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Old Feb 17, 2007, 05:23 PM // 17:23   #1
Lion's Arch Merchant
 
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Default This build for PvE?

This build is based on deadly art builds.I know that ppl don't use skills what needs 20 or 30 sec to recharge,but this build works and can help new assassins in Cantha not to be killed because putrid explosion.

Build:A/E

Assassin's Promise
Dancing Daggers
Entangling Asp
Ash Blast
Signet of Toxic Shock
Signet of Shadows
optional
optional

Optional skills:
well,you need healing skills,maybe res,choose (maybe is good combo deadly paradox with Feigned Neutrality because this skills will be fast be recharged because your foe will be killed,and can save you against putrid explosion)

Attributes:

Deadly Art: 16 (12+1+3)
Eart Magic: 9 (minimum)
Shadow arts: you choose

Weapons:

well,earth staff/wand and/or offhand for energy


Like you see,it is not different from other deadly art build but this will fast recharge your skills because you have Ash Blast to blind opponent and save in that way Blinding Surge

1 TIP:

Don't cast Assassin's Promise on begining,cast it when your foe is near dead.

All this skills you can buy in Kainineg city exept Elite skill Assassin's Promise and that is only problem I see in this build.

Comments?
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Old Feb 17, 2007, 05:30 PM // 17:30   #2
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Sounds good for me... Nice way of using [skill]Ash Blast[/skill]. Too bad it's 1 sec cast, and not 3/4th like [skill]Blinding Surge[/skill]
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Old Feb 17, 2007, 05:34 PM // 17:34   #3
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Quote:
Originally Posted by Yanman.be
Sounds good for me... Nice way of using [skill]Ash Blast[/skill]. Too bad it's 1 sec cast, and not 3/4th like [skill]Blinding Surge[/skill]
yeah but only 5 energy

Blinding Surge is 10 energy now

Last edited by Lord Nibiru; Feb 17, 2007 at 05:47 PM // 17:47..
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Old Feb 17, 2007, 05:43 PM // 17:43   #4
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Edit posts instead of double posting.
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Old Feb 17, 2007, 05:58 PM // 17:58   #5
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Whoa.... not too shabby-looking. But how long is the foe knocked down by Entangling Asp for? If they get up before the spell can fire then the build breaks down.

I ought to test this.
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Old Feb 17, 2007, 06:52 PM // 18:52   #6
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It's your ordinary kd..->2 seconds.
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Old Feb 19, 2007, 09:00 AM // 09:00   #7
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Nice idea. One of the optionals should really be a res.
What I don't like is there's no way to play with Impale. =(
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Old Feb 19, 2007, 01:51 PM // 13:51   #8
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Quote:
Originally Posted by jesh
Nice idea. One of the optionals should really be a res.
Since neither Assassin nor Elementalist have any resurrection skills, that leaves only the all-class signets... and since they can only be re-used after beating a boss.... they're not all that useful in PvE. Better to leave resurrection in the hands of a good Ritualist or Monk (Rt preferred for Res). Not to say they don't have their place, but usually there are more worthwhile skills to go in those slots PvE-side than Res Signet or Sunspear Rebirth Signet.
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Old Feb 19, 2007, 05:16 PM // 17:16   #9
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Sunspear Rebirth Signet!
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Old Feb 19, 2007, 06:54 PM // 18:54   #10
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The damage really aren't that significant. It won't work in Realm of Torment or any monsters level 24+
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Old Feb 19, 2007, 07:49 PM // 19:49   #11
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Uh.. resses aren't useful unless they're a hard res?
Ok, sure.
We won't mention the fact that a hard res usually takes longer and disables a key party member who should be doing other things.
Not everyone can bring e/mos with Glyph+Chant.
My monks ressing is the *last* thing I want. Battle resses ftw.
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Old Feb 19, 2007, 08:24 PM // 20:24   #12
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I'm with Jesh; do you really want your monk not healing anybody for 5-7 seconds?

Or you could toss a Sunspear Rebirth Signet out there, which will bring the guy back with full health and some energy in 3 seconds, during which your monk can concentrate on keeping the living that way.
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Old Feb 19, 2007, 08:41 PM // 20:41   #13
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Quote:
Originally Posted by Sqube
I'm with Jesh; do you really want your monk not healing anybody for 5-7 seconds?

Or you could toss a Sunspear Rebirth Signet out there, which will bring the guy back with full health and some energy in 3 seconds, during which your monk can concentrate on keeping the living that way.
Well,I have 2 optional skill slots,like I said,1 can be res and 1 healing skill.
The thing is,I found this two skills (deadly Paradox and Feigned neutrality) good just becuse,like Lighblade said,you can faster cast again your 2 signets,because lev 24 monsters will not be dead when you 1st time finish your combo.
But again,with this build you will not try to take alone lev 24 creatures,well,with every build you use you will not take alone lev 24 monster,so this build again have "significant" damage.

When I wrote this build I didn't played that far in Nightfall,and I wrote this build for Prop and Faction......where are not so many lev 24 creatures.....
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Old Feb 20, 2007, 10:18 AM // 10:18   #14
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Quote:
Originally Posted by jesh
Uh.. resses aren't useful unless they're a hard res?
Ok, sure.
We won't mention the fact that a hard res usually takes longer and disables a key party member who should be doing other things.
Not everyone can bring e/mos with Glyph+Chant.
My monks ressing is the *last* thing I want. Battle resses ftw.
I typically bring two monks along, at the very least. Where possible, that includes one monk to do the healing, one to do the protecting and... hear it... BOTH with means of resurrection. If things are a bit more drastic (and they rarely are where I go), I bring a resurrection Ritualist with Lively Was Naomei and / or Restoration along to cover that.

And besides, why give single-use res signets to the folks on the front lines who are most likely to die themselves and thus be unable to use them?


Quote:
Originally Posted by Lord Nibiru
But again,with this build you will not try to take alone lev 24 creatures,well,with every build you use you will not take alone lev 24 monster,so this build again have "significant" damage.
Its not that tough for an Assassin with the right build for the job to take down a group of level 24 monsters... though it does depend WHICH level 24 monsters they are.

Last edited by The5thSeraph; Feb 20, 2007 at 10:20 AM // 10:20..
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Old Feb 21, 2007, 05:26 AM // 05:26   #15
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Well The5thSeraph, if every group was guaranteed to have a healer monk, a protection monk, and a resto Rit, I wouldn't ever bring a rez either. But 99.9998% of groups aren't guaranteed to have things go like that. Or maybe you'll have some bad luck and the one monk will get killed. It'd be nice to have him/her alive, don't you think?

I understand why you don't bring a rez in your specific case, but to generalize your experience to the point where you say no one should ever bring a rez skill... that seems silly to me, I've got to be honest.
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Old Feb 21, 2007, 06:06 AM // 06:06   #16
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Are we talking about build or about res? i think we talk about this second...
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