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Old Jan 26, 2007, 07:38 PM // 19:38   #1
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Default What classes do oyu think the Ideal Party in Guild Wars will have

I was just wonderign what everyone though the ideal party would have in guild wars heres what I think it is based on what I know and what people have taught me.

Rit/M
N/M
W/M
D or P/M
E/Me
R/
Me/E
A/W

Rit/Mo can heal the entire party effectively so saves having to have 2healers. W/M and D or P/m can take all the damage for everyone alongwith the assasin can interupt thier bosses along weith taking them out. N/M is obvious for those who its isnt has something to do with a ravernous horde. Me/E takes oyut their healers and powerful casters while doing abit of damage to other people. E/Me does alot of damage to all of them and helps takes out thier casters. Ranger interrupts them abit and spreads conditions along with haveing a pet to help distract them adn maybe trapping them abit. This is just my preference what about everyone elses? If you have alot of casters though I find having a BiP can be very useful.
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Old Jan 27, 2007, 10:30 PM // 22:30   #2
Age
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Excuse me but a Rit. can't heal a party a effective as Monk or can directly protect them as they can so your Ideal Party doesn't look to good and you have a Derv. and an Sin who can't take that amount of damage 1 is enough.
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Old Jan 28, 2007, 01:03 AM // 01:03   #3
dgb
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4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.

It's what I annihilated Nightfall with, it's just so broken really in PVE.
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Old Jan 28, 2007, 01:33 AM // 01:33   #4
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Quote:
Originally Posted by dgb
4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.

It's what I annihilated Nightfall with, it's just so broken really in PVE.
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE.

Anyway my party ~

Mo/E
Mo/Me
W/Mo
Me/Mo (fast casting resurrections ftw)
N/Mo
R/Mo
E/Me
E/Me

Now i worked it out using only core professions, making them acessible to all campaigns, esseintially being ideal
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Old Jan 28, 2007, 03:34 AM // 03:34   #5
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Rt/Mo
Rt/Me
Rt/E
Rt/R
N/Mo
D/W
P/W
Mo/Me

fun
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Old Jan 28, 2007, 03:43 AM // 03:43   #6
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W/any
E/me
N/me
Mo/any
Mo/me
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Old Jan 28, 2007, 11:27 PM // 23:27   #7
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For PvE? 1 Monk, 1 Necro Minions/Orders, 1 Paragon/Warrior (Command/WY), 5 (Dragon Slash, Barrage w/ Pet, Dervish).

Distribute as much defense as you need to get by with 1 Monk.

Peace,
-CxE
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Old Jan 29, 2007, 09:24 AM // 09:24   #8
dgb
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Quote:
Originally Posted by Pwny Ride
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
Ok.

R/Me
R/Me
R/W
R/P
W/whatever
W/whatever
N/Mo
Mo/E

Now didn't that acheive a big freaking lot.
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Old Jan 30, 2007, 08:15 PM // 20:15   #9
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it made it worse lol
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Old Jan 30, 2007, 09:40 PM // 21:40   #10
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W/Mo(Tank)
Mo/Me(Healer)
Mo/Me(Tank Bonder)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
N/Mo(MM)

or do the samething with 4 Mo Barrage and a Order Necro not MM

Last edited by beltran13579; Jan 30, 2007 at 09:42 PM // 21:42..
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Old Jan 30, 2007, 10:54 PM // 22:54   #11
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Quote:
Originally Posted by Pwny Ride
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE.
Listen to your own advice. He didn't say Nightfall killed PvE, he said his build killed Nightfall PvE.
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Old Jan 30, 2007, 10:59 PM // 22:59   #12
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I'm a fan of:

R/Mo (Barrage)
R/Mo (Barrage)
R/P (Barrage)
R/P (Barrage)
P/W (Support)
E/Mo (Nuker)
Mo/Me (Heal or Prot)
Open Slot

The open slot can be another monk for damage-heavy areas, another barrager or nuker for areas with large groups, a spiker for individual targets with evasion/blocking stances, an Orders or Battery Necro... basically, whatever the group needs for the particular area.

Before I get a lot of "Zomg, where's the tank" or "Lol, 4 barragers?" posts, I run this exact team breakdown quite often - "Stand Your Ground!" on the two R/P's and "Watch Yourself!" on the P/W turn all the rangers into tanks when you combine them with Whirling Defense, and with my Paragon spamming Song of Restoration, Aria of Zeal, and Energizing Finale, I have more than enough energy and healing to keep the group going with one monk. Throw in "Go For The Eyes!" on the three Para's and Wild Throw on the primary one, and you have one heck of a nasty group.
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Old Jan 30, 2007, 11:07 PM // 23:07   #13
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The more offense (Warriors, Rangers, Dervishes) you pack into your group backed up by Orders or minions, the faster you kill in general PvE.

Barrage Pet + paragons, or Ensign's build work fine. You don't need 2 monks.
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Old Feb 01, 2007, 09:16 PM // 21:16   #14
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Well i'd go with

Mo/ele (ZB prot)
Mo/Mes (Healers boon)
W/E or W/Mo (tank)
R/Mo (Broad head arrow + interupts maybe??)
Ele/mo (nuker)
Ele/mo (nuker)
Mes/mo (dom and as said before, fast casting res FTW
N/mo (MM) or N/me (SS maybe)

Last edited by Arrows[PURE]; Feb 01, 2007 at 09:18 PM // 21:18..
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Old Feb 01, 2007, 09:26 PM // 21:26   #15
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1 Monk
1 Ritualist
1 Paragon
1 Necro Minion Master
4 Damage Classes - your choice
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Old Feb 05, 2007, 03:28 AM // 03:28   #16
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2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes.

its the basic template that has worked in all 3 games for me. except that when rits and paras didnt exist you'd just take a mes, ranger, MM, or whatever. but, in prophecies there wasnt as much of a chance of your party being wiped.
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Old Feb 05, 2007, 03:33 AM // 03:33   #17
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Quote:
Originally Posted by Akhilleus
2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes.
Yeah, this is what I usually run in PvE. Except for places like RoT and such, I play more defensively.
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Old Feb 05, 2007, 06:32 AM // 06:32   #18
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PvE is easy:

D/X
W/X
N/Me
N/Mo
2 * N/E
N/Mo
N/Rt



you just cant beat necros in PvE
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Old Feb 05, 2007, 02:50 PM // 14:50   #19
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The more I play the more I think "Give me 8 of whatever". As long as everyone has some self healing ability and a reasonable degree of playing skill party make-up does not seem to matter much. The only time things seem to go poorly is when certain builds/classes are "required".
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Old Feb 05, 2007, 10:59 PM // 22:59   #20
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Domain of Anguish and the Factions Elite Missions are the only areas of the game that need more than one Monk.

With the nerfs to SF/GG, MM/Orders is the only caster worth bringing in PvE on an ideal team.

Peace,
-CxE
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Last edited by Ensign; Feb 05, 2007 at 11:03 PM // 23:03..
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