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Old Feb 11, 2007, 11:01 AM // 11:01   #1
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Default need help with a 1hp BiPer

last night I was introduced to the concept (and usage) of a 1hp BiPer, in the city of Tor'Qua(sp) in DoA. I went in with 55hp armour and weapon set, sacced myself to death once, and hey presto 1hp and spammable BiP (also hey presto death comes quickly and in many forms 1hp is NOT conducive to a long life ).

My attributes were 12+3+1 Blood .. 10 Wilderness Survival the rest in Soul Reaping.

My Skills were BiP, Blood Ritual, Edge of Extinction, Symbiosis, Sunspear Rebirth, and the rest were absolutely no use.

If someone could suggest another 3 skills that would be useful (not just to me but to the team as a whole, 1 Obi Tank, 3 SF Ele's, 3 Monks 1 SB 1 HB 1 Bonder and lil' ole me) I would be grateful. Also if any experienced BiPer could give me some tips on the best strategy for when and who to BiPthat would be a great help.

Ohh yes another thing is the weapon (I've got the -50hp grim cesta) but what would be best to go with it?

Thank you for you help.
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Old Feb 11, 2007, 02:44 PM // 14:44   #2
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+5 energy (martial weapon) of enchanting if you're running BiP.
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Old Feb 11, 2007, 05:55 PM // 17:55   #3
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thx for the reply, would a +5 energy and 20% enchant sword be ideal iirc BiP and Blood Ritual are both enchants aren't they?

And what about a +15 -1 for when I get rez'd? With 1hp dying happens without warning at times I found, plus I kept getting my DP too low (never did i dream I'd say that!) anything below 15% and I had 2 or more hp's, so I had to die just to keep DP going. It took a while before I could start casting BiP effectively again, so would the +15-1 weapon work or would the -1 regen hinder things too much?

Thx

Edit Thx for the advice Osi Ri S. I'll keep that firmly in mind.

Last edited by ScorpiusX; Feb 11, 2007 at 06:22 PM // 18:22..
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Old Feb 11, 2007, 06:18 PM // 18:18   #4
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depends, if you die mid battle and people are getting hurt then yet i would use a 15/-1 just to get BiP on the monks, but i wouldnt use it all the time.

Also i find that it helps if you keep your energy around 20, so cast BiP everytime it gets to 25 and then have that 20 energy on reserve if shit hits the fan. Even with waiting for the 5 nrg ive never had anyone complain about not having enough energy.
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Old Feb 12, 2007, 11:24 AM // 11:24   #5
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for going into the veil i found taking necrotic traversal is good to have to help retrieve items. also suffering is good for when your behind the gates tends to cut the kill time a little. if your going into foundry most groups want you to have a low level pet. and yes you can run a 1 hp build in foundry you just have to be careful.
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Old Feb 12, 2007, 12:08 PM // 12:08   #6
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1hp in the foundry how would that work given that moving hurts? Unless you mean changing armour to up hp when moving is needed, thankfully my necro carries her spare armour sets with her.
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