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Old Jul 12, 2006, 06:08 PM // 18:08   #1
Pre-Searing Cadet
 
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Default PvE Nuker builds anyone?

I'm looking for a build that can output alot of dmg and that is popular in PvE, preferably looking for a cookie cutter build. Want it to be fire based also.

-Ty in advance
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Old Jul 12, 2006, 08:43 PM // 20:43   #2
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
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if you're looking for a cookie cutter build, why not look throughout the first few pages, or the stickied thread?

I guess what I like is:


16 fire
15 energy storage

arcane echo
immolate
fireball
meteor shower
rodgorts invocation
fire attunement
elem attunement
res/aura of restoration (or put a few points in inspiration magic and use the stance where you can't get interrupted...but only if you know that interruptions will be a problem)
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Old Jul 12, 2006, 09:09 PM // 21:09   #3
Frost Gate Guardian
 
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E/A

16 fire 10 energy Rest in deadly arts, or split between deadly arts and shadow arts.

Add damage spells, along the lines of

Fireball
Rodgorts
Meteor shower

add 1 more damage spell, maybe an attune for more energy management

Assassins promise - What ive been toying with recently, the idea of the build being to cast it just before a mob dies, with a decent amount of deadly arts it should last 7 - 10 seconds ( which should be enough time to finish somthing off )

If you added points - one or two shadow arts spells - a shadow step/heal

Res sig / Glyph of sacrifice

The idea is use the spells on the pve targets (longer cast times like meteor shower or rodgorts being cut down by glyph of sacrifice, and just before mobs die use assassins promise which gives en energy boost and recharge all of your skills.

May be less cookie cutter, but still an idea.
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Old Jul 13, 2006, 08:20 AM // 08:20   #4
Ascalonian Squire
 
Join Date: Jul 2006
Location: Indiana
Guild: Vins Knights (VK)
Profession: R/
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While Nuking in FoW, I usually use the following build.


Fire Magic:16 (12+3+1)
Energy Storage:12 (11+1)


((My Ele hasn't done the 2nd attribute point quest from Droks.... are player monks getting dumber??))


Skills:
Fire Attunement (I can't spell =\)
Fireball
Phoenix
Meteor
Meteor Shower
Archane Echo
(open slot... usually Incendiary Bonds)
Rez Sig


There's a nice easy build to get. It doesn't use an elite either, as you can already double Meteor Shower with Archane Echo.
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Old Jul 13, 2006, 09:27 AM // 09:27   #5
Furnace Stoker
 
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My FoW nuker... chock full of energy management. Nothing makes me more ashamed than to see an ele begging for blood rit after every battle

Fire Magic: 16 (12+3+1)
ES: 13 (12+1)

Fireball
Rodgort's invocation
Meteor
Meteor shower
Arcane echo
Fire attunement
Glyph of energy (E)
Rez sig

The glyph of energy keeps you going much longer and is resistant to enchantment stripping. For areas with minimal enchantment strippage, bring dual attunements and aura of restoration as a cover.
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Old Jul 13, 2006, 03:12 PM // 15:12   #6
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my build:

fire: 16
e-storage: 13

fireball
rodgort's invocation
meteor shower
glyph of renewal {E}
auspicious incarnation
<variant>
<variant>
fire attunement

Depending on the area variants are used by aura of restoration, rez, bed of coals, ward against melee, enchant strip, whatever.

Combo is pretty simple:
renewal
MS
rodgorts
fireball
AI
renewal
MS
rodgorts
fireball

etc.
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Old Jul 13, 2006, 05:30 PM // 17:30   #7
Pre-Searing Cadet
 
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How about 'Factions Only' PvE builds? i really don't want to spend $40 dollars on Meteor Shower!!!!! haha. Okay, so $20 for MS and $20 on Rodgorts? that's a lot of beer!!!!!

DP
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Old Jul 13, 2006, 07:01 PM // 19:01   #8
Frost Gate Guardian
 
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My Elementist Build, Im Switched many times from skills but this time it feels so right

Ele/Me

I Dont know, But i dont use any Mesmers Skill.

Fire: 15
Eng Storage: 13

Skill Set
Flare
Fireball
Immolate
Breath of Fire
Meteor
Meteor Shower
Mark Of Rodgort ( Uhh Yes, i Always Focus on 1 Foe, If Standing more Foes next to it Its a Bonus, but Putting my Foe on Fire Makes Me Statisfied ^^ )
Elemental Attunement. ( Aah Yes duh )


First of all when i attack an foe, i start with breat of fire, then mark of rodgort then spam fire skills, And burn him, It works for me alot, and for the Eles pls dont use Fire Works, its a Newbie Skill ^_^
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Old Jul 13, 2006, 08:39 PM // 20:39   #9
Forge Runner
 
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he asked for nuking builds. i hate how for most of the gw population, "nuker" and "pyro" have become synonomous
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Old Jul 14, 2006, 06:25 PM // 18:25   #10
Wilds Pathfinder
 
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For Glyph Nuking, I use the following:

Fire: 16
Energy Stg: 15

Fireball
Rodgort's Invocation
Meteor Shower
Glyph of Renewal (E)
Glyph of Lesser Energy
Arcane Echo
Fire attunement
Res Sig.

With this I can usually get off 3-4 MS's in about a minute, not to mention the possibilities with rodgort's.

Last edited by onilink; Jan 21, 2007 at 01:55 AM // 01:55..
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Old Jul 14, 2006, 09:30 PM // 21:30   #11
Frost Gate Guardian
 
Join Date: Dec 2005
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here's an amusing build:
16 fire
13 or 15 estore

glyph of renewal {E}
meteor shower
arcane echo
glyph of sacrifice
bed of coals
fire attunement
speed skill of some kind, pick one (windborne, illu of haste, mist, whichever you like)
res sig or a spammable skill like flare to use in the down time

order of operations:
arcane echo
ms
glyph of renewal
ms (arcane echoed one)
glyph of sacrifice
ms (arcane echoed one)
speed skill if you brought one, to run close range
bed of coals

voila, 3 meteor showers (triple nuke) in very short time, and might as well slide the BoC in there in case anything is still standing.

Its a funny build, but really best used someplace like FoW where you have some time between fights to recover from the exhaustion.
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Old Jul 15, 2006, 09:45 PM // 21:45   #12
Wilds Pathfinder
 
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Glyph of Renewal AOE Nuker:

16 Fire (12+3+1)
13 Energy Storage (12+1)

Meteor Shower
Mark of Rodgort
Incendiary Bonds
Fireball
Glyph of Renewal {E}
Fire Attunement
Aura of Restoration
Rez

With Glyph of Renewal, you can fire off 4 Meteor Showers a minute, or 1 every 15 seconds (if you feel so inclined). Just be sure to never cast a Metoer Shower without casting Glyph of Renewal first.
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Old Jul 16, 2006, 06:45 AM // 06:45   #13
Ascalonian Squire
 
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FoW
16 Fire (+4)
15 Energy storage (mwhaha) (12+3)

Elemental Attunement
Flare
Fireball
Meteor
Incendiary Bonds
Searing Heat
Rodgort's Invocation
Meteor Shower


I never run out of energy using this. Just use EA everytime before you start attacking.
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Old Jul 16, 2006, 03:06 PM // 15:06   #14
Wilds Pathfinder
 
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Here's the build I use for regular nuking in PvE:

E/Mo

Fire Magic: 15 (11+3+1)
Earth Magic: 9 (8+1)
Energy Storage: 12 (11+1)

Flare or Rodgort's Invocation
Immolate
Breath of Fire
Meteor
Ward Against Melee
Glyph of Energy [E]
Fire Attunement
<Hard Rez> (Ressurection Chant, Ressurect, Rebirth)

The Ward is there to provide extra defense when that suicidal tank decides to aggro EVERYTHING and bring it back to the casters. The hard rez is there to help out when crap gets out of hand. I've been using chant more recently, because when I play my monk I know I like other people helping me do my job, so I do what I can to make it easier on the other monks. Rebirth is for when you hit FoW or UW, so you can retreat and try to regroup from a distance.

You can lower the earth magic to 7 and put the points back into energy storage or fire magic, but there's not much a difference dealing damage when fire magic is at 15 or 16. You can drop the ward and put all the points back into fire magic and energy storage, but every little bit helps.

I use glyph of energy not only for meteor to keep away the exhaustion, but also with Rodgort's to keep my energy up. I still use Flare sometimes, can't quite stop using it alltogether.

If I'm henching, I don't bring a hard rez. I'll usually mix another damage dealer, or maybe Ward Against Foes to help with close in nuking.

Last edited by Kais Unduli; Jul 16, 2006 at 03:09 PM // 15:09..
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Old Jul 16, 2006, 07:42 PM // 19:42   #15
Lion's Arch Merchant
 
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E/Me

Illusion 9
Fire 14
EN storage 11

Flare
immolate
meteor
fireball
meteor shower
Ele Atturnment
Fire Atturnement
Distortion

the only time I run out of energy is that I forget my atturnments ends
with this buld, the energy return after casting a spell is 80%. so a En10 spell only cost 2 Energy. how can you run out of energy unless someone hex you or strip you enchantment
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Old Jul 16, 2006, 09:31 PM // 21:31   #16
Lion's Arch Merchant
 
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E/Mo

Fire Magic: 16 (12+3+1)
Energy Storage: 15 (12+3)

Flare
Immolate
Fireball
Incindiary Bonds
Rodgort's Invocation
Fire Attunement
Elemental Attunement
Res chant, Rebirth

I really hate spells that cause exhaustion. I find that I can do equivalent or sometimes greater damage with this build than Renewal or Echo nukers, simply because I can cast constantly. Rodgort's > Bonds > Fireball is my damage spike. Obviously, there's no KD, but I always bring a mesmer in my party anyway (a much better option IMO).

For FoW, I switch out a few skills:

Fire Magic: 12 (11+1)
Energy Storage: 13 (10+3)
Air Magic: 12 (8 + 1 + 3)

Blinding Flash (Air)
Enervating Charge (Air)
Immolate
Fireball
Meteor Shower
Air Attunement
Elemental Attunement
Res chant, Rebirth

With this I can pretty much single handedly shut down groups of warriors and rangers, which is almost (but not quite lol) as good as a protection monk...

Last edited by Samuel Dravis; Jul 16, 2006 at 09:36 PM // 21:36..
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Old Jan 16, 2007, 12:24 AM // 00:24   #17
Frost Gate Guardian
 
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Quote from Blaise's post

Quote:
and for the Eles pls dont use Fire Works, its a Newbie Skill ^_^
fire works LOL!!!!
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Old Jan 16, 2007, 03:27 AM // 03:27   #18
Furnace Stoker
 
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I'm using Animate Shambling Thread!
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Old Jan 16, 2007, 10:26 AM // 10:26   #19
The 5th Celestial Boss
 
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Quote:
Originally Posted by plztakeaseat
preferably looking for a cookie cutter build. Want it to be fire based also.
NoooOOoooOOOoooOOOooo NOT ANOTHER FIRE ELE!!!

Really, Earth is SO much more fun than Fire.

and if you're wanting Cookie Cutter builds then Guildwiki is your friend.

Quote:
Originally Posted by The Great Al
he asked for nuking builds. i hate how for most of the gw population, "nuker" and "pyro" have become synonomous
QFT!
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Old Jan 18, 2007, 11:30 PM // 23:30   #20
Pre-Searing Cadet
 
Join Date: Dec 2006
Guild: Not Behind My Back [Back]
Profession: E/Mo
Default Nuker Build

In my opinion Fire Nukers are one of the most fun types of chars to play. If you have the right build, they can take out mutiple creatures with ease. Here's my build:
Elementalist/Mesmer
15 or 16 fire magic 12+2 or 3+1
11+1 energy storage


1: Immolate
2: Arcane Echo (this is a need unless u want elite echo)
3: Meteor Shower ( this works best but for people without prophecies, i advise to get NF elites Searing Flames or Savanah Heat)
4: Searing Heat ( another high energy nuke, but faster cast time)
5: Fireball
6: Glyph of Energy [E] ( lesser will NOT work in this build. Energy takes out exhausion)
7: Fire Attunement
8: res sig


First cast fire attunment. Energy conservation is vital. Then Arcane Echo, followed up with Meteor Shower. Then use Glyph of energy and cast seconed echoed meteor shower. After this, cast searing heat. Then, while you are waiting for mereor shower to recharge, use a few fireballs and immolate's. By the time it recharges, they are usually dead, but if not, repeat cycle.
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