Feb 07, 2007, 06:58 PM // 18:58
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#21
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Wilds Pathfinder
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W/Mo (can solo anything)
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Feb 07, 2007, 07:50 PM // 19:50
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#22
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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6 Lyssa dervishes (D/Rt, D/W)
Distribute copies of Nightmare Weapon, Splinter Weapon and Wild Blow throughout.
All dervishes should have both Mystic Sweep and Eremite's Attack. The D/Ws should carry Protector's Strike as well.
1 N/Mo with Healer's Boon and Order of Pain, or Order of the Vampire and misc. Healing Prayers, mostly Heal Party. Raising minions just slows down the killing.
1 Protection monk
Mo/A with Assassin's Promise and Aegis works nice for the necro's Dwayna's Kiss.
Last edited by jesh; Feb 07, 2007 at 07:58 PM // 19:58..
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Feb 07, 2007, 07:57 PM // 19:57
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#23
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Ensign
Domain of Anguish and the Factions Elite Missions are the only areas of the game that need more than one Monk.
With the nerfs to SF/GG, MM/Orders is the only caster worth bringing in PvE on an ideal team.
Peace,
-CxE
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The second monk in PvE is retard insurance against a guy who spams healing breeze.
What about a splinter/nightmare/brutal weapon rit to buff up your physicals?
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Feb 07, 2007, 08:06 PM // 20:06
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#24
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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5 W/R
1 Trapper
2 N/MO
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Feb 07, 2007, 08:11 PM // 20:11
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#25
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Frost Gate Guardian
Join Date: Apr 2006
Location: California
Guild: Team Love [kiSu]
Profession: W/
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1 monk (prot)
2 necros (mm/orders)
5 damage dealers (Barragers/dragon slashers)
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Feb 07, 2007, 08:28 PM // 20:28
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#26
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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1 N/Mo as a MM or BiP.
1 Rt/X for either weapon spells or restoration.
1 Mo/Me for healing and/or protection.
1 E/X for offensive/defensive earth magic or offensive fire magic.
1 R/X or Me/X for interrupts.
3 High damage attackers: preferably consisting of W/Xs and/or D/Xs.
I try to be fair to all the classes when forming a PvE group.
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Feb 12, 2007, 05:39 PM // 17:39
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#27
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Rt/Any
Everyone should bring Ritual Lord, Boon of Creation, Union, Shelter, Recuperation and Pain.
Spam Pain, and then keep up spamming protection so the defence multiplies and pain will never die!
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Feb 12, 2007, 05:51 PM // 17:51
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#28
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Except you can't have more than one of each type of spirit per team, so you fail.
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Feb 12, 2007, 07:13 PM // 19:13
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#29
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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I was kidding.
.. So you fail.
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Feb 13, 2007, 09:54 AM // 09:54
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#30
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Damage :
1 N/Me Spiteful Spirit nuker
1 N/any Minion Master
1 W dragon slasher or triple chopper
1 R barrager
Support :
1 El Warder
1 N/any blood support : wells, blood ritual, orders...
1 M ZB prot
1 P/W command
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Feb 16, 2007, 11:30 PM // 23:30
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#31
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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6 Searing Flames elementalists
1 Bonder monk
1 Spirit Spam/healer rit.
bwahahaha... burn, my enemies, BURN.
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Feb 21, 2007, 12:24 PM // 12:24
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#32
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Why do people keep asking for the "best" party or the "best" skillbar? Guild wars is such a big game that can vary greatly. There is no ideal party, as it can be different from area to area. A perfect team in a regular area can consist of 7 damage dealers and a monk if the monk's competent to make for fastest killing and completion of task. A "good" DoA party consists of a tank, 3 damage healers, 1 support, and 3 monks. An "ideal" PvP party can never be achieved, as the game is constantly evolving.
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