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Old Aug 10, 2006, 12:17 PM // 12:17   #141
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Quote:
Originally Posted by Satai Katalya
way I see it loads of sceptism, will try it cant record it I suck. But who cares? If it works this will be one impressed person
what?
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Old Aug 10, 2006, 06:14 PM // 18:14   #142
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Thorn Wolves do cast Shroud of Silence, but I've only gotten it from the bridge wolves, and from the initial pops in room five before knocking out the bark (the ones you have to pull back out of the exhaustion). I've never been shrouded by the sea of wolves on the way to room six. It could have something to do with the weapon equipped, or kiting the wolves, I don't know. In either case it's only really dangerous in the exhaustion room because you can't spam cast. Everywhere else it doesn't matter as long as you mash on Spirit Bond, because Bond lasts 13 seconds while Shroud only lasts 10.

To bomb Urgoz enter his chamber through the left door (kill the two serpents and the group of wardens) - you can ignore the mob in front of the main door to Urgoz' chamber. Drop the edge behind the pillar just outside of growth spawn range - creep forward until you find it. Spawn growths behind the pillar. You can get enough growths to spawn with two people so you can leave the 3rd guy back in complete safety with Rebirth until you figure everything out.

I have the run under three hours right now, and I think you can get it under two and a half. Room seven is the only real problem, but I think you can aggressively bomb that room with the right equipment.

Peace,
-CxE
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Old Aug 10, 2006, 10:54 PM // 22:54   #143
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Quote:
Originally Posted by Ensign
Drop the edge behind the pillar just outside of growth spawn range - creep forward until you find it. Spawn growths behind the pillar. You can get enough growths to spawn with two people so you can leave the 3rd guy back in complete safety with Rebirth until you figure everything out.

I have the run under three hours right now, and I think you can get it under two and a half. Room seven is the only real problem, but I think you can aggressively bomb that room with the right equipment.

Peace,
-CxE
Spawn Growths:
We spent ages trying to find the spawning barrier of the growths and once we had eoe out of range, we had to realise that it was also out of Urgoz's range, but then we dont give up easy so we will try and try and try

Room7:
We found a recipe to this room. After clearing the first load of Bushes in the center you move up to the mob on the left. Cast eoe (i change my mask for this, so i get the superior rune bonus makes eoe lvl 9) just in range before the gate. The Tank prots himself just outside the agro range while i drop QZ. Even with the exhaustion he can use it 2x. DONT pull the mobs. You need to push into them to make sure they get stuck along the wall and at the door. The smiter does his job and within about 30 seconds you have a massive eoe bomb, The Bark and perhaps 2-3 Bushes u need to finish of seperatly. We first used to try pulling and ended up falling asleep behind the keyboard yawn yawn, took ages.

You can ask Arcanus and Shinobi about the exact timing details of their parts in this room seeing they are the tank and smiter. All i can say is that the push version works much faster than the pull version.

Oh and we dont bother about the Weakness Bark, let it live
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Old Aug 10, 2006, 11:05 PM // 23:05   #144
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I would like to join a group that's running this sometime... I can run the smiting monk just PM me.
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Old Aug 11, 2006, 01:41 AM // 01:41   #145
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Default Placement of EoE

There is a little trick I use in placing the EoE. When we kill the serpent that opens the door to Urg we then go to the left and kill the serpent down below guarding that door. Then we enter and go down the hill and to the left. Everyone Except the ranger goes back to the lower door where the 2nd serpent was killed so they don't spawn any exploders. I then place my self with the tree blocking me from his view and begin to walk and stop. I continue to move forward and stop to see if one of the exploders pop up. As soon as I find the spot where they begin to pop up I take 1/2 step back and drop EoE( after the last one explodes, of course). Once EoE is up everyone begins to run around causing pop ups. It is very important that everyone stay away from the EoE spirit so you don't cause a pop too close to it. I reset the spirit every 60 seconds even though it will last 118 seconds just so i know I get it back in the exact right spot again. WATCH very closely as you are resetting it. If you get a pop right next to you when setting EoE then back up and interupt the spirit so you don't have to wait for the 60 second regen on it. As soon as the pop kills your spirit you will be able to immediatley drop it again so you don't allow him to heal too much. Finding this spawn line or pop line will keep your spirit out of danger from the pops (as long as you keep away from it) and keep it in range to continue to do damage. The longer you stand in one area the more pops that will come up. There is a very fine line in getting more pops to speed the kill and letting yourself get killed. Since we prefer the 4 man with a degen/Bip necro we keep him back to do nothing but heal and res if someone dies. That way we still have 3 getting pops. It really does little good to use the hexes on Urg as the only last about 5 seconds.

BTW...Anyone who says they have killed him in this manner with only 1 EoE being dropped is lying and has never actually killed him. With a 4 man group and 1 staying back it takes 5-7 mins killing him with EoE only. These people professing to have killed him in under 2 mins using this method are sadly using drugs.

3 kills with 4 man groups and I have gotten the longbow and the shortbow. I know the necro is not needed but having that Bip between battles is sure better than waiting on the tank's blessed signet to do the job. It also makes killing the barks go a little faster. If you have ever killed all the wardens in a room except 4 gardeners and a seer or two you can see where the necro makes that a bit easier too. We have this run down to 3 1/2 hours as a four man I would think that the necro probably shaves nearly an hour off this run as a 3 man.

Great build thanks for sharing. I was beginning to get VERY bored with factions and this has renewed my interest.

Last edited by rujonesin; Aug 11, 2006 at 01:43 AM // 01:43..
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Old Aug 11, 2006, 01:49 AM // 01:49   #146
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whoa that one room could make your like freaken rich with all those monsters. Nice guide
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Old Aug 11, 2006, 01:26 PM // 13:26   #147
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Just need Goth to get back from holidays before we can try again and maybe get Urgoz this time.
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Old Aug 11, 2006, 01:39 PM // 13:39   #148
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Quote:
Originally Posted by rujonesin
BTW...Anyone who says they have killed him in this manner with only 1 EoE being dropped is lying and has never actually killed him. With a 4 man group and 1 staying back it takes 5-7 mins killing him with EoE only. These people professing to have killed him in under 2 mins using this method are sadly using drugs.
If you have a Rit with you it only takes on eoe to be set, since the rit can heal the eoe spirit and make it last longer. Not many ppl have done the 3 or 4 man Urgoz yet so we have to take your word for it. As for drugs, yes plenty of caffein and nicotine on an Urgoz's mission.
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Old Aug 11, 2006, 06:53 PM // 18:53   #149
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You're doing something wrong if you're waiting for energy on the tank. His energy should be good unless he has just died and needs to get enchants back up, plus regen. Usually waiting is due to the smiter getting energy for shield, or working off exhaustion from bombing those rooms.

Peace,
-CxE
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Old Aug 11, 2006, 08:08 PM // 20:08   #150
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Default Okok

Well first off, our tank has done this many times and he always needs energy refreshes. Have you actually tanked this before making comments about he shouldn't need energy? Unless everthing drops all at the same time you will progressively have fewer montsters attacking you thus your energy will be getting generated less. Thus the tank will need to use "Blessed Signet" several times or in the case of having a NECRO along "Blood Ritual" or "Blood is Power" will speed up the energy regen drastically.

For the fella that said he would have to take our word for it... no you don't go back in discussion a little and you will see that RuJonesin, Stee Janz, and my self all put screen shots from killing urgoz a week and half ago. We also have screens from killing him during the Elite mission weekend which we can post if you want.
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Old Aug 11, 2006, 08:35 PM // 20:35   #151
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Quote:
Originally Posted by eatmesureshot
Well first off, our tank has done this many times and he always needs energy refreshes. Have you actually tanked this before making comments about he shouldn't need energy? Unless everthing drops all at the same time you will progressively have fewer montsters attacking you thus your energy will be getting generated less. Thus the tank will need to use "Blessed Signet" several times or in the case of having a NECRO along "Blood Ritual" or "Blood is Power" will speed up the energy regen drastically.

For the fella that said he would have to take our word for it... no you don't go back in discussion a little and you will see that RuJonesin, Stee Janz, and my self all put screen shots from killing urgoz a week and half ago. We also have screens from killing him during the Elite mission weekend which we can post if you want.
never had energy problems, the guy was right, waits are mainly for recharges on smite skills and exhaustion (which is technically an energy problem, but lets not get stupid). Screenshots aren't really proof, apparently.... but my whole ungoing point against the stupid people that still don't believe this can be done is that there is a thoroughly detailed explanation of how this is done, this explanation has no gaps or logic errors..... So that can be taken as proof.
And i don't think too many people would say that i don't know how to tank this, and yeah, most enemies will drop at the same time, i very rarely have to take on small groups. I suppose i see the advantages of a BiP necro in this missions, but i don't think it would be my first choice as a 4th character.
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Old Aug 11, 2006, 09:54 PM // 21:54   #152
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I don't dought that 3 man teams have killed Urgoz's, what I was refering to when I said "we have to take your word for it" was the time it takes to kill Urgoz's with only 2 ppl running.
As it takes way less time with 6-7 ppl running and spawning growtz
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Old Aug 11, 2006, 11:24 PM // 23:24   #153
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I've been tanking this consistently for the last week or so. The only things I can think of that might cause energy problems are the lone Brooding Thorns in rooms 5 and 8, and *maybe* Guardian Serpents. Everything else either comes in huge edge-bomb style packs that give you infinite energy (wardens, dredge), or are medium-sized mobs that don't need to be spam cast on (Blood Drinkers). Thorn Wolves I'm in the habit of spamming on, because if you're spamming you don't care about Shroud of Silence - it lasts 10 seconds, Spirit Bond lasts 13 and has a 2 second recharge, gg. The random thorns shouldn't be costing you energy to tank unless you have a Shield of Judgement on you or you're kiting the shots. Are you walking into trap bombs and having to save yourself with divine favor or something?

The only times I really have to stop and wait are because of tanking in the second exhaustion room (2-3 minutes), or after dying and needing to get a full clip of energy and enchants to get going again (takes about a minute). Otherwise energy is fine. Ranger is a ranger. Smiter's energy is only as bad as his focus swapping ability. If you cast the goodies on a high focus (12 energy focus, 5 energy sword) then switch to a negative set (-5 axe, -2 focus) you get to 'hide' 24 energy even while Holy Wrath is going nuts. Two Blessed Signets during combat gets you back to zero, swap back up for 24 current energy, drop Holy Wrath and you'll have the energy to recast enchants in 3 seconds. Shouldn't have downtime outside of deaths - and even then, less downtime than the tank.

You only need two people spawning explosive growths to take out Urgoz with a sufficiently high level Edge. Hence you can stash someone in the back to rebirth any missteps and truly idiot-proof the run. Dropping Urgoz takes around 8-10 minutes of the kiting minigame. You can do the entire thing behind the pillar where he can't hit you, FWIW.

Peace,
-CxE
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Last edited by Ensign; Aug 11, 2006 at 11:39 PM // 23:39..
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Old Aug 12, 2006, 06:45 AM // 06:45   #154
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Would anyone be interested in running the tank?
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Old Aug 13, 2006, 08:32 PM // 20:32   #155
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I can tank it.

IGN: Mending Medic
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Old Aug 13, 2006, 11:24 PM // 23:24   #156
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forgot my exact setup since i stopped doing it after hitting 2 million from starting at 100k, but its much faster with 16 beast mastery on eoe. our best run was just under 2 ours. and mask swapping is for the win.
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Old Aug 14, 2006, 02:56 AM // 02:56   #157
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nice i wish i could do that too
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Old Aug 15, 2006, 01:35 AM // 01:35   #158
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I been doing this for the past 2 night. I havent got to Urgoz room but we made it to the exsaustion and weakness room. It takes alot of time and practice. The first round we had 2 tanks trying it, I have to admit that I died over 20 times in the first room. (I hate desenchantments) But with a team working together you can run away from desenchantments on time, my ranger is always keeping an eye on them and telling me when to move away from them.

Hehe.. I have to say that the degen room is one of my favorites. Its always so hard with normal groups, but with this build I could be in there forever. The bridge sometimes get a little bugged. We send the ranger to die once in a while so the flowers stop, but they have the tendency of not stoping. Also, with my armor they normally hit over 60, but once they are bugged they hit 55 =\ (and i only have my pants on...).

The exsaustion room with the Wolfs took us about a hour to clear out. Everyhting has to be done very fast before exsaustion kills you. Other than that, up to where we have got to is easy.
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Old Aug 16, 2006, 05:26 PM // 17:26   #159
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Well 3/4 people can do the job just as fast as a 10 people running around. If you know how to do it in a safe way. Today we kill urgoz in like a minute or 2. (fast enough in my opinion)

(and 3/4 man complete run is faster then a 12 man run for sure!! If you are with an exped group)
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Old Aug 18, 2006, 04:01 AM // 04:01   #160
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heh well this build was fun with the edge bomb style farming. Anyone try it since the new EoE update?
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