Feb 09, 2007, 09:00 PM // 21:00
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#1
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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Question About Wild Blow
First off let me apologize about my nooby looking post ahead of time...
Keep in if the math is off it's because I am not currently at home or in game to looks up exact numbers but my skill points are usually set at the following values
Scythe: 16
Earth: 10
Myst: 9
This is usually what my skill bar is
[skill]Mystic Regeneration[/skill] [skill]Vital Boon[/skill] [skill]Mystic Vigor[/skill] [skill]Reaper's Sweep[/skill] [skill]Wild Blow[/skill] [skill]Victorious Sweep[/skill] [skill]Mystic Sweep[/skill] [skill]Resurrection Signet[/skill]
I have heard from other members in my guild and you kind folks here that when Wild Blow is used it usually hits for about 100 damage because of the fact that when used it results in a Critical hit. My problem is that for some reason not one of my attacks with wild blow have ever come up any where near 100. The most damage I have dished out with it was somewhere around 80 (which is still a lot), and I do see 100's surface more often when I use Victorious Sweep.
So here is my question to you folks. Am I reading the skill wrong or am I doing something wrong not to be able to get the 100+ points of damage from Wild Blow?
Again thanks ahead of time and any information on this matter will be greatly appreciated.
Last edited by WarKaster; Feb 09, 2007 at 09:02 PM // 21:02..
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Feb 09, 2007, 09:07 PM // 21:07
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#2
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Academy Page
Join Date: Jan 2007
Location: Netherlands
Guild: The Cymax Brotherhood
Profession: Mo/E
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Maybe u should look at your scythe, I asume its maxed. So maybe the inscription? do you have a +15% dmg scythe or not?
If thats not it, its probably not possible to hit above 100 with wild blow, 'cause your scythe mastery is maxed. It's not like your derv cant hit 100+ and others can =P
Grtz
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Feb 09, 2007, 10:17 PM // 22:17
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#3
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Frost Gate Guardian
Join Date: Jan 2007
Location: CA
Guild: Frogs in Winter [FiW]
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Wild blow only guarantees a critical hit, meaning that you will hit with whatever the max damage is for your combination of scythe and atributes +4. So basically you hit with I think 141% of your max damage. Then as crosshatch said, you would add any +x% mod on top of it. For example, if you are using a scythe with max damage of 41. I'm not a math expert, but the way I understand the mechanic you would then do 41*2^((5*(16+4)-24)/40). This equals 41*3.732 which equals 153 which means in theory you should be doing 153 on every wild blow given your 16 scythe attribute. This, however, does not take into account differences in armor or levels, as well as resistances. This base damage is if you are hitting a level 20 monster with armor of 60 and no resistances. If you are instead hitting a level 28 warrior with armor of 118, it would be 41*2^((5*(16+4)-(118/2))/40 which equals 83 per hit with wild blow.
I would take a look at this link: http://www.guildwarsguru.com/content...nics-id674.php
By plugging in your own numbers you can get an idea of what damage you should be doing. For example, if it was a 15^50 mod you would then do 96 damage per hit with wild blow against the warrior. If you then customized it you would do 112 per wild blow. One way to get around the whole armor problem is use a skill like [skill]Heart of Holy Flame[/skill] so that you are dealing armor ignoring holy damage. I would ask your guildies who they are fighting when they see over 100 with wild blow. For my derv, in higher level areas I usually see around 80-90 per swing depending on whether I'm hitting squishies or tanks.
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Feb 10, 2007, 12:21 AM // 00:21
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#4
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Lion's Arch Merchant
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The holy damage from HoHF is not armour ignoring.
I find my attack skills always hit harder than wild blow because they do + bonus damage and could also be criticals. So wild blow is better used for just stance removing cause it's damage isn't that great. So if you have victorious sweep and wild blow ready and your target isn't blocking you, go for the victo sweep!!
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Feb 10, 2007, 12:36 AM // 00:36
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#5
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Ritual del Fuego
I'm not a math expert, but the way I understand the mechanic you would then do 41*2^((5*(16+4)-24)/40).
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No, that's completely wrong. It'd be 41*2^((5*(12+4)+2*40-60)/40). Past weapon attribute 12, each additional attribute level only gives you +2 instead of +5 (crits still give +5*4, or +20). Also, the standard AL for enemies is 60, not 24. I don't know what would use 24 AL.
Quote:
This equals 41*3.732 which equals 153 which means in theory you should be doing 153 on every wild blow given your 16 scythe attribute.
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Normal crit with 16 Scythe Mastery and a customized 15^50 scythe against 60 AL is 92 damage.
Quote:
If you are instead hitting a level 28 warrior with armor of 118, it would be 41*2^((5*(16+4)-(118/2))/40 which equals 83 per hit with wild blow.
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Why would you divide the monster's AL in half? The rest of your numbers are wrong, I'm not going to go through them individually.
Quote:
One way to get around the whole armor problem is use a skill like [skill]Heart of Holy Flame[/skill] so that you are dealing armor ignoring holy damage.
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HOLY DAMAGE IS NOT ARMOR IGNORING, THAT IS A PROPERTY OF SKILLS THAT DEAL DAMAGE AND NOT SKILLS THAT CHANGE DAMAGE TYPE. Thank you.
You crit for 113 damage if sundering triggers against 60 AL.
__________________
People are stupid.
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Feb 10, 2007, 01:27 AM // 01:27
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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How can a lvl 28 Warrior have an armour lvl of a 118 higher than that of any that can be crafted?It would be way less than that as I have mostly those in the high lvls with 40 or under.
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Feb 10, 2007, 05:17 AM // 05:17
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#7
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Frost Gate Guardian
Join Date: Jan 2007
Location: CA
Guild: Frogs in Winter [FiW]
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Doh!...that's what I get for doing it quick from work. The example I was copying used the skill penetrating attack which is why I think it halved the armor. As for the rest, I was plugging and chugging instead of actually thinking about it. (obviously) Thanks for correcting me Savio.
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Feb 10, 2007, 05:24 AM // 05:24
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#8
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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the 100+ damage is from PvPers. creatures in PvE have much higher armor, so the damage will be lower.
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Feb 10, 2007, 08:36 AM // 08:36
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#9
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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I've seen dervishes use sundering in pvp. You can turn out some ridiculously wicked numbers (144 on a victorious sweep, ~150 on a reaper's) if you critical and sundering procs.
With 16 in scythe and Lightbringer 4, your critical on the squishy margonites will be roughly 100 damage. If you critical on a victorious sweep, you will be pleased.
Also - are you running an attunement or vitae rune in the last armor piece? There's no reason otherwise to not run 16/10/10.
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Feb 10, 2007, 08:23 PM // 20:23
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Coloneh
the 100+ damage is from PvPers. creatures in PvE have much higher armor, so the damage will be lower.
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They the mobs don't have higher armour than those of the players if you checked.The Stone Summit and Avicera Tengu in the SouthShiver Peaks The Warriors only have 39 to 40 al rating and the Tengu Brave in Kryta only have a 16 to 18 al rating.It is really ok to get by the whole PvE part of the game without maxed armour if you looked at the ratings and those in Realm of Torment I doubt have that high armour rating .Then there is their attribute which are set way lower than those of real players or even the henchies as they can't do as much damage as we can.I would do some checking on this.
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Feb 10, 2007, 09:04 PM // 21:04
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#11
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Savio
HOLY DAMAGE IS NOT ARMOR IGNORING, THAT IS A PROPERTY OF SKILLS THAT DEAL DAMAGE AND NOT SKILLS THAT CHANGE DAMAGE TYPE. Thank you.
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I just wanted to stress Savio's point. All that converting your weapon damage to holy damage does, is allow your attacks to ignore any SPECIAL RESISTANCES that are built into armor. For example, converting from physical damage to holy damage, means that any +20 armor vs physical damage is not going to come into account. This also goes for any +20 armor vs fire, etc. Your weapons damage isn't ignoring your targets armor, it's just skipping over any bonus they might have in it against your normal damage type.
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Feb 11, 2007, 07:35 AM // 07:35
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#12
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Frost Gate Guardian
Join Date: Jan 2007
Location: CA
Guild: Frogs in Winter [FiW]
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Quote:
Originally Posted by dargon
I just wanted to stress Savio's point. All that converting your weapon damage to holy damage does, is allow your attacks to ignore any SPECIAL RESISTANCES that are built into armor. For example, converting from physical damage to holy damage, means that any +20 armor vs physical damage is not going to come into account. This also goes for any +20 armor vs fire, etc. Your weapons damage isn't ignoring your targets armor, it's just skipping over any bonus they might have in it against your normal damage type.
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OK, I'll admit that in my year plus playing this game I didn't know the difference until Savio said something. Before my dervish I didn't have experience with holy damage, this is definately good to know. I still think I would prefer, given an optional skill slot, to use holy over physical though because of what you just said about resistances.
Last edited by Ritual del Fuego; Feb 11, 2007 at 07:38 AM // 07:38..
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Feb 11, 2007, 04:26 PM // 16:26
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#13
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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Quote:
Originally Posted by Seef II
Also - are you running an attunement or vitae rune in the last armor piece? There's no reason otherwise to not run 16/10/10.
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Since the next break point in mysticism is at 12 it wont really make a difference if I run 9 or 10, I depending on what build I am running I do switch between a Scythe Mastery, Mysticism, and Earth prayer 3+1 hoods.
and thank you guys for all the info it is appriciated.
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Feb 13, 2007, 06:27 AM // 06:27
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#14
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Ascalonian Squire
Join Date: Aug 2006
Guild: Random Logic [rL]
Profession: W/A
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wild blow is practically useless unless u are AoG for a derv there is better attack skills on scythe and then u have option to take a different secondry. Wild blow was mainly first used on dervishes because of AoG in gvg/ha and it cannot be blocked or evaded as well as being critical dervishes mainlyused it for aegis chains in gvg or wards in ha there is better skills for pve.
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