Feb 16, 2007, 05:34 PM // 17:34
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#1
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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A New Age of Ganking
[skill]Assassin's Promise[/skill][skill]Dark Prison[/skill][skill]Burst of Aggression[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Blades of Steel[/skill][skill]Feigned Neutrality[/skill]
Ganking at its best + Assassin's Promise = slaughterhouse.
Need at least 30 energy for the combo, but 35+ is recommended.
Ive used this build in both PvP to wipe teams in under 20 seconds(I get dizzy sometimes) and also in PvE to take out mobs quickly. Works nearly everywhere as long as you dont rack up DP.
This is NOT a solo build, as few assassin builds are. This is designed to work in a team as a main attack force to quickly destroy key targets. You do have to be careful when selecting targets on your own, but when combined in a team spike, its nearly unstoppable.
Last edited by Samurai-JM; Feb 17, 2007 at 02:27 AM // 02:27..
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Feb 16, 2007, 06:17 PM // 18:17
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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7 health regen every 25 reconds isn't going to save you...also no condition removal...I still think there are better builds out there.
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Feb 16, 2007, 06:39 PM // 18:39
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#3
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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I'm not sure if this is for GvG guild lord ganking, but if it's for a solo gank, you'll need a couple of things:
- Condition Removal (key)
- Better Self-Heal
- Speed Buff or Teleport Out
- Interrupt *
- Hex Removal *
* is optional
A speed buff or some kind of teleport in and out is important if you're ganking npcs for a VoD advantage.
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Feb 16, 2007, 06:49 PM // 18:49
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#4
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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A new age how? There are no new skills involved, nothing that wouldn't immediately become apparent with a little bit of thought and noodling.
Your use of two hexes gives a little bit of warning (however brief) to your opponent. That's not really an issue though.
It works as long as your opponent doesn't have any blocking stances/wards/etc. If s/he does, you're outta luck.
No real self-heal (SR is too weak, FN's recharge is too long), susceptible to everything us melee characters are susceptible to, blah blah blah.
It's good if you've got backup. On your own, you're in a fair bit of trouble. You'll never get close to a thinking Mesmer.
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Feb 16, 2007, 08:41 PM // 20:41
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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This.. isnt anything new whatsoever. And is less efficient than the original Ganker
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Feb 16, 2007, 09:41 PM // 21:41
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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For a ganker, I would probably prefer a A/Mo with restfull breeze and mending touch.
But the AP isn't a bad idea.
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Feb 16, 2007, 10:52 PM // 22:52
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#7
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Academy Page
Join Date: Sep 2006
Guild: Order Of The Black Talons
Profession: W/Mo
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This is on wiki......
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Feb 17, 2007, 02:19 AM // 02:19
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#8
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Its on the wiki because I posted it yesterday, and its already favored
Its not a solo ganker, its made to be used with a team as one of the main offences. It catches enemies by surprise and takes them out within seconds, and is then ready to move on to the next instantly because of AP. Its basically exactly the same as the previous gankers, except for Assassin's Promise. No one complained of the lack of healing on THAT one :O
Btw i admit, its EXACTLY THE SAME as the original ganking build with Shadow Prison, except about 3 second less snare and Assassin's Promise. But that one skill, AP, allows you nto only to kill one enemy almost instantly, but then to continue to the next with no delay at all, and take out an entire team in seconds. In RA/TA/AB/GVG or whatever else, even PvE(I was killing everything in FoW yesterday with this) you can take people out with ease, and healing isnt a problem if you have a monk.
Last edited by Samurai-JM; Feb 17, 2007 at 02:24 AM // 02:24..
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Feb 17, 2007, 03:17 AM // 03:17
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#9
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by Tan Blademaster
For a ganker, I would probably prefer a A/Mo with restfull breeze and mending touch.
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Roger that. Also I'm start to like Impale better than Twisting in most situations.
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Feb 17, 2007, 06:45 AM // 06:45
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#10
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Effigy
Roger that. Also I'm start to like Impale better than Twisting in most situations.
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Twisting fang have bleeding to cover the deep wound. So it can be better than impale
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Feb 17, 2007, 02:30 PM // 14:30
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#11
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Ascalonian Squire
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what's the attribute distribution? looks pretty solid, except for if an opponent manages to survive, or remove assassins promise, the build loses a lot of oomph, but i guess its the same with all AP builds...
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