Jan 26, 2007, 07:38 PM // 19:38
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#1
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Academy Page
Join Date: Jan 2007
Guild: Neo Trinity Fighters
Profession: N/R
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What classes do oyu think the Ideal Party in Guild Wars will have
I was just wonderign what everyone though the ideal party would have in guild wars heres what I think it is based on what I know and what people have taught me.
Rit/M
N/M
W/M
D or P/M
E/Me
R/
Me/E
A/W
Rit/Mo can heal the entire party effectively so saves having to have 2healers. W/M and D or P/m can take all the damage for everyone alongwith the assasin can interupt thier bosses along weith taking them out. N/M is obvious for those who its isnt has something to do with a ravernous horde. Me/E takes oyut their healers and powerful casters while doing abit of damage to other people. E/Me does alot of damage to all of them and helps takes out thier casters. Ranger interrupts them abit and spreads conditions along with haveing a pet to help distract them adn maybe trapping them abit. This is just my preference what about everyone elses? If you have alot of casters though I find having a BiP can be very useful.
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Jan 27, 2007, 10:30 PM // 22:30
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#2
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Excuse me but a Rit. can't heal a party a effective as Monk or can directly protect them as they can so your Ideal Party doesn't look to good and you have a Derv. and an Sin who can't take that amount of damage 1 is enough.
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Jan 28, 2007, 01:03 AM // 01:03
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#3
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.
It's what I annihilated Nightfall with, it's just so broken really in PVE.
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Jan 28, 2007, 01:33 AM // 01:33
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#4
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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Quote:
Originally Posted by dgb
4 Barrage Rangers
2 Dragon Slashers
An orders necro
A zealous benediction monk.
It's what I annihilated Nightfall with, it's just so broken really in PVE.
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Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE.
Anyway my party ~
Mo/E
Mo/Me
W/Mo
Me/Mo (fast casting resurrections ftw)
N/Mo
R/Mo
E/Me
E/Me
Now i worked it out using only core professions, making them acessible to all campaigns, esseintially being ideal
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Jan 28, 2007, 03:34 AM // 03:34
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#5
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Lion's Arch Merchant
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Rt/Mo
Rt/Me
Rt/E
Rt/R
N/Mo
D/W
P/W
Mo/Me
fun
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Jan 28, 2007, 03:43 AM // 03:43
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#6
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Frost Gate Guardian
Join Date: Nov 2006
Profession: N/
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W/any
E/me
N/me
Mo/any
Mo/me
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Jan 28, 2007, 11:27 PM // 23:27
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#7
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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For PvE? 1 Monk, 1 Necro Minions/Orders, 1 Paragon/Warrior (Command/WY), 5 (Dragon Slash, Barrage w/ Pet, Dervish).
Distribute as much defense as you need to get by with 1 Monk.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 29, 2007, 09:24 AM // 09:24
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#8
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Pwny Ride
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
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Ok.
R/Me
R/Me
R/W
R/P
W/whatever
W/whatever
N/Mo
Mo/E
Now didn't that acheive a big freaking lot.
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Jan 30, 2007, 08:15 PM // 20:15
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#9
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Lion's Arch Merchant
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it made it worse lol
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Jan 30, 2007, 09:40 PM // 21:40
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#10
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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W/Mo(Tank)
Mo/Me(Healer)
Mo/Me(Tank Bonder)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
E/Mo(Nuker)
N/Mo(MM)
or do the samething with 4 Mo Barrage and a Order Necro not MM
Last edited by beltran13579; Jan 30, 2007 at 09:42 PM // 21:42..
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Jan 30, 2007, 10:54 PM // 22:54
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Pwny Ride
Well if you read the post, its PROFESSIONS not SPECIFIC BUILDS
No Nightfall did NOT kill PvE, people killed PvE.
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Listen to your own advice. He didn't say Nightfall killed PvE, he said his build killed Nightfall PvE.
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Jan 30, 2007, 10:59 PM // 22:59
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#12
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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I'm a fan of:
R/Mo (Barrage)
R/Mo (Barrage)
R/P (Barrage)
R/P (Barrage)
P/W (Support)
E/Mo (Nuker)
Mo/Me (Heal or Prot)
Open Slot
The open slot can be another monk for damage-heavy areas, another barrager or nuker for areas with large groups, a spiker for individual targets with evasion/blocking stances, an Orders or Battery Necro... basically, whatever the group needs for the particular area.
Before I get a lot of "Zomg, where's the tank" or "Lol, 4 barragers?" posts, I run this exact team breakdown quite often - "Stand Your Ground!" on the two R/P's and "Watch Yourself!" on the P/W turn all the rangers into tanks when you combine them with Whirling Defense, and with my Paragon spamming Song of Restoration, Aria of Zeal, and Energizing Finale, I have more than enough energy and healing to keep the group going with one monk. Throw in "Go For The Eyes!" on the three Para's and Wild Throw on the primary one, and you have one heck of a nasty group.
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Jan 30, 2007, 11:07 PM // 23:07
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#13
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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The more offense (Warriors, Rangers, Dervishes) you pack into your group backed up by Orders or minions, the faster you kill in general PvE.
Barrage Pet + paragons, or Ensign's build work fine. You don't need 2 monks.
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Feb 01, 2007, 09:16 PM // 21:16
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#14
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Academy Page
Join Date: Jun 2006
Guild: PURE PHOENIX
Profession: R/
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Well i'd go with
Mo/ele (ZB prot)
Mo/Mes (Healers boon)
W/E or W/Mo (tank)
R/Mo (Broad head arrow + interupts maybe??)
Ele/mo (nuker)
Ele/mo (nuker)
Mes/mo (dom and as said before, fast casting res FTW
N/mo (MM) or N/me (SS maybe)
Last edited by Arrows[PURE]; Feb 01, 2007 at 09:18 PM // 21:18..
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Feb 01, 2007, 09:26 PM // 21:26
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#15
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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1 Monk
1 Ritualist
1 Paragon
1 Necro Minion Master
4 Damage Classes - your choice
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Feb 05, 2007, 03:28 AM // 03:28
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#16
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes.
its the basic template that has worked in all 3 games for me. except that when rits and paras didnt exist you'd just take a mes, ranger, MM, or whatever. but, in prophecies there wasnt as much of a chance of your party being wiped.
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Feb 05, 2007, 03:33 AM // 03:33
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#17
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Akhilleus
2 monks
1 para or rit (which can supply both offensive and defensive capibilities)
1 blood support nec (read; orders, wells and +nrgy rituals with occasional armor-ignoring spike skills)
4 other damage-classes.
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Yeah, this is what I usually run in PvE. Except for places like RoT and such, I play more defensively.
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Feb 05, 2007, 06:32 AM // 06:32
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#18
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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PvE is easy:
D/X
W/X
N/Me
N/Mo
2 * N/E
N/Mo
N/Rt
you just cant beat necros in PvE
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Feb 05, 2007, 02:50 PM // 14:50
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#19
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
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The more I play the more I think "Give me 8 of whatever". As long as everyone has some self healing ability and a reasonable degree of playing skill party make-up does not seem to matter much. The only time things seem to go poorly is when certain builds/classes are "required".
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Feb 05, 2007, 10:59 PM // 22:59
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#20
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Domain of Anguish and the Factions Elite Missions are the only areas of the game that need more than one Monk.
With the nerfs to SF/GG, MM/Orders is the only caster worth bringing in PvE on an ideal team.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Feb 05, 2007 at 11:03 PM // 23:03..
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