFBBQ - end of the world...

seriously people...there are 3 other elements besides fire. It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced.

HOWEVER -

Every single elementliast for the past two weeks i have encountered in Alliance Battles and PvE gameplay, all are Searing Flamers. Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already).

Hopefully with time this, like all 'trends' will fade. Until then, suck it up,because moaning over ONE SKILL isnt helping anybody, its just adding to the problem.
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Old Jan 04, 2007, 02:30 AM // 02:30   #157
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Quote:
Originally Posted by Pwny Ride
It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced.
No, they didn't.

The problem with searing flames is it's grossly overpowered in PvP when 3 or more crop up in a build, but PvE wise it's perfectly balanced. Which is where the arguments come from.
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Old Jan 04, 2007, 03:38 AM // 03:38   #158
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Originally Posted by Thom Bangalter
No, they didn't.

The problem with searing flames is it's grossly overpowered in PvP when 3 or more crop up in a build, but PvE wise it's perfectly balanced. Which is where the arguments come from.
Which is due entirely to its reliance off of the burning condition... *hint anet...*
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Old Jan 04, 2007, 04:08 AM // 04:08   #159
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Quote:
Originally Posted by Pwny Ride
Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already).
They had a bad name before because they weren't fulfilling their role on a team which was to be a damage dealer. plenty of other professions did more damage and were more survivable. This was one of the reasons why I pretty much only play with henchies and heroes now since I didn't want to have to wait around in a town to be able to get accepted to a team. Now I just got used to it and I do fine with henchies and heroes so just never went back to PUGs. While I did fine using my pre NF build to get through all of Prophecies and Factions, the fact remains that eles just weren't one of the main staples of a PUG team.

Btw, how many other professions do you think have thousands of players running the same builds? I see plenty of other players who run the same build in the other professions as well. Do you think similar builds are unique to just eles? Only reason why people are complaining about the eles now is that they're actually able to kill something in pvp semi-consistently now (if the other team isn't running any of the numerous counters to SF)

Sure, there's other types of eles and the other lines are fairly fun to play but in pve how often do you see anyone asking for a water ele? with NF's release, Eles became desirable once again for the average team.

Gimme, you're still basing your statements that eles are used a lot in pvp on just that one series of HoH battles and this win with a Sac MS? If this was the case, people would still be using those builds a lot as they're shown to work well. Give us some other examples of non SF eles being widely used in pvp. Perhaps, SF eles are numerous now just because eles finally have something that works well?
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Old Jan 04, 2007, 04:26 AM // 04:26   #160
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Quote:
Originally Posted by Gimme Money Plzkthx
When did I mention a spike? I simply meant overall team coordination, I honestly don't know where you guys got the idea about a spike.
There are two types of coordination.
One, Overall coordination where you hgave every one doing things according to a certain PLAN and Procedure.
Second: Spike Coordination where team spikes dmg in order to take a foe Out.
I was speaking of Spike Coordination, and i see where you are coming form.

Quote:
Originally Posted by Gimme Money Plzkthx
xploitor, you keep referring to the 2 and a half hours as one battle, it wasn't. It was about 15 battles, and the fire ele worked beautifully. In HA, a lot more than 2% of the community ran it. When you get down to the balanced line of HA, at least 50% of them ran it, maybe more.
One simple thing as i said before, Running an ELE to DO the dmg, and Actualy Inflicting Dmg are two different things.
I am not sure where your comging up with that 50% number from. Definetly not what i see going on in PVP. Numerous people have said the same thing, So it is not like i am Making something up.


Quote:
Originally Posted by Gimme Money Plzkthx
And seriously, if your monks are even halfway decent, one second does not matter in PvE (I never used awaken the blood btw =P).
I am not sure what kinda pve your talking about. The PVE areas i play need both decent and proper monks. I don't do childish areas.

Quote:
Originally Posted by Gimme Money Plzkthx
I said many other professions, I did not say the fire ele was more valuable in a PvE PUG environment than those others. If I have a choice between a w/mo, or a fire ele, even though the w/mo could potentially deal more damage, I'm taking the fire ele as it is a lot easier to run.
Warriors are Easy to Run, so are fire eles and a necro. I have every single of those classes.
I really do not think that "your Average PUG Fire ELE" is as GOOD as a proper Ele Either. I know because i have seen the difference between the ones (ELES with ANY attribute, not just fire) i trained in my guild and the PUGs that i have to take sometime cause of the lack of availability sometime.

Quote:
Originally Posted by Gimme Money Plzkthx
Also, if you were to run multiple MMs or SS, you need more coordination so you don't stack your hexes, steal bodies, etc. Multiple eles are a lot easier to use and require a lot less coordination in PvE than those.
Also, MMs are sort of area specific depending on whether or not you will have bodies.
Why are you running more than 1 MM or SS any way? After 2 years of my GW expereince, I have yet to see the usage of 2 MM or SS in a PVE team.
One is more than enough from each class.

A major example is your AVG Sorrows Furnace Group which WONT take an ELE but would Love to take an SS OR MM ( Which is a MUST )

Necros Atleast have a CHOICE to move between Blood, Death or Curses.
Can this be said for eles in PVE? I don't think so.
It is not as if PEOPLE CHOOSE to be Fire ele at some point. It is as if your FORCED to play fire ele.
Reason for why i said that? Because of 2 simple things.
First: When you raise a character, you are given fire skills in spefic.
Second: People are so used to seeing Fire eles that they don't even want to see you doing any other attribute, hence forcing you to go fire ele. ( i for one, can play any attribute )


Quote:
Originally Posted by Pwny Ride
omg...serious?
IF they nerf SF, people are going to have to be..CREATIVE?! God forbid that!
OMGWTFBBQ - end of the world...
Shush up. You don't know what your talking about.


Quote:
Originally Posted by Pwny Ride
seriously people...there are 3 other elements besides fire. It's not as if elementalists didnt have amazing damage capabilities BEFORE searing flames was introduced.
I will repeat, you don't know what your talking about.
If you need me to elaborate on it, ask for it. If you can't ask for it, go and read the description of those attribute lines before you say any thing to me.

Quote:
Originally Posted by Pwny Ride
HOWEVER -

Every single elementliast for the past two weeks i have encountered in Alliance Battles and PvE gameplay, all are Searing Flamers. Me (being a Hydromancer) find that thousands of people using the same build as each other gives elementliasts a bad name (if thir name was bad enough already).
Because SF at this point IS THE ONLY SKILL THAT ALLOWS An ELE TO PUT FORTH PRESSURE! Read the last 4 pages and other threads before you comment on this.

Quote:
Originally Posted by Pwny Ride
Hopefully with time this, like all 'trends' will fade. Until then, suck it up,because moaning over ONE SKILL isnt helping anybody, its just adding to the problem.
You don't know what your talking about. Quit it.

When i will reply to you, you will know exactly where you stand at this point in terms of knowledge and situation awareness. But then, that is IF i will reply you.

To GImme:

No, its not the burning duration, its the Dmg Reduction that is needed.
With your suggestion, your hurting one SF ele more than 2+ Sf eles.
Stating that, it is hurting PVE more than it hurts PVP since you will rarely encounter a team with 1 SF ele. PVE on the other hand, One SF Ele is fine at this point in basic areas.

Darkest Elemantal

Last edited by Xpl0iter; Jan 04, 2007 at 04:31 AM // 04:31..
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