Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jan 30, 2007, 08:10 PM // 20:10   #1
Lion's Arch Merchant
 
Neverending Silence's Avatar
 
Join Date: Sep 2006
Location: USA
Guild: Babes N Bastages [BNB]
Profession: A/
Advertisement

Disable Ads
Default PvP build A/Rit

Yea yea i know what ur all thinking the A/Rit is useless aye? well ive finally found a use for it in pvp. and it works quite nicely i must say. it did better than the BoA build overall. The build works nicely with teamplay and does a good deal of dmg (wether ur atking or not

A/Rit
Attributes:
DM - 16
Restoration - 12
CS - 3 (whatever is left)

Skills:
Desperate Strike

Wild Strike

Horns of the Ox

Falling Spider

Generous was Tsungrai (this can be switched around alot, i did but this was my most common one) also Flesh of my Flesh if u want a res

Soothing Memories

Vengeful Weapon

Vengeful was Khanhei (Rit Elite) (can be unlocked in pvp for pvp characters or capped in Rheas Crater (luxon area) and also in Mourning Veil Falls (Kurzick area)

NOTE:** the elite in this build is a Factions elite only**

Weaponry: +5 nrg, zealous, +30 hp

This build killed melee easy enough and i was actually able to survive AND provide great support for the team, even if ur not atking directly the vengeful and heals can take their toll

Let me know what you think, advice, changes, critism, etc.
Neverending Silence is offline   Reply With Quote
Old Jan 30, 2007, 10:25 PM // 22:25   #2
Wilds Pathfinder
 
Tingi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

+5 energy daggers? erm no...a 15% dmg bonus please. Assassin = dmg. energy daggers = puny dmg. It's like going into PvP with non-customised daggers. A BIG nono.

And why would you have hardly any points in CS? If you're running DM your gona need CS or there is pretty much no point in assassin primary heh.

Looking at the build..I can't say for certain it doesn;t work because TBH I havn't tried it and probably won't. I doubt that this can do as much dmg as a Shadow Prison 'Sin or even a Mobius 'Sin. If you play assassin you (generally) want to do a quick single spike combo and do as much dmg possible in the smallest amount of time.

Oh and FN is pretty much all the healing you need.

This seems more like a farming build to me :S
Tingi is offline   Reply With Quote
Old Jan 30, 2007, 10:28 PM // 22:28   #3
-.-
Banned
 
-.-'s Avatar
 
Join Date: Oct 2006
Default

Lack of a Deep Wound makes baby Jesus cry.
-.- is offline   Reply With Quote
Old Jan 30, 2007, 10:38 PM // 22:38   #4
Jungle Guide
 
Franco Power's Avatar
 
Join Date: Dec 2006
Location: UK
Profession: W/
Default

Quote:
Originally Posted by Tan Blademaster
+5 energy daggers? erm no...a 15% dmg bonus please. Assassin = dmg. energy daggers = puny dmg. It's like going into PvP with non-customised daggers. A BIG nono.

And why would you have hardly any points in CS? If you're running DM your gona need CS or there is pretty much no point in assassin primary heh.

Looking at the build..I can't say for certain it doesn;t work because TBH I havn't tried it and probably won't. I doubt that this can do as much dmg as a Shadow Prison 'Sin or even a Mobius 'Sin. If you play assassin you (generally) want to do a quick single spike combo and do as much dmg possible in the smallest amount of time.

Oh and FN is pretty much all the healing you need.

This seems more like a farming build to me :S

Dagger dmg base, 7-17

15% of 17 is what ? 2-3 dmg ?

You do the math, and sin combos have armor ignoring dmg, for example, horns of the ox deals +33dmg, so It's not going to affect that either.

It's like those noobs that used to play shove sin with frenzy instead of flurry then get owned in 2 seconds because they dont want to deal -2 dmg with their regular attacks.
Franco Power is offline   Reply With Quote
Old Jan 31, 2007, 06:32 AM // 06:32   #5
Academy Page
 
Join Date: Nov 2005
Profession: E/Mo
Default

Quote:
Originally Posted by Legendary Ultimatum
It's like those noobs that used to play shove sin with frenzy instead of flurry then get owned in 2 seconds because they dont want to deal -2 dmg with their regular attacks.
LoL, at least they didn't use Healing Signet+Frenzy on their assassin.
Siva arwen is offline   Reply With Quote
Old Jan 31, 2007, 06:41 AM // 06:41   #6
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

So sometimes you'll be attacking with a weak chain, and sometimes you'll be holding items. VwK is useless in PvP, once you hold it people don't attack you.
Arkantos is offline   Reply With Quote
Old Jan 31, 2007, 10:58 AM // 10:58   #7
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

No res, no deep wound, no real damage if I don't attack you. The only reason this build works is that there are some idiots out there with the same mindset as you and off course they'll be stupid enough to die.
Yanman.be is offline   Reply With Quote
Old Jan 31, 2007, 11:05 AM // 11:05   #8
dgb
Jungle Guide
 
Join Date: Sep 2005
Profession: Mo/Me
Default

This
Build
Is
Crap
dgb is offline   Reply With Quote
Old Jan 31, 2007, 05:25 PM // 17:25   #9
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

dgb, I posted "el oh el sux" but it got deleted
Yanman.be is offline   Reply With Quote
Old Jan 31, 2007, 05:46 PM // 17:46   #10
Wilds Pathfinder
 
Tingi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

Quote:
Originally Posted by Legendary Ultimatum
Dagger dmg base, 7-17

15% of 17 is what ? 2-3 dmg ?

You do the math, and sin combos have armor ignoring dmg, for example, horns of the ox deals +33dmg, so It's not going to affect that either.

It's like those noobs that used to play shove sin with frenzy instead of flurry then get owned in 2 seconds because they dont want to deal -2 dmg with their regular attacks.
In competitive PvP all the dmg counts. kthxbye
Tingi is offline   Reply With Quote
Old Jan 31, 2007, 06:08 PM // 18:08   #11
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Quote:
Originally Posted by dgb
This
Build
Is
Crap
QFT

1) Weak damage and slow; Assassin is all about quick damage spikes.
2) It's full of self heals, can't really help allies.

So basically, you can't do damage and can't heal allies.

Quote:
Originally Posted by Tan Blademaster
In competitive PvP all the dmg counts. kthxbye
Not really. Weak damage don't count when it can be reduced to 0 by Stoneflesh Aura or Shield of Absorption.

-------

A/Rt maybe possible after the skill update.

Last edited by lightblade; Jan 31, 2007 at 06:13 PM // 18:13..
lightblade is offline   Reply With Quote
Old Jan 31, 2007, 09:27 PM // 21:27   #12
Lion's Arch Merchant
 
Neverending Silence's Avatar
 
Join Date: Sep 2006
Location: USA
Guild: Babes N Bastages [BNB]
Profession: A/
Default

O i forgot to mention this. heh its only for RA PvP, thats only place ive tested it. i used it with slight varients on the rit skills and it performed way better than BoA. VwK helped against those pesky melee and when they stopped atking me i simple started throwing vengeful weapon and heals to other players. Also, weak dmg? lool weak dmg my ass. Desperate Strike does quite abit after im below 82% Hp, i was doing 90 to wars and 110 to casters. yea i know the build aint that grt and all, but from the 87 matches i played it with, it did way better than many sin builds ive seen. Also its unexpected and threw alot of ppl off. and as far as BoA goes...Hex Breaker > BoA build
Neverending Silence is offline   Reply With Quote
Old Jan 31, 2007, 09:36 PM // 21:36   #13
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Legendary Ultimatum
Dagger dmg base, 7-17

15% of 17 is what ? 2-3 dmg ?

You do the math, and sin combos have armor ignoring dmg, for example, horns of the ox deals +33dmg, so It's not going to affect that either.

It's like those noobs that used to play shove sin with frenzy instead of flurry then get owned in 2 seconds because they dont want to deal -2 dmg with their regular attacks.
The 15% is multiplied by 20% because you customize it. 1.15x1.20=38% extra dmg.
The +38% dmg also affects the +dmg on your attack skills kthxbye.

EDIT: you were kidding right?
Thomas.knbk is offline   Reply With Quote
Old Jan 31, 2007, 09:45 PM // 21:45   #14
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

I don't think +damage is modified. However, You'd want any damage you can get.
Yanman.be is offline   Reply With Quote
Old Jan 31, 2007, 10:50 PM // 22:50   #15
Academy Page
 
l Artemis Entreri l's Avatar
 
Join Date: Aug 2006
Guild: Belarusian Standard Time [BST]
Profession: A/
Default

uuhh i dont think they multiply eachother...dont they add up 2 35% more?...anyways the +5 energy is sometimes better than 2 more dmg b/c u have 5 more energy to use on another damage attack skill before having to pull out n heal. that being said; +5 helps alot more than 15^50 on assassin. If u want damage on an assassin,use a vamp mod.
l Artemis Entreri l is offline   Reply With Quote
Old Jan 31, 2007, 10:54 PM // 22:54   #16
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

Real sins switch weapons.
Yanman.be is offline   Reply With Quote
Old Jan 31, 2007, 11:54 PM // 23:54   #17
Wilds Pathfinder
 
Saphatorael's Avatar
 
Join Date: Dec 2005
Location: Belgium
Default

Quote:
Originally Posted by Yanman.be
Real sins switch weapons.
Not only sins

Oh, and to comment on Neverending's build: lacks deep wound. No go.
Saphatorael is offline   Reply With Quote
Old Feb 01, 2007, 12:01 AM // 00:01   #18
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Deep wound addicts make *insert somebody* cry.


-_- if your so into having NO Critmastery

go D/A and use Lyssa Daggers KthxBai
ensoriki is offline   Reply With Quote
Old Feb 01, 2007, 09:45 PM // 21:45   #19
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by l Artemis Entreri l
uuhh i dont think they multiply eachother...dont they add up 2 35% more?...anyways the +5 energy is sometimes better than 2 more dmg b/c u have 5 more energy to use on another damage attack skill before having to pull out n heal. that being said; +5 helps alot more than 15^50 on assassin. If u want damage on an assassin,use a vamp mod.
No they multiply. Guild Wars always multiplies kthx
Thomas.knbk is offline   Reply With Quote
Old Feb 02, 2007, 12:34 PM // 12:34   #20
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

But Thomas, the +bonus damage from let's say [skill]Moebius Strike[/skill] does not change at all. That's the part where you are wrong for sure.
Yanman.be is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:25 AM // 10:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("