Jul 21, 2006, 01:47 AM // 01:47
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#41
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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Quote:
Originally Posted by FrogDevourer
Usually I would just ignore this thread like I do for the others. Yet considering the fact it's at least the fourth thread about this topic, and considering the quality of what has been posted in the other three, I just want to get some solid proof (either way). Honestly, I really don't care about you being able to kill Urgoz with 3, 2 or even one player. Farming this place is one of the least interesting, exciting and rewarding thing I can imagine in this game.
I just want to highlight that when someone claims such a performance to be true, then he'd better give some solid proof, and provide a consistent demonstration. After all, if you're posting here instead of keeping your build secret like all decent farmers would, then at least don't make a fool of yourself like this guy did here.
So far I've seen a handful screenshots (very very few considering the original claims), all of which I could alter to remove one more character, not to mention the fact that one of them has been posted three times, from two different players, and with obvious differences and a very suspicious black box and red halo on the original image. Of course the artefacts disappeared only after I highlighted them on the original images.
It started with a claim that you could farm Urgoz on a regular basis with three players, and now you're stating that it's so hard you'll unlikely be able to go farther than the first few rooms. No offense, but I'm becoming more and more skeptical each time I look in this thread.
Come on, if you're killing Urgoz so easily, share your achievement with us and post a flood of uncompressed screenshots in the last chambers, and a video of you three killing Urgoz. Make farmer wannabes drools looking at your superb strategy. Meanwhile I'll be happy to watch your team's communication skill improve. It started with a post unworthy of an AOL chat room, it developped with a very poor screenshot, and it will hopefully end with a complete demonstration.
No thanks, I'm not interested in the first chambers. I want to see Urgoz dead and killed by three people, either in a high quality video or confirmed by someone that can be trusted (a staff member or somebody who's been around and active long enough to deserve some credit). If this build is so good, I trust somebody else will be able to do it for you.
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You seemed to be visiting and posting in this thread alot for not caring. I could understand if this build was totally retarded but its not and sounds very possible considering I made it to the 4th room with it. So like.....yea.
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Jul 21, 2006, 01:55 AM // 01:55
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#42
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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You people sure have alot of time on your hands. I mean who gives a flying *beep* if they can or cannot 3man Urgoz. To the OP and his 3man crew I applaud you if you did complete Urgoz 3man but... if you didn't? Well I still wouldn't care. Got better things to worry about. It doesn't matter the least bit whether the photos were doctored or not. The build is now posted for everyone to try. Once a group reproduces the run even IF the photos were doctored it's all irrelevant. Of course if after a week or so no one can reprdoce the 3man run then I guess the OP is just full of *beep*. In time our answer shall come.
IMO this build looks solid and for the right reasons.
Peace.
Last edited by byteme!; Jul 21, 2006 at 02:03 AM // 02:03..
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Jul 21, 2006, 02:02 AM // 02:02
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#43
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Did you take all these screen shots on the same run?
Tbh, i'm with Frog. Screenshots can be altered. Nice videos of you actually killing Urgoz are proof. So what if about 3 people who've posted in here can clear the first area, theres ALOT more in there than just the first area. (btw the link in your post is broken).
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Jul 21, 2006, 02:25 AM // 02:25
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#44
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Yes, Lucifer Anarion and I just tried your build. I have no doubt that it can work, and even less that it is not optimized.
Yes, Disenchantment was a problem but I was able to dodge it... when I wasnt Crippled! Dodging it also caused some of the Dredge to miss me which is bad.
Life Attunement is not needed, as far as I can see. I had no real need for it. Symbiosis could also be dropped. Both Blessed Signets could be dropped if...
Taking a fourth man would speed the run up substantially with this build. I would suggest a Necro... simply cuz Necros are pimp. Hey could help spike down difficult targets (Seers, etc), use curses to weaken/deal damage, use Putrid to deal heavy AOE... etc. If you take down a single target, then Putrid, with EOE, you greatly increase the speed with which you kill large groups.
A bit of Signet smite on the Monk couldnt hurt as itd be contributing to DD... but again isnt necessary. My real worry is the exhaustion room... we will see how that plays out.
Your build has a couple too many weaknesses for me, I still want to come up with my own build.
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Jul 21, 2006, 02:49 AM // 02:49
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#45
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Krytan Explorer
Join Date: Nov 2005
Location: Minnesota
Guild: [Bye]
Profession: Mo/
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So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place?
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Jul 21, 2006, 03:19 AM // 03:19
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#46
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Ascalonian Squire
Join Date: Jul 2006
Guild: Murderous Monkey Mafia[TRON]
Profession: W/Mo
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Quote:
Originally Posted by Achrr The Archer
So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place?
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we never had a smooth path all the way through, but if you don't have any real trouble and a good feel for what to do, you can beat out a trapper build pretty well in time.
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Jul 21, 2006, 03:21 AM // 03:21
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#47
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Krytan Explorer
Join Date: Oct 2005
Guild: Refuge From Exile [RFE] Refuge-From-Exile.com
Profession: W/Mo
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Quote:
Originally Posted by Achrr The Archer
So all the confusion still lies on whether they can kill Urgoz or not, but how long does it take to EVEN get to him in the first place?
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Once you get to urgoz you can kill him with with just one of the monks and the ranger. Eoe bomb.
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Jul 21, 2006, 04:04 AM // 04:04
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#48
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Ascalonian Squire
Join Date: Jul 2006
Guild: Murderous Monkey Mafia[TRON]
Profession: W/Mo
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new info
I'm sorry if its improper to announce something like this, but after going back through it, i decided to specify more things in the guide to help people out. Added at the end. I will keep editing as things come to mind or become apparent.
I must say, I like the direction it looks like this build is going based on the thread. It makes it seem like more of a challenge than a farming build. As such, i don't think it will really kill the value of the bows. I must say, thats not what we were trying to obtain by making and posting this build
Last edited by pasha monkey; Jul 21, 2006 at 05:19 AM // 05:19..
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Jul 21, 2006, 04:58 AM // 04:58
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#49
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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i can vouch for this build as well, i was able to get to room 5, the exhaustion room.
Keeping SB up was the only thing killing me. if you let SB drop, shroud of silence will kill you.
the thorn wolfs will continue chasing the rest of your party till they run on the bridge and get shot up by the fire flowers.
any one wants to try can whisper me. i can go any of the three professions.
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Jul 21, 2006, 05:14 AM // 05:14
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#50
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Maybe this will mean that Urgoz's Longbow will start to drop in price. If this continues I might actually buy one, LoL!
Congrats on figuring out a 3-man build btw, very nice!
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Jul 21, 2006, 05:47 AM // 05:47
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#51
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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This build looks like it actually works. But for the record those screenshots have to either be from 2 different runs or they have to be altered. If anyone pays attention to just the party screen the players switch spots a couple times.
The first shot shows Mo/R/Mo, the 2nd and 3rd I can't see due to bandwidth, the 4th shows Mo/Mo/R, the 5th shows Mo/R/Mo. Already you can see this is impossible. Players can't switch positions in the party screen outside of towns.
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Jul 21, 2006, 06:01 AM // 06:01
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#52
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Ascalonian Squire
Join Date: Jul 2006
Guild: Murderous Monkey Mafia[TRON]
Profession: W/Mo
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Quote:
Originally Posted by CHUIU
This build looks like it actually works. But for the record those screenshots have to either be from 2 different runs or they have to be altered. If anyone pays attention to just the party screen the players switch spots a couple times.
The first shot shows Mo/R/Mo, the 2nd and 3rd I can't see due to bandwidth, the 4th shows Mo/Mo/R, the 5th shows Mo/R/Mo. Already you can see this is impossible. Players can't switch positions in the party screen outside of towns.
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yeah, diff runs.
Last edited by pasha monkey; Jul 21, 2006 at 06:38 AM // 06:38..
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Jul 21, 2006, 09:54 AM // 09:54
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#53
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Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
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I did it yesterday with may bro and Crazyteck Faith, we were able to get as far as the bridge room where we found a glitchy dead: the thorn wolves spawned after we carefully moved over the bridge :S.
With EoE this build is able to Kill urgoz easily cuz of the knockdown SoJ makes.
My bro is away for 11 days so, hell try me to explain Gamecam :P, then ill make a vid for you, or u could pm me ingame as: Ietwat The Pinguin and we will do a run. I'm smiter so you will have to be tank or Ranger spiritmaster.
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Jul 21, 2006, 10:09 AM // 10:09
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#54
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Quote:
Originally Posted by Ietwat
I did it yesterday with may bro and Crazyteck Faith, we were able to get as far as the bridge room where we found a glitchy dead: the thorn wolves spawned after we carefully moved over the bridge :S.
With EoE this build is able to Kill urgoz easily cuz of the knockdown SoJ makes.
My bro is away for 11 days so, hell try me to explain Gamecam :P, then ill make a vid for you, or u could pm me ingame as: Ietwat The Pinguin and we will do a run. I'm smiter so you will have to be tank or Ranger spiritmaster.
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That grammar must be twin style
But Ietwat, next time you are online you could ask me how gamecam works That's where we have a guildchannel for, isn't it?
And OP grats on making this build (i know it works because exile was spamming the guildchannel with his: I'm on a 3 man urgoz run news :P)
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Jul 21, 2006, 10:41 AM // 10:41
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#55
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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Pasha if you need a ranger on another test run just whisper me. I can play the tank too but I kept getting owned by disenchant or making other stupid mistakes so yea I'd rather play the ranger. Lol
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Jul 21, 2006, 03:31 PM // 15:31
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#56
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Ascalonian Squire
Join Date: Jun 2006
Location: Germany / Hamburg
Profession: R/Mo
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i don't understand why you give the tanker so much hp, ps does work well with such a high hp, does it?
i would suggest to take frenzy to make sure that all attacks will be above 60 dam
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Jul 21, 2006, 03:55 PM // 15:55
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#57
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Bass T
i don't understand why you give the tanker so much hp, ps does work well with such a high hp, does it?
i would suggest to take frenzy to make sure that all attacks will be above 60 dam
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Pretty much everything but the Twisted Bark does 60+ vs 0 AL (I wear legs and shoes 15AL, rest 0 AL) and he does <30 so Frenzy is not needed. Life Attunement however can be dropped for a skill of your choice... unless you actually want to tank with ~1,400 hp... Symbiosis is just to make degen easier.
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Jul 21, 2006, 04:33 PM // 16:33
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#58
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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hum if you have 1400+hp, you'll do a lot dmg, but wouldn't be healed enough to counter degen.
and frenzy doesn't work, it triggers after SB
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Jul 21, 2006, 04:55 PM // 16:55
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#59
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Ascalonian Squire
Join Date: Jun 2006
Location: Germany / Hamburg
Profession: R/Mo
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ok thx, i will try it today
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Jul 21, 2006, 05:59 PM // 17:59
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#60
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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its not too good to get too high of an hp because retirbution and holy wrath have caps on them so you wont be dishing out 140 damage back at them. I think this build should be pretty fast considering your dishing out a ton of damage and dropping alot of enemies instead of going in a trapper group doing one wave after the next
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