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Old Feb 01, 2007, 09:25 PM // 21:25   #1
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Playing around with A/P For AB and something goes wrong 60% of the time. Did I screw something up?
I have about 14/13 dagger mastery (depends on changing with CM)
and 11-13
8 shadow arts
and rest in command

Critical defenses Way of the assassin Find their weakness siphon speed Black lotus strike HoTo FS/BSS deathblossom/BoS Fiegned neutrality

When Find their weakness activates things go down easy, but when it doesnt I have to auto attack hoping to land the Deepwound, which does happen often but -_-. Main problem Im having is Dying, maybe take out critical defenses and add in Way of perfection? Or do I have to scrap the entire thing
I just want FtW to work during the combo -_-
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Old Feb 01, 2007, 09:39 PM // 21:39   #2
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Sounds like you've been attacking someone for too long.. if you don't do serious damage with your combo, you're likely to get owned a few seconds later, bring twisted fangs, it does the job better.. If you really want to keep FtW then bring something to ninja out if things go wrong
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Old Feb 02, 2007, 01:39 PM // 13:39   #3
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I dont want twisting fangs T_T damage is little...and its so over used on Everything (for good reason) if my spike does more damage cus HoTO may Crit then its all good with me -_-

Anyhow...I need better support with surviving
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Old Feb 02, 2007, 02:37 PM // 14:37   #4
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LOL Twisting Fangs low damage? Go read Deep Wound on wiki.
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Old Feb 02, 2007, 03:29 PM // 15:29   #5
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if you want to melee spike someone...deep wound is a must. it lowers their maximum health and also hinders healing. test it out on the target dummies outside great temple of balthazar. you will notice that after you apply deep wound, your attacks lower their health MUCH faster.
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Old Feb 03, 2007, 04:51 PM // 16:51   #6
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omg twisting fangs weak? O.o o.O O.O i dont think so...bleeding...around 60 dmg or more...20% max hp gone along with the previous dmg...its one hell of a starting/finishing move man
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Old Feb 03, 2007, 06:06 PM // 18:06   #7
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When I say twisting fangs I mean, With FTW I AM APPLYing deepwound, not denying its usefullness
Why else would I put FtW if I didnt think deepwound was useful. Design of the build is to not be like most sins and avoid TF by putting a stronger Dual in exchange but using FTW to balance the lack of deepwound

however I find if I can apply deepwound with a stronger Dual like say critical strike or death blossom its much stronger.
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Old Feb 03, 2007, 09:59 PM // 21:59   #8
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Why don't you just bring [skill=text]Critical Strike[/skill]? That lets you drop Way of the Assassin, which opens up your elite slot for [skill=text]Moebius Strike[/skill], which will guarantee that your deep wound is applied and you can hit a lot more dual attacks. I don't know if the build below is really enough damage, but I'm just throwing it out there. Poison and deep wound is nothing to sneeze at, but I'm not sure it's something that'll kill in one combo.

Take it out to the 100AL armor dummy and see what it does for you. Like I said, I'm throwing this out there as a possibility to hit with your deep wound, keep your Critical Defenses refreshed, and have nice energy management (which allows you to drop Way of the Assassin and pick up Moebius Strike).



[skill]Critical Defenses[/skill][skill]"Find Their Weakness!"[/skill][skill]Siphon Speed[/skill][skill]Black Spider Strike[/skill][skill]Horns of the Ox[/skill][skill]Moebius Strike[/skill][skill]Critical Strike[/skill][skill]Feigned Neutrality[/skill]

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