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Old Feb 08, 2007, 03:32 PM // 15:32   #21
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Apologies for the double post.

Last edited by HalPlantagenet; Feb 08, 2007 at 03:45 PM // 15:45..
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Old Feb 08, 2007, 03:43 PM // 15:43   #22
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Quote:
Originally Posted by Amy Awien
You've touched an interesting point, while playing around with the new Incendiary I found that there is no 1/2 second shot which wasn't already an interrupt. We have two interrupting preps, but nothing to deliver them with
I presumed that the most effective way to play the new Incendiary Arrows was with a standard attack augmented by an IAS. You're asserting that it would be must more valuable if combined with a low energy cost, high speed attack that wasn't already an interupt? Or have I misunderstood you.

I haven't worked with the augmented Incendiary Arrow yet and would be interested in your evaluation of it in general.
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Old Feb 08, 2007, 04:10 PM // 16:10   #23
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HalPlantagenet,

I *think* he is saying that there is no bow attacks that have interrupt firing time (1/2 sec) that aren't already interrupts. The closet thing is [skill]Quick Shot[/skill] or [skill]Needling Shot[/skill], but their firing time is still twice that. The upside is they don't have the "aftercast" delay.

That means you have to hope your target doesn't sneak any short casts in the 1.33-1.5 second gaps between your IAS. A good mesmer, in particular, might be able to avoid being shutdown by IA because of this.
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Old Feb 08, 2007, 05:36 PM // 17:36   #24
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Thanks. The "after-cast" delay in the dedicated interrupt skills is one of the reasons Incendiary Arrows is worth looking at again. I hadn't thought about Needling in this context, thanks.

(For some odd reason, I'm not able to equip both Incendiary and Quickshot together. Must be a bug that prevents me from taking two elites together )
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Old Feb 08, 2007, 05:51 PM // 17:51   #25
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Oops. Of course you are correct.

I will be curious to see if anyone has success with the IA+Needling combo on-demand interrupt.
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Old Feb 08, 2007, 06:18 PM // 18:18   #26
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^What's really fun is the near-constant interruption + Constant burning, once they drop below 50% health.
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Old Feb 08, 2007, 07:06 PM // 19:06   #27
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I have to admit, I really do hope to see a bow attack that functions similar to [skill]Protector's Strike[/skill] and [skill]Harrier's Toss[/skill] in the next chapter.
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Old Feb 08, 2007, 07:44 PM // 19:44   #28
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XvArchonvX,

[skill]Hunter's Shot[/skill] is about as close as it gets at the moment and, well -- it's pretty lame.
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Old Feb 08, 2007, 08:14 PM // 20:14   #29
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Quote:
Originally Posted by SnipiousMax
^What's really fun is the near-constant interruption + Constant burning, once they drop below 50% health.
I tried it out on THK. Its fun interrupts Plague Touch 5 times in a row.
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Old Feb 09, 2007, 12:32 AM // 00:32   #30
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Quote:
Originally Posted by Cathode_Reborn
You use it with Oath Shot instead. Equip a flatbow when you use Determined to miss purposely and recharge Oath to recharge your traps. Trying to shoot through a wall also recharges your attack skills. Broadhead Arrow is another skill worth using with Determined.
Genius. I can't believe I never thought of that.
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Old Feb 09, 2007, 06:58 AM // 06:58   #31
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Quote:
Originally Posted by jesh
Genius. I can't believe I never thought of that.
Pinesouls have been doing that since GW came out and as I like to think of it look at the creatures in pve for basic intended combos of skills.
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Old Feb 09, 2007, 06:57 PM // 18:57   #32
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Penetrating attack is a better choice only when your using high damage buffs.
Just using Pen shot raw - crossfire > Pen attck

But lets say I used RTW, Brutal weapon, and Favwinds. Suddenly that 20% armor penetration has a lot to divide 20% by, and Pen attk >>>>> crossfire.
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Old Feb 09, 2007, 07:17 PM // 19:17   #33
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^Well that would be true but:

The armor penetration only effects the amount of Raw Damage (Base Damage + additional direct damage from attack skill) that gets converted into effective damage, and doesn't include additional damage from damage shifters.

What that means is that since RtW, Favorable Winds, Brutal Weapon, ETC are unaffected by armor... armor penetration won't mean jack squat. Even preps that ARE affected by armor, are unaffected by the Armor penetration, because they are dealt as a seperate packet of damage independant of the Base + Skill damage.

Even if it WAS affected by AP, and the additional damage from the Prep/buff was your only concern/criteria for choosing the skill, then Dual Shot would be a better choice hands down. While you could spam Pen attack twice as often, you could wield Dual + Savage to a much bigger effect.

Penetrating Attack shines when most of the foes you are facing have over 80 Armor. But otherwise, and in a pretty homogenous mix of low and high armored foes, it doesn't preform as well as cheaper more effecient skills do.
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Old Feb 09, 2007, 08:51 PM // 20:51   #34
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You know... i've been assuming that Determined Shot was bugged for ages. When i read the description i thought it meant all your attacks skill recharge... as in are disabled. Guess i was wrong, lol. And its only taken me 18 months to realise it.
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Old Feb 10, 2007, 03:52 AM // 03:52   #35
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Quote:
Originally Posted by Evilsod
You know... i've been assuming that Determined Shot was bugged for ages. When i read the description i thought it meant all your attacks skill recharge... as in are disabled. Guess i was wrong, lol. And its only taken me 18 months to realise it.
yea, that was one of those skills that took me a loooong time to really have the meaning of the description click in my head. I had never really thought about the Oath Shot + Determined Shot combo until I saw it here on the forums, even though I had seen it used forever with Pine Souls.
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Old Feb 13, 2007, 07:37 PM // 19:37   #36
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Quote:
Originally Posted by Anet
With that in mind, we are beginning our next round of internal testing. Some of the things we’ll be looking at include:
  • Paragon diversity and balance. Once we’ve had more time to see the most recent changes in effect, we’ll see if further changes are needed.
  • Good PvE options for Mesmers.
  • Bow skills for rangers.
  • Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce.
I wonder how it will turn out.
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Old Feb 13, 2007, 08:28 PM // 20:28   #37
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Where is that from SnipiousMax?
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Old Feb 13, 2007, 08:32 PM // 20:32   #38
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http://www.guildwarsguru.com/forum/s...php?t=10118574
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Old Feb 14, 2007, 12:34 AM // 00:34   #39
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Wah, pet-controls ... finally. You'd have to wonder about them, given the hero and hench control have already been implemented.
Looking at bowskills could mean many things, but I'd hope for some of the weaker skills to get buffed, rather then the stronger ones nerfed.
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Old Feb 14, 2007, 12:44 AM // 00:44   #40
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Quote:
Originally Posted by XvArchonvX
yea, that was one of those skills that took me a loooong time to really have the meaning of the description click in my head. I had never really thought about the Oath Shot + Determined Shot combo until I saw it here on the forums, even though I had seen it used forever with Pine Souls.
Wait? Pinesouls have Oath Shot? :S

Sure your not talking about Jade Bows? Even if they do have 0 expertise for some completely unknown reason...

Something tells me they'll do a bit of both. Nerf some and buff others. In its current form now Evade has been removed Precision Shot is absolutely worthless over Crossfire. Keen Arrow is extremely powerful too... chances are if any get nerfed, Keen will be 1 of them.

Whered did you get that info btw Snipious? The homepage?
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